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Published on January 28, 2014 By Frogboy In Elemental Dev Journals

Derek (Kael) has been super busy with the general expansion of Stardock Entertainment over the past 3 years.  AS I type this, there are 7 concurrent game projects going on.  Back in 2008, I dreamt of having a second team.  Here we are, 6 years later with seven teams.  I’m writing this from the airplane on my way to visit one of the new studios (one that hasn’t been announced yet).

So what does that mean for fans of the Elemental universe?  The answer is, lots of good news.  While Galactic Civilizations III heads towards its March alpha, the Elemental team is hard at work on a new DLC pack for this Winter tentatively called “Monarchs” which will bring more channelers to the world for players to play with.  In addition, we expect to announce the third game in the Elemental fantasy universe this year.  It will be dramatically different from War of Magic or Fallen Enchantress.

Without giving too much away about the new game, which we expect to formally announce this Spring, its planned feature set includes:

  • Radically different races (players won’t design units ala WOM/FE but in exchange each unit is custom crafted and visually stunning)
  • Crafting (the player STARTS with the Forge of the Overlord and getting recipes and loot now mean being able to craft some really cool stuff)
  • The player starts by choosing their sovereign and deciding what spell book he or she has. The more spell books of a particular type, the more likely the player will be able to use their lore to research rarer spells in that category.
  • No tech tree. Instead, the available units are based on how you construct your cities.
  • Each hero has his or her own unique talent tree (there won’t be a “Defender” class for instance) that players can then use to customize their heroes.
  • Because of the stronger emphasis on magic, vastly more spells will be available strategically and tactically. Sovereign spells are available in every battle as your sovereign, thanks to the Forge of the Overlord, can “see” anything in the world that his/her units can see (as a result, your sovereign interacts with the world indirectly from the capital and doesn’t appear as a playable unit).

It’s been in development for awhile, prior to LH.  LH was originally supposed to be a minor expansion on FE but as you’ve probably gathered, we really love making these games.  The next update to LH is in the works, pathfinding improvements, performance and some other updates are scheduled.


Comments (Page 11)
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on Mar 03, 2014

The Klingons did in a false god in ST 5 I do believe.

on Mar 04, 2014

Borg999
Source? 

 

Gods are immortal.

Just look up the story of Baldr from the Norse myths and you'll see plenty of gods die.

on Mar 04, 2014

Borg999


Quoting Frogboy, reply 143
Gods can die.

Source?

 

Gods are immortal.

 

 

See Cronus.

on Mar 04, 2014

Borg999
immortal

 

The time of troubles

on Mar 04, 2014

Did Cronus DIE, or was he imprisoned in Tartarus with the rest of the Titans? The time of troubles refers to the Forgotten Realms campaign setting? 

on Mar 04, 2014

In the case I'm thinking of, the player is up against a Mithrilar that using a mortal avatar.

The main point being is that I'd like to dispense with the wimpy (oh look, I can now have a club) beginnings and start players out much more powerful.

Elemental has all kinds of powerful spells in it, volcanos, meteror storms, tidal waves, but few people ever see it and we had to totally nerf other easier things because they made the game imbalanced.

But if you make the player and their enemies going for different goals you can set things up so that they can do horrible things to each other without it breaking the game play.

on Mar 04, 2014

Frogboy
In the case I'm thinking of, the player is up against a Mithrilar that using a mortal avatar.

Does that mean, that the game will take place shortly after Destiny's Embers?

on Mar 04, 2014

Gaunathor


Quoting Frogboy, reply 156In the case I'm thinking of, the player is up against a Mithrilar that using a mortal avatar.

Does that mean, that the game will take place shortly after Destiny's Embers?

It would be before.  The events of it are hinted in the book though.

on Mar 04, 2014

Frogboy
It would be before.  The events of it are hinted in the book though.

Consider me intrigued.

on Mar 06, 2014

Very interesting... the only question I have to ask is if the Sovereign is customizable or is he/she premade?  

on Mar 06, 2014

I'd like to know the answer to that question, too.

on Mar 07, 2014

Borg999
Source?

He made them.

There is saying, we live as long as we are remembered.

Pick one you like more.

on Mar 07, 2014

Rudy_102



Quoting Borg999,
reply 146
Source?


He made them.

There is saying, we live as long as we are remembered.

Pick one you like more.

Well, this could be the perfect opportunity to merge two SD games:

Elemental:Demigod 

on Mar 07, 2014

Demigod left mixed feelings, so I'm not sure about it.

on Mar 10, 2014

Frogboy

In the case I'm thinking of, the player is up against a Mithrilar that using a mortal avatar.

The main point being is that I'd like to dispense with the wimpy (oh look, I can now have a club) beginnings and start players out much more powerful.

Elemental has all kinds of powerful spells in it, volcanos, meteror storms, tidal waves, but few people ever see it and we had to totally nerf other easier things because they made the game imbalanced.

But if you make the player and their enemies going for different goals you can set things up so that they can do horrible things to each other without it breaking the game play.

I just hope you don't overdo the powerfull start and powerfull spells. I need the feeling of hard choices, long term planning with opportunity costs.

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