Brad Wardell's site for talking about the customization of Windows.

Lots of cool stuff going on around here.

Fallen Enchantress: Legendary Heroes 1.6 is due out in April and there will be a new DLC released shortly after that.  It involves spouses. That’s all I’ll say.

Legendary Heroes 2.0

Also, as some of you may have heard, Legendary Heroes 2.0 has been approved and budgeted. This will be a free update of some significance.  I don’t have a due date for it yet but it does have some interesting changes in it including ZOC for monster lairs and possibly some changes with regards to the way champion inventory is handled. 

Other things on our “want” list for Legendary Heroes 2.0 include:

  • Updated diplomacy options to help build longer term relations
  • More performance boosts (we’re working on redoing the way trees are handled)
  • Some tweaks to the way magic is done
  • More effective alliance handling (this is something we really want to see)
  • Some changes to the way the Spell of Making is handled

That’s just a bit of it.

Obviously, this all boils down to having enough revenue to pay for it.  The numbers for LH are quite promising.  In January, about half of LH’s revenue came from the DLC. So that’s a good sign.

Next DLC

Like I mentioned, we have new DLC coming out next month. It’s already in QA.  Kael has gone pretty crazy with it.  Anyone from the Civ IV world knows the crazy stuff Kael can do so I guess I shouldn’t have been surprised. But it’s pretty neat.

But AFTER that one I have two questions I’d like to get your views on:

1. How OFTEN do you want to see new DLC?  (Monthly, Quarterly, Every couple months, etc.)

2. What would you like to see our NEXT DLC be?

a. Stamps pack (for more random map generation interest)

b. More tactical battles maps

c. More magical spells

d. New factions

e. More loot

f. More quests

g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable).

Other sneak peeks…

Troll

image image image

Stay tuned!


Comments (Page 9)
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on Mar 20, 2014

While I am excited about Elemental( 2015? ) and the prospect of finally having a worthy spiritual sequel to MoM, I can`t help but notice from the last screenshot that it seems to  have the same 'Cardboardish' art style as previous elemental games. 

Not a big fan of that. This is admitedly subjective and is not what will make or break the game but just saying. 

One exemple of something I like is good quality hand painted portraits for units and heroes instead of animated 3d avatars ( Call me old school but I find them more immersive )  Exemple : HoMM VI   ( I kinda like the art style of that game in general )

on Mar 20, 2014

EvilMaxWar

While I am excited about Elemental( 2015? ) and the prospect of finally having a worthy spiritual sequel to MoM, I can`t help but notice from the last screenshot that it seems to  have the same 'Cardboardish' art style as previous elemental games. 

Not a big fan of that. This is admitedly subjective and is not what will make or break the game but just saying. 

One exemple of something I like is good quality hand painted portraits for units and heroes instead of animated 3d avatars ( Call me old school but I find them more immersive )  Exemple : HoMM VI   ( I kinda like the art style of that game in general )

I prefer clean looks.   I can tell you one thing, the WOM/FE/LH style is going away.  I never liked it because it wasn't clean. 

Mind you, this is very very very early:

But hand painted portraits. Couldn't do that for WOM/LH/FE obviously because players designed their own units.

on Mar 20, 2014

Frogboy



But hand painted portraits. Couldn't do that for WOM/LH/FE obviously because players designed their own units.

Haha, very true. Somehow that had not crossed my mind. Thanks for the slightly revealing Screenshot

That's a lot of beach btw.

on Mar 20, 2014

Couple of questions:

 

Elemental 15 means delayed until 2015?

 

Second one : will it be 64-bit? (Please say yes)

 

on Mar 20, 2014


Not necessarily....Eador is STILL buggy as all get out after years of patches.

I found Eador: Genesis to be a pretty bugfree experience (no crashes, no obvious bugs), so I have to disagree with your statement. Granted, it is possible, that I just didn't notice the bugs, but I find that highly unlikely.

On the other hand, if you are talking about the remake (Master of the Broken World), I still have to disagree. How could it have received "years of patches", if it is not even one year old?

on Mar 20, 2014

It is possible I have the time frame incorrect. In any case, regardless of the actual age of the game, their patchwork has been shoddy and often created "new" bugs while "fixing" others, like the exception crash bug. That, and the last patch release could not be described as anything less then a disaster. Having to withdraw a patch you released to "fix" it so that it "works" is NEVER a good sign.

on Mar 20, 2014

Elemental 2015 sounds great. I just hope a  3.5 year old computer (by then) can run the program.

on Mar 20, 2014


I only care for Fallen Enchantress + Legendary heroes + DLC + mods. I don't think Elemental 2015 or any other fantasy 4x games will ever beat it...

on Mar 20, 2014

Frogboy

One more sneak peek at what might best be referred to as Elemental 2015


Cities use 1 tile on the map but cities claim additional resources from adjacent tiles as they grow.

 

Seems like going to 1 tile cities is a step backwards from the success seen in LH. It's an aspect I've really enjoyed about the game.

Never the less, hinting MOM2 get's my attention....so I'll keep attentive to the release details.

However, I won't be rushing into the beta like I did with Fallen Enchantress. Too many disappointments about an unfinished product. Yes. I said it. I think Fallen Enchantress is still unfinished and is why I switched up to Legendary Heroes which progressed in game development immensely.....despite the requirement of Steam. (ps. Please make LH 2.0 have a steam free option; I'd be fine with steam to download but don't need steam to play.) Imo, LH is still not polished yet and thus, I'll be waiting for the release of LH 2.0 before I even consider E15.

on Mar 20, 2014

sounds like have something to look forward to this summer.

on Mar 22, 2014


A thought for a possible upcoming DLC:

 

A 'Late Game DLC'. Pack it full of high level loot, epic multi tile quests, a slew of high level heroes, new cut scenes for late game happenstances, epicly casted spells, heavy impacting events, and unique late game music for each race type....encourage players to delve into the game again and again and again to get at all the cool late game stuff.

 

on Mar 24, 2014

1 tile cities will be a huge improvement. No more totally brainless cheesy and unestethical gameplay of city snaking, city blubbs filling the map and God knows what. Please say we will have workers as well, and this is pure fantastic for the strategical empire building element.

What I'm more worried about is being too powerfull in the start of the game. I don't like being too powerfull in the mid or end game even, so I'm not sure of what to think of this. When I become too powerfull, that's when I stop playing and start over.

 

I Guess time will tell, and that I'll trust Stardock making game design. Anyways I'll join the beta and correct them if they are wrong (if it's open as it usually is).

on Mar 24, 2014

GFireflyE


A thought for a possible upcoming DLC:

 

A 'Late Game DLC'. Pack it full of high level loot, epic multi tile quests, a slew of high level heroes, new cut scenes for late game happenstances, epicly casted spells, heavy impacting events, and unique late game music for each race type....encourage players to delve into the game again and again and again to get at all the cool late game stuff.

 

 

+ 1000 !!!!  

 

Also could include very high level "boss" monsters that only spawn after turn 400 or so (based on events) with substantial rewards if you defeat them 

on Mar 24, 2014

I'm not sure....is Stardock one of the companies where you have to pay to beta a game? It was when I played the original Galactic Civ years and years ago.

on Mar 24, 2014

Since snaking to forests to build a logging camp or rivers for a dock is no longer allowed, the only purpose of snaking at all anymore is to put nearby resources in range of your city, and that's kinda weak tea considering your borders will expand anyway, so makes sense to give up on snaking altogether.

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