Brad Wardell's site for talking about the customization of Windows.

Lots of cool stuff going on around here.

Fallen Enchantress: Legendary Heroes 1.6 is due out in April and there will be a new DLC released shortly after that.  It involves spouses. That’s all I’ll say.

Legendary Heroes 2.0

Also, as some of you may have heard, Legendary Heroes 2.0 has been approved and budgeted. This will be a free update of some significance.  I don’t have a due date for it yet but it does have some interesting changes in it including ZOC for monster lairs and possibly some changes with regards to the way champion inventory is handled. 

Other things on our “want” list for Legendary Heroes 2.0 include:

  • Updated diplomacy options to help build longer term relations
  • More performance boosts (we’re working on redoing the way trees are handled)
  • Some tweaks to the way magic is done
  • More effective alliance handling (this is something we really want to see)
  • Some changes to the way the Spell of Making is handled

That’s just a bit of it.

Obviously, this all boils down to having enough revenue to pay for it.  The numbers for LH are quite promising.  In January, about half of LH’s revenue came from the DLC. So that’s a good sign.

Next DLC

Like I mentioned, we have new DLC coming out next month. It’s already in QA.  Kael has gone pretty crazy with it.  Anyone from the Civ IV world knows the crazy stuff Kael can do so I guess I shouldn’t have been surprised. But it’s pretty neat.

But AFTER that one I have two questions I’d like to get your views on:

1. How OFTEN do you want to see new DLC?  (Monthly, Quarterly, Every couple months, etc.)

2. What would you like to see our NEXT DLC be?

a. Stamps pack (for more random map generation interest)

b. More tactical battles maps

c. More magical spells

d. New factions

e. More loot

f. More quests

g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable).

Other sneak peeks…

Troll

image image image

Stay tuned!


Comments (Page 2)
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on Mar 04, 2014

Frogboy

I've thought of a relatively "cheap" but interesting way to have meaningful siege units.

Specifically, units that do 2X damage when attacking a city.  It would be easy to do and result in a new line of thinking of units (units that are useful in different circumstances).

 

Sappers, nice.

on Mar 04, 2014

Actually now that I have thought about it some what I would like to see is a Stamp and Wildland DLC. Maybe throw in some more early game easier wildlands such as a undead graveyard, spider lair, Brood hive, or something else. Also more special stamps lie that life shard one or other unique locations.

Frogboy
ught of a relatively "cheap" but interesting way to have meaningful siege units.

Specifically, units that do 2X damage when attacking a city. It would be easy to do and result in a new line of thinking of units (units that are useful in different circumstances).

That's a nice idea. Would they be special units like ballista and catapults or a new designable unit trait? Catapults definitely are underused and unappreciated. A buff when attacking cities and maybe an earlier tech version would be cool. Or maybe even instead of a direct damage buff, which can be boring, you could use the charge/impulse xml to make it so they get a few free attacks at the start of combat when attacking a city.

on Mar 04, 2014

Quarterly, would be good.

What I would like to see is Maps / Fraction packs: IE, a Toikien style map with Dwarves, Elves, Hobbits, Orcs and Goblins etc. A Game of Thrones map, a Wheel of Time map. Now, I know there are IP rights to those books, but something that was designed along those lines would be very cool indeed.

More quest packs, more Legendary item packs, maybe more basic items for the start of the game. 

Tactical maps where the terrain plays a bigger part in the battle (buildings/Walls that block archery), trenches that slow movement, choke points (bridge battle? valley defense). hills that give height advantage or at least slow movement when attacking up slope. 

Special units that have the ability to create seige units from forests so you don't have to drag them around.

Just off the top of my head. 

 

 

 

 

 

on Mar 04, 2014

First of all, Frogboy,  thank you for the news on LH updates.   The upcoming DLC and 2.0 sound great.

Future DLC desires?

A.  More loot.  In particular armor sets to be collected and very rare, but powerful weapons.   I would prefer some of the latter without the big negatives that some of the existing ones have (negative 100% experience being an example of a big negative).   It would be great if the loot were generated randomly (" Fire sword of life stealing", etc) but I realize this May not work with your current programming.

B. More quests.

C. More factions.

D. More Monster types.

 

As for changes outside the DLCs:

A.  Experience and loot more appropriate to the difficulty of the monster killed or quest accomplished.

Thanks for keeping this great game growing.

on Mar 05, 2014

Answers to the questions in the post

 

DLC frequency- quarterly.  Monthly DLC may not be substantial enough, longer DLC doesn't come out frequently enough

 

DLC preference- I like all of those, but if I had to prioritize:

d/c/a/e/b/f

 

If you're doing quarterly DLC- price-wise, for the $5 price you'd like for DLC- I'd expect 2 of these to be included in the price.

 

To be honest, I was a bit disappointed in the Dead DLC- because the faction was unplayable by the AI, and yet had some new stuff so it wasn't really "skippable"

 

But I truly thing at this point, the game needs all of those- having more goodies in general means a higher amount of randomization from game-to-game, which is what a long-term game needs.

 

The one thing I want to see added to the base game is the hero changes from your upcoming game, where each hero has their own tree.

on Mar 05, 2014

I personally don't like the DLC system, but that's only me.

What I am really interested at after seeing the post: Frogboy, could you elaborate about the reasons a DLC with c++ coding is viewed as an expansion pack? Is it a Stardock decision to view this way, or a general market view?

on Mar 05, 2014


 
But AFTER that one I have two questions I’d like to get your views on:
1. How OFTEN do you want to see new DLC?  (Monthly, Quarterly, Every couple months, etc.)
2. What would you like to see our NEXT DLC be?
a. Stamps pack (for more random map generation interest)
b. More tactical battles maps
c. More magical spells
d. New factions
e. More loot
f. More quests
g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable). 
 

 

1. Quaterly, or even less, better to have large meaty DLC rather than smaller more frequent updates.

2. Dynasties, WITH the ability to marry another factions sovereign if they are still single at the time you meet the requirments for marriage.

If I had to pick soley from your list, more quests and loot, along with new factions, but I would prefer dynasties above those.

on Mar 05, 2014

are those full-blown DWARVES? cause those aren't Ironeers for sure (they're more or less human too, as i figured) 

on Mar 05, 2014

Frogboy

I've thought of a relatively "cheap" but interesting way to have meaningful siege units.

Specifically, units that do 2X damage when attacking a city.  It would be easy to do and result in a new line of thinking of units (units that are useful in different circumstances).

 

+1 if you'll be giving units modifiers depending on the type of terrain they are attacking or defending.

on Mar 05, 2014

Dwarves! Excellent. 

 

Elves, Goblins, and high fantasy tropes should be added.

on Mar 05, 2014

1: Quarterly

2: Quests, Factions, Loot, Spells. In that order, but all four are more important to me than battle maps or siege units.

 

Thanks for keeping us updated, Frogboy!

on Mar 05, 2014

 

You only have to look to the Heroes of Might and Magic series to see siege combat done well. But guess what? Attacking cities/castles was my least favorite aspect of that game. The rest of the game was fun; taking a city was work.

The same series also added some line of site by adding obstacles to the map that affected range combat. I suppose some liked it, but I just found it confusing.

Even my current favorite space 4X game had a DLC expansion that made invasions far more "interesting" by adding troops, bombs, and requirements for specialized ships to take over enemy planets. While most of the DLC was interesting, my friend and I still play the "vanilla" version because the simple, elegant invasion system of the original is simply more fun--so much so that it outweighs other cool stuff the DLC offers.

I really do look forward to updates in LH (or any other game). And the changes LH has offered are so good that I don't even consider playing FE any more. However, please be careful to remember the appeal of LH's combat system is that it is fast and fun. And it needs to be that way to keep the game moving along. So, yes, combat changes are welcome--as long as they don't bog the game down.

on Mar 05, 2014

I like smaller DLC's coming rather frequently too, but what I'd really like is a great new Expansion Pack adding naval exploration, naval monsters, naval quests, naval hero traits, naval tech, naval buildings, ships, naval warfare and a new naval based faction.

 

This is what we miss to make the game perfect instead of just great.

 

Other then that:

- I'd like to see a siege system as well, that could slow down enemy captures of cities. I'd also like the ability to build fortifications in all kind of cities (just better ones in fortress cities).

- Empirebuilding XP, with pioneers building the roads, road upkeep, trade rewamp, outposts being able to be upgraded to fortresses with garissons etc.

 

on Mar 05, 2014

Well this is great news, good to see LH still getting worked on.  It's my favorite game in a long time.   

The stuff you have listed above for 2.0 all sounds great, any improvements to the diplomacy aspects of the game would go a long way... it's kinda still the weak link me thinks.

Regarding your questions:

1) Quarterly is frequent enough I think.  Quality over quantity I think.

2) Quests are always good as dlc because the quest/rpg part of LH is really cool, fits in really nice... but the quests get a bit repetitive.  One thing you could so is even just add alternate endings to existing quests (just clone the quest and change the end) so that when you start a quest you don't quite know what going to happen even if you think you have seen the same quest before.

Maps are always nice too (tactical and stamps) because they're are bit painful to create/mod (going by the lack of modded ones published).

 

Actually now that I have thought about it some what I would like to see is a Stamp and Wildland DLC. Maybe throw in some more early game easier wildlands such as a undead graveyard, spider lair, Brood hive, or something else. Also more special stamps lie that life shard one or other unique locations.

See this is a good idea... a bunch of small/mid sized wildlands would make a great dlc.

 

I'd like to see a DLC with neutral villages or "city states" like Civ5.

I'd also like to see this.... I know maybe difficult as dlc... but it would be great.  Minor factions.


I also think some kinda of more siege like city battles would be cool.   As others have said, doesn't need to be a full blown siege as that can become boring. 

Specifically, units that do 2X damage when attacking a city. 

Well that's a start i guess.  But I think the first thing would be to create tactical maps for city battles that have the defenders behind walls... with limited choke points.  Then if the city spawns archer militia... the defender should have a nice defensible position to start with.  That should mostly be able to be achieved without coding.

Then... if you can have a defensive bonus for being "behind a wall"... or on a particular tile (like in the city where the defenders are).. you start to get more of a city sige type vibe.  You could have tiles that act a bit like the Krax fortification ability... maybe when you're defending a city you get 5 x autocast Fortify tile that you can "cast" on whichever units you choose.  That soft of thing... again that almost do-able now.


Oh yeah, Steam Workshop plix?

2nd this.  


Thanks.


 

 

 

on Mar 05, 2014

Hello,

in this post I proposed a bunch of new heroes (expecially undead heroes).

You could use characters from creeps or other fantasy characters (such as elves, vampires, ogres, zombies, undead etc...).

Thanks!

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