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Published on November 5, 2013 By Frogboy In PC Gaming

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Civilization IV designer, Soren Johnson has launched a new studio called Mohawk Games.

It’s been founded by Soren Johnson, Dorian Newcomb and myself.  Soren, as CEO comes up with what games we’re going to make and is also the creative director for the company.  Dorian, the art director of Civilization V is in charge of how the games will look and feel.  And me? As President, my job is to make sure Soren and Dorian have the necessary resources necessary to get the job done.

The first project is code-named Mars which will be using Oxide’s recently announced Nitrous 3D engine. We won’t have anything we can publicly show for awhile but I think strategy gamers are going to be very pleased with it.

As an industry, we’re entering an exciting new age. With retail finally officially dead (as far as PC games are concerned) and with 64-bit, multi-core game development finally having arrived, we are finally free to create some amazing, innovative strategy games that are also commercially viable.

During the retail age, people bought their games at the store and if the game wasn’t at the store, it wasn’t commercially viable.  As a result, game developers were either “indies” making very small games or they were huge (>$20 million), AAA titles that were increasingly “safe bets” in order to get onto store shelves. 

Now that PC gamers are comfortable going to Steam, you can create exciting and new types of games. These games can take a bit of a risk because there’s infinite shelf space for well crafted games.  And with a reasonable budget (still millions but nothing like $20 million) combined with 64-bit (for handling gorgeous scenes that were getting very hard to do in a 32-bit strategy game since they have to hold all the world in memory at once) we can have games that are both innovative and visually stunning.

That’s Mohawk’s mission. To create awesome core strategy games for this new age of gaming.  We’re in for some exciting times!


Comments (Page 2)
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on Nov 06, 2013

I first and formost am a fan of TBS 4X, but love slow paced strategical RTS like the Europa Universalis-series. I'm also a huge fan of the strategical RTS Total Annihilation and Supreme Commander (the original).

 

This game sounds like it can turn out to take a place among my few, but great, RTS favorites.

on Nov 06, 2013

Very good news, was waiting for that one 'cause it seems the next logical step for you.

Good luck and one question:

In what timeframe you plan to release 'Mars'? 2015?

on Nov 06, 2013

This sound pretty cool.  I'll be eager to see what Mohawk comes up with! 

 

 

on Nov 06, 2013

RPS is saying that it's codenamed "Moon" and it's a real time strategy multiplayer game.  What's the truth! 

on Nov 06, 2013

It's code name is Mars and it's an RTS.

on Nov 06, 2013

But Mars has no Moons... or does it? PLOT!

on Nov 06, 2013

I think it has Phebos and Deimos are moons of Mars.  Probably spelled those wrong.

on Nov 06, 2013

Exciting times we live in.  Only thing I ask is if its a RTS game, please allow multiple levels of AI control, etc., as in DW. 

@ L Xia  Phobos and Deimos.  Don't worry, mars (won't) attack (you).

 

edit  sorry about font... not sure how it happened...

 

on Nov 06, 2013

Shit, I actually didn't know that. Stop educating me!

on Nov 06, 2013

To be fair, Phobos and Deimos are more like asteroids caught in Mars' orbit and relatively small;

http://en.wikipedia.org/wiki/Mars#Moons

on Nov 06, 2013

Hey, I was pretty close!

on Nov 06, 2013

Kantok


Quoting Alstein, reply 3
Interested in this.  Hope it shares some similarities to Kohan, though it doesn't sound like it. 

Kohan with realistic sized armies....

 

This right here should be a future Stardock game- or Stardock funded startup.  I'm sure the Kohan Devs are avaliable/looking for work at this time.

 

on Nov 09, 2013

NitroX infinity

To be fair, Phobos and Deimos are more like asteroids caught in Mars' orbit and relatively small;

http://en.wikipedia.org/wiki/Mars#Moons[/quote]

so, the moons of mars are getting the same treatment that the former planet Pluto got?  lol

on Nov 09, 2013

Frogboy

It's code name is Mars and it's an RTS.

 

Buzzkill!

 

Ah well, probably still be interested to see what comes out of this considering the big names involved. TBS always seems to be superior in the "strategy" department while real time has to limit the amount of depth to make it playable and action-y. Maybe this time it will be different?

on Nov 20, 2013

Have you thought of making an RTS like Company of Heroes?

 

That type of RTS is sorely needed. Company of Heroes 2 is turning out to be a failure in competetive play and cannot reach CoH in depth or strategies. It's casualized with lack of doctrines and global upgrades and is a rush for tanks. The Commanders (new version of doctrines) are ruining competetive play.

 

The arcadey, high APM market have been claimed by StarCraft II but the people who like CoH type games have no obvious game anymore. CoH is getting old and CoH 2 is a bit of a failure.

Would you (and/or Oxide and/or Mohawk Games) be interested in catering to that market?

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