Brad Wardell's site for talking about the customization of Windows.

Hi everyone!

Here is a lengthy play through of Legendary Heroes. Note that this is pre-beta and there will be a lot of improvements, especially visually, between now and release.


Comments (Page 4)
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on Mar 12, 2013

Thank you very much for the nice video. I have noticed a few things:

- The swarm ability looks very useful

- Every starting location should have at least 1 Essence to improve the balance of the game

- The Path of the Governor should stay as it is, but a governor should get xp every turn he is in a city

- Shadowbolt is very useful, but not overpowered, because it is a ranged attack against a single target and costs mana

on Mar 12, 2013

Wizard1200


- The Path of the Governor should stay as it is, but a governor should get xp every turn he is in a city

This.  In LH have control over the skills the governor can select.  A hero only gets one path.  You can prevent offensive and defensive skills.  So "free" xp should not cause a problem.

on Mar 12, 2013

Looks good to me. I'm counting the days. A one week delay means a beta release this Thursday. Right?...

But I can't believe you dissed FE in the video.

 

 

on Mar 12, 2013

mqpiffle


Quoting Ashnal, reply 43Battle Cry from the Rise of the Magi

I would love to take credit for that, but it's a vanilla FE spell.

Oh it is? I had never seen it before I started a game with RotM, Perhaps it was inclyded ina  patch while I was playing.

on Mar 12, 2013

it looks good.  i like the new hero leveling screen and the path-preview.  making the city level-up screen look a little more like the hero leveling screen might be in order just to update the look, but I would say the unique buildings a type of city can build are its "perks" (however the icons for those buildings and the build-path could be displayed so new players know what a fortress does and what a conclave gets you and so on).

and I'm pretty sure Frogboy was holding back so he wouldn't give away his OP strategies so newer players can figure them out on their own.

on Mar 12, 2013

Frogboy, if you make another gameplay video, stick to the changes.  Chances are good that anyone watching such videos already knows the basics of how to play the game.  What we want to see is what's new and what's changed.

on Mar 13, 2013

How much longer until the beta????  Can't wait!

on Mar 13, 2013

 

Some ideas/suggestions

City improvement of a guard tower, that gets an attack in combat when the city is attacked, this can be manned by an archer you create.  By picking Fortress you get this build option.  The tower gets a bonus, when a hero who picks defender is at the city when under siege. 

Hero picks governor and city gets a production bonus (I guess this is in game now with -unrest), an increase in the kingdoms fame or only when he is stationed in a city.

New units like a trebuchet, war tower on wheels, etc

Mercenaries come to your city randomly based on fame and a roll.  They can be any type of unit that any one of the sovereigns can make.  It's a rare chance they show up.

Option to upgrade an outpost so you can station an arrow unit in it, when combat happens at the tower square.

Traveling merchant, who will show up rarely to offer goods you can't find.

 

on Mar 13, 2013

Governors should get some active skills too

Escape Battle

Enlist Militia - Spawns militia into tactical battles

Silver Tongued - Similar to flute, chance to cause all units to miss their next turn

 

on Mar 13, 2013

Just a quick question. Has outpost warden upgrade been fixed in LH?

on Mar 13, 2013

Are we going to see the Beta this week?

on Mar 13, 2013

ZombiesRus5
Escape Battle

Enlist Militia - Spawns militia into tactical battles

Silver Tongued - Similar to flute, chance to cause all units to miss their next turn

Love #2 and #3, if only used during defense of cities.

#1, I'm not to sure about, would that mean giving up the city you are defending in that case, but keeping your army intact?

on Mar 14, 2013

Darxim

Frogboy, if you make another gameplay video, stick to the changes.  Chances are good that anyone watching such videos already knows the basics of how to play the game.  What we want to see is what's new and what's changed.

I actually like to see him (an expert) play the basic parts too.

on Mar 14, 2013

Gammit10


Quoting Darxim, reply 51
Frogboy, if you make another gameplay video, stick to the changes.  Chances are good that anyone watching such videos already knows the basics of how to play the game.  What we want to see is what's new and what's changed.

I actually like to see him (an expert) play the basic parts too.

He's definitely not an expert at playing the game.  Far from it.

on Mar 15, 2013

So really, the biggest gameplay changes are the swarm mechanic, how heros are obtained, and greater control over the sovereign's leveling up path?

Has any content been included? New monsters, quests, magic items, etc?

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