Brad Wardell's site for talking about the customization of Windows.
Published on November 6, 2012 By Frogboy In Elemental Dev Journals

Fallen Enchantress at two weeks

Big_battleFallen Enchantress has now been out two weeks. So far, we’ve sold about 50,000 units (give or take).  This is somewhat below Sins of a Solar Empire: Rebellion but, obviously, far far ahead of War of Magic during the same time frame. 

The biggest obstacle has been reviews.  It’s hard for niche titles (and make no mistake, fantasy turn-based PC games are niche) to get coverage. There’s only so many reviewers to go around and the last thing we want is a drive by (i.e. rushed) review.

Tomorrow or Thursday we expect to release v1.01 which has a long list of fixes and tweaks that we’ve found. Probably the most obvious change will be performance which dramatically improved.

The Map Pack

We will be releasing our first-ever DLC for a Stardock game.  It’ll be an interesting experiment to see what the demand is.  Paul Boyer and I have designed a series of hand crafted maps that will be going up for sale in a week or two for $4.99.  If sales of this are strong, we’ll look at doing additional DLC packs.  A game like Fallen Enchantress lends itself to content centric DLC and so we’re anxious to see what people are interested in.

The Expansion

We have an expansion planned for early next year. I won't spoil it except to say that it’s going to re-design the way champions are handled in the game. We want the game to generally move towards the power of your champions be a reflection of the power of your civilization.

After the expansion, Stardock will look at where things stand.  We have 3 game development teams at Stardock.  One is on “Game X”, One is FE related stuff, and one is on mobile game development.   Since we’re not likely to get as many reviews as we’d like, we’re going to be relying heavily on word of mouth.

Version 1.1

We very much want to do a pre-Christmas update to FE.  That version will be heavily AI and balance focused based on player feedback. We’ll have more details of that as we get closer. Right now, we’re focusing on getting v1.01 out the door.


Comments (Page 8)
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on Nov 07, 2012


I don't play pre-mades.

I would sooner invest in additional stamps that update the random map generator instead of map packs.

$5 is also very steep for something as simple as map packs.  

on Nov 07, 2012

I'd be open to DLC that expanded factions, etc...but not maps.  Part of the fun for me with a TBS 4X is the randomly generated map.  Different every time.

on Nov 07, 2012

Brad said in another thread that the map pack would include new stamps (link).  For all of you complaining that random maps are the only way to go,  stamps add to the variation of random maps.  

Brad:  I'd make sure that's clear when the DLC actually goes on sale.  People need to know that the map pack benefits random maps as well.

on Nov 07, 2012

Forgive my ignorance, but what's a stamp?

on Nov 07, 2012

I've come late to this thread and am not going to read through five pages to see if my question has been answered, if somebody knows the answer and would put a quick reply then cheers to them

 

How do people who got the game for free get DLC?

on Nov 07, 2012

Frogboy
Map packs don't require as many resources to create.   You can use its sales to judge the general interest in DLC.  

 

No, you can't really. Users can create their own maps just as easy. There is no market because it is not a limited resource. As a strategy gamer, I understand that content has value relative to rarity. For example, putting some Metal out on the market does not even come close to testing the waters for Elementium. One is available everywhere and one is impossible to get. 

Stamps would sell. They are harder than heck to create. Wildlands would sell. I currently have to use the XML, not the map maker, to edit them. New art assets would sell. Maps are maybe worth a dollar for 100. Stamps would be about the same. And this is only even marketable to regular users who would notice a difference.

The best strategy for DLC is going to be giving us things we can't make ourselves. You can't compete with free contentBut anything you can give us that we can't get from the modding community is worth alot. Hell, making new tools and polishing the old ones would be worth something as well. If people are going to give you 5 dollars for DLC they don't use simply to support the company, make that 5 bucks for modding tools and ask everyone to chip in. I'll make it worth their while.

on Nov 07, 2012

NanakoAC
i just want to say, if a DLC pack was only maps, i wouldn't buy it. To me, this sort of game is best with randomly generated maps, it being an unknown is the big draw for me. I've not even touched the built in maps, and i don't really care to.

 

I'm a big supporter of DLC though, there's plenty of things i WOULD buy. Like, rather than complete maps, new quests, wildlands, interesting encounters etc, that would appear in random maps. I get hugely for games with random maps because i like discovery, and having more possible permutations for them is something i'd pay for.

 

And of coarse more races and factions would be nice

on Nov 07, 2012

charon2112
Forgive my ignorance, but what's a stamp?

Stamps are pre-designed chunks of a map.  Think of the Wildlands.  The random map generator uses stamps to build the random map.  So more stamps means you have more possible combinations for your random maps.  

on Nov 07, 2012

Kantok

Quoting charon2112, reply 110Forgive my ignorance, but what's a stamp?

Stamps are pre-designed chunks of a map.  Think of the Wildlands.  The random map generator uses stamps to build the random map.  So more stamps means you have more possible combinations for your random maps.  

 

THAT I would support!  Thanks for clearing that up.

on Nov 07, 2012

Frogboy

Map packs don't require as many resources to create.   You can use its sales to judge the general interest in DLC.  

I can understand the goal, but I don't think you'll be able to accurately judge general interest in DLC with maps pack because, as I mentioned earlier, the randomized nature of maps makes a more interesting game overall. Besides, don't we have mod tools to make custom maps anyways? I'm not sure why anyone would buy them unless it was done mainly to support stardock, which is probably a much smaller subset of the total interest in a DLC that would actually make SOME difference.

on Nov 07, 2012

Brad, make a poll. See how many people would pay $5 for a map pack DLC and how many people would pay $5 for a content DLC.

Seriously, releasing a map pack DLC is like opening a donations account. Perhaps some people would play the maps out of curiosity, but that's not why they would pay.

While I'm generally against this DLC trend, releasing interesting content in them will justify their purchase. But I prefer the approach you took with GalCiv 2: lots of patches packed with stuff and some huge expansions, which were both very successful. But I guess we'll see...

on Nov 07, 2012

If I bought the map pack it would be more out of a desire to support the FE project than because I want hand-crafted maps.  I like to play the game highly randomised tbh.

I would be far more interested in extra quests, equipment items, spells (although probably better suited to expansions tbh) and character customisation options (faces, hair styles, clothing..).

on Nov 07, 2012

MichaelCook
I've come late to this thread and am not going to read through five pages to see if my question has been answered, if somebody knows the answer and would put a quick reply then cheers to them

 

How do people who got the game for free get DLC?

 

I am assuming that you will buy it through SD's site and it will be there next to your FE download. 

on Nov 07, 2012

But I prefer the approach you took with GalCiv 2: lots of patches packed with stuff and some huge expansions, which were both very successful. But I guess we'll see...

 

I agree with this.  I'm all for supporting Stardock, but I'd hate to see SD go down the road that the major developers and publishers have of releasing a few pieces of content every few weeks and charging $5 for it.  I'd rather see a situation like Galciv2.

on Nov 07, 2012

I generally prefer random maps.  I don't recall ever playing one of the included maps so a $5 map pack do does not interest me much.   I would be far more interested in new quests, items and random events.   If you had DLC with all of these things and it included the maps I would consider purchasing it.   

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