Hi everyone!
Here is a lengthy play through of Legendary Heroes. Note that this is pre-beta and there will be a lot of improvements, especially visually, between now and release.
Thank you very much for the nice video. I have noticed a few things:
- The swarm ability looks very useful
- Every starting location should have at least 1 Essence to improve the balance of the game
- The Path of the Governor should stay as it is, but a governor should get xp every turn he is in a city
- Shadowbolt is very useful, but not overpowered, because it is a ranged attack against a single target and costs mana
This. In LH have control over the skills the governor can select. A hero only gets one path. You can prevent offensive and defensive skills. So "free" xp should not cause a problem.
Looks good to me. I'm counting the days. A one week delay means a beta release this Thursday. Right?...
But I can't believe you dissed FE in the video.
Oh it is? I had never seen it before I started a game with RotM, Perhaps it was inclyded ina patch while I was playing.
it looks good. i like the new hero leveling screen and the path-preview. making the city level-up screen look a little more like the hero leveling screen might be in order just to update the look, but I would say the unique buildings a type of city can build are its "perks" (however the icons for those buildings and the build-path could be displayed so new players know what a fortress does and what a conclave gets you and so on).
and I'm pretty sure Frogboy was holding back so he wouldn't give away his OP strategies so newer players can figure them out on their own.
Frogboy, if you make another gameplay video, stick to the changes. Chances are good that anyone watching such videos already knows the basics of how to play the game. What we want to see is what's new and what's changed.
How much longer until the beta???? Can't wait!
Some ideas/suggestions
City improvement of a guard tower, that gets an attack in combat when the city is attacked, this can be manned by an archer you create. By picking Fortress you get this build option. The tower gets a bonus, when a hero who picks defender is at the city when under siege.
Hero picks governor and city gets a production bonus (I guess this is in game now with -unrest), an increase in the kingdoms fame or only when he is stationed in a city.
New units like a trebuchet, war tower on wheels, etc
Mercenaries come to your city randomly based on fame and a roll. They can be any type of unit that any one of the sovereigns can make. It's a rare chance they show up.
Option to upgrade an outpost so you can station an arrow unit in it, when combat happens at the tower square.
Traveling merchant, who will show up rarely to offer goods you can't find.
Governors should get some active skills too
Escape Battle
Enlist Militia - Spawns militia into tactical battles
Silver Tongued - Similar to flute, chance to cause all units to miss their next turn
Just a quick question. Has outpost warden upgrade been fixed in LH?
Are we going to see the Beta this week?
Love #2 and #3, if only used during defense of cities.
#1, I'm not to sure about, would that mean giving up the city you are defending in that case, but keeping your army intact?
I actually like to see him (an expert) play the basic parts too.
He's definitely not an expert at playing the game. Far from it.
So really, the biggest gameplay changes are the swarm mechanic, how heros are obtained, and greater control over the sovereign's leveling up path?
Has any content been included? New monsters, quests, magic items, etc?