Brad Wardell's site for talking about the customization of Windows.

Lots of cool stuff going on around here.

Fallen Enchantress: Legendary Heroes 1.6 is due out in April and there will be a new DLC released shortly after that.  It involves spouses. That’s all I’ll say.

Legendary Heroes 2.0

Also, as some of you may have heard, Legendary Heroes 2.0 has been approved and budgeted. This will be a free update of some significance.  I don’t have a due date for it yet but it does have some interesting changes in it including ZOC for monster lairs and possibly some changes with regards to the way champion inventory is handled. 

Other things on our “want” list for Legendary Heroes 2.0 include:

  • Updated diplomacy options to help build longer term relations
  • More performance boosts (we’re working on redoing the way trees are handled)
  • Some tweaks to the way magic is done
  • More effective alliance handling (this is something we really want to see)
  • Some changes to the way the Spell of Making is handled

That’s just a bit of it.

Obviously, this all boils down to having enough revenue to pay for it.  The numbers for LH are quite promising.  In January, about half of LH’s revenue came from the DLC. So that’s a good sign.

Next DLC

Like I mentioned, we have new DLC coming out next month. It’s already in QA.  Kael has gone pretty crazy with it.  Anyone from the Civ IV world knows the crazy stuff Kael can do so I guess I shouldn’t have been surprised. But it’s pretty neat.

But AFTER that one I have two questions I’d like to get your views on:

1. How OFTEN do you want to see new DLC?  (Monthly, Quarterly, Every couple months, etc.)

2. What would you like to see our NEXT DLC be?

a. Stamps pack (for more random map generation interest)

b. More tactical battles maps

c. More magical spells

d. New factions

e. More loot

f. More quests

g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable).

Other sneak peeks…

Troll

image image image

Stay tuned!


Comments (Page 12)
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on Apr 12, 2014

Borg, he talked about it in another thread & said it is in QA and will be ready soon.

on Apr 12, 2014

Yea, I thought the last post might be an update to the updates, so I wanted to make sure.

on Apr 12, 2014

Frogboy

So here are some results from this discussion (all subject to change so that if conditions change I'm not held to any of this <g>)


Leader's Pack DLC (previously referred to as Spouses Pack) release date is ~April 24th
LH 1.7 likely in June, some AI tweaks, pathfinding, eye candy fixes, diplomacy tweaks
Expanded Worlds DLC (new map stamps and new tactical battle maps) target date is ~June
LH 2.0 likely next Fall, widespread changes to gameplay based on what we know now
Equipment DLC (new equipment for customizing your units, more traits) this Fall

Beyond that things get sketchy

Woot! Looking forward to the releases.

 

Are you going to release a framework of the planned changes for 2.0 to obtain community feedback?

 

Also, in the unfortunate event that 2.0 takes away from 1.7 instead of adding to it (where's my faith, right?), will there be a way to download and play 1.7 off of steam? or will we be forced into 2.0?

on Apr 12, 2014

The expanded gameplay change I currently want the most in LH is individualized heroes, which I believe should be backportable from the next game (I think you said that was a feature)

 

Given how that game turns out, I might want more features from that game backported to LH, many of them sound exactly like things I added or changed in LH.

 

on Apr 12, 2014

Alstein

The expanded gameplay change I currently want the most in LH is individualized heroes, which I believe should be backportable from the next game (I think you said that was a feature)

 

Given how that game turns out, I might want more features from that game backported to LH, many of them sound exactly like things I added or changed in LH.

 

The expanded gameplay changes I'm hoping to see are:

- Lair ZoC such that Wildland nodes also have ZoC and can expand overtime, increasing late-game pressure on the player as well as also introducing a new victory condition "Cleanse the Land" whereas the player needs to cleanse the land of all the wildlands to win.

- Independent cities with each having a unique building that provides extra nation benefit. Do you conquer the cities? Do you be diplomatic with them? Options abound.

....shoot....this is going to turn into rambling of ideas....to save time, just check out here: https://forums.elementalgame.com/452034/page/1/#3443809

 

on Apr 12, 2014

could we, perhaps, see a preliminary changelog for 1.6?  I just want to wet my appetite.  also, looking forward to the dlc.

on Apr 12, 2014

N/A

on Apr 12, 2014

1) DLC should come out at least quarterly. Since I really like the game, I would really love to see more DLCs.

2) I would like to see more of the following:

- More factions

- More tactical maps and more interactivity in them

- More monsters

- More quests

on Apr 13, 2014

Primal_Savage


Quoting stein220, reply 171
could we, perhaps, see a preliminary changelog for 1.6?  I just want to wet my appetite.  also, looking forward to the dlc.

 

https://forums.elementalgame.com/451979/page/6/#0[/quote]

 

Thanks, I either missed this or forgot I had seen it.

on Apr 29, 2014


I feel compelled to write more here...sorry for the wall of text...

Frogboy,

In light of the Leaders DLC, I think the entire modding community sees the same diliema you do. They are just not certain how you plan to tackle the problem. You've cracked game wide open to free modding (which is awesome) but that in turn has the consequence of closing off the 'magic' of the game, as anyone can now release their own 'DLC'.

Essentially you've put yourself in competition with...yourself. That is the problem. To take an example, Hellion's Black Market mod:

I'm going to pick on Hellion as his mod ROCKS. Why do I talk about his mod and not the loot DLC? Because he's running at 120+ new items and it seems that every update comes with more. DLC03 unfortunately doesn't even come close, and that's understandable. Hellion offers his for free, out of the dedication and appriciation for the game. You need to charge in order to pay the bills and make ends meet. Again, very understandable. However, we still live in reality and that reality currently dictates that people will not pay for what they can get for free.

This brings us back to the Leaders DLC. After reading the threads, it appears the general consensus is that it's the least-liked release to date. However, I don't think it's because of the content. I think it's because, for the most part, anyone in the modding community could have done it. Thus, to stay 'competitive' with yourself one of two things needs to be done:

  1. Restrict modding ability so that your 'magic' is more magical than the modders....which I'll say right now would probably cost you dearly in the modding community should you choose this route. 
  2. Become creative...very creative...releasing DLC that modders cannot do, or seem to be unwilling to do. I think this is the direction that has pots of gold at the end of the rainbow.

Going through your past DLC:

DLC01: Map Pack -- For the most part, (Parrotmath is the exception that I am aware of) modders haven't touched maps and stamps....especially stamps. However, modders could which means it needs to be more magical. The 5 maps you released needed to be unique; with props or sandbox-scenario quests or unique starting positions, or something that 'raises the bar' so to speak and gets the modders thinking in a different light. The stamps themselves I don't think anyone has touched and as such would be a perfect candidate for another DLC release. Modders could have no gripe against that type of DLC because they themselves haven't touched it. If/when released however, I'd also recommend that you spruce up DLC01 and when advertising DLC06 say 'oh and by the way, for those of you who have not purchased DLC01 yet, it has MORE'. You're hitting one and a half birds with one stone. Sure, you're given some free stuff to the half of the market that as already purchased DLC01, but you are also seeding encouragement and that half will be more likely to purchase DLC06 as a result.  

DLC02: Quest Pack -- Another perfect example of a DLC07 oppertunity. More modders have explored the realm of questing though, so if you plan to have a second quest pack DLC, it's going to have to be a very good one; stuff that the modders cannot do or have not thought of. Unique. Epic quests. Epic rewards. Again, add more to DLC02 and avertise the pair.

Quest idea: Using one of the 5 boats designed, have a Secret Island quest: Your hero meets an old mystic in a village hut. She speaks about a mystical island off the coast. Your hero needs to find a port. Finding the port casts 'create beach' spell on a nearby square and grants you access to a boat. You take the boat to find the island (that is also generated at the start of the quest), where you have another one or two points, to get some awesome treasure or even an awesome spell. 

Event idea: A mountain rumbles out from the ground (raise land spell till mountain). The player needs to resolve why this has happened. Journey to the mountain side where there is a quest point. It reads 'You climb the mountain side...and beyond; finding a castle in the clouds and an unfriendly host. A tactical combat then occurs with a 'clouds look and feel' and you fight a Storm giant family for a ...... 

Concept idea: Challenge your staff with homework. Once per week have them shell out a quest/event idea. Collect all the ideas after 6 monthes. Add 5+ quests/events to DLC02 and 20-30 quests/events for the new DLC. Reward the staff member who 'wins' the competition.

Concept idea: Request quest/event ideas from the community. We like working for free.

Lastly, very imporant: Toss in cutscenes. Emmersion into the RPG element of the game is incredibly important.

DLC03: Loot Pack -- Unless you plan to add very unoriginal items, I wouldn't even bother. So many modders have sunk there teeth into this one that you cannot compete anymore. However, what modders are doing (with the exception of Hellion) is releasing loot as part of other mods. 'Here's a quest mod....and you get two or three pieces'. ' Here's a new faction...and you get two or three pieces'. You've done the same with DLC05 and I think that's the best way to approach the release of new loot. About the only other thing I can say to this one is 'get rid of the bunny slippers'

DLC04: The Dead World -- This was your best attempt, however I think your feet got away from you a little bit. You attempted to release an expansion as a DLC. I'm not sure what else I can say about this one other than don't give up. Historically you've been a star example admitting to... road bumps and imo, this should be no different: Bring it back to the drawing board. Streamline the DLC. Make it so that the AI can play the undead faction. Watch the praise from the community hit you in the form of future DLC purchases. And then learn from your...road bump. Never release such a complex DLC again.

DLC05: The Leader Pack -- I won't beat this one to death as I've already offered my thoughts here in how to expand the DLC: https://forums.elementalgame.com/453766/page/1/#9, reply 9 (which is an update of reply 6). I essentially suggest for you to offer players an open palette to explore unique custom sovereigns....to go beyond the 10 leaders provided. I presume that minor changes made to this DLC up front could easily accomplish this. Let your players explore the custom sovereigns. Add in a few more mounts, a few more particle effects, a few more unqiue bodies (with bonuses/penalties), and 1 or 2 more weaknesses to go along with the 3 benefits you've added and POW....a REALLY good DLC.

 

In the end, I hope I do not disuade you from persuing further DLC releases. Players are looking for 'Polish' right now....I do hope that you are willing to revisit past DLC releases aswell. Looking forward to future DLC

on Apr 29, 2014

GFireflyE: excellent and well thought out!

 

on Apr 29, 2014

Leo in WI
GFireflyE: excellent and well thought out!

 

I've been stewing on this for a bit....really want SD to succeed because it makes LH that much better. Want it to become better than MoM.

ps. feed me karma.

on Apr 29, 2014

Well said GFireflyE a very well thought out post on the problems they have producing DLC that is seen as good value for money.

 

on Apr 29, 2014

GFireflyE
ps. feed me karma.

lol, too late! I already had before I had even posted my reply!

on Apr 29, 2014

very well said GFireflyE.

i was actually going to suggest maybe reverting to a more bi-annual expansion pack type model.. i know i would be willing to give SD more time and money for higher quality.  thats the key here - quality > quantity.  the game doesnt really need any more things, it needs more refinement.

ive been chomping through a game for days by the way.  you have an amazing platform here, and i am excited to see where the franchise goes.  but please dont leave games by the wayside in the meantime.  dont sell FE if youre not going to support it; and please put the love and attention to detail into LH that youre known for.  each game almost plays out like a good book, it's just a little unfocused.

or put all your resources into the next iteration, and just let us know that we have something spectacular to look forward to.  these DLC's just feel like theyre watering down the game.

expansion packs are cool?

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