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Published on November 6, 2012 By Frogboy In Elemental Dev Journals

Fallen Enchantress at two weeks

Big_battleFallen Enchantress has now been out two weeks. So far, we’ve sold about 50,000 units (give or take).  This is somewhat below Sins of a Solar Empire: Rebellion but, obviously, far far ahead of War of Magic during the same time frame. 

The biggest obstacle has been reviews.  It’s hard for niche titles (and make no mistake, fantasy turn-based PC games are niche) to get coverage. There’s only so many reviewers to go around and the last thing we want is a drive by (i.e. rushed) review.

Tomorrow or Thursday we expect to release v1.01 which has a long list of fixes and tweaks that we’ve found. Probably the most obvious change will be performance which dramatically improved.

The Map Pack

We will be releasing our first-ever DLC for a Stardock game.  It’ll be an interesting experiment to see what the demand is.  Paul Boyer and I have designed a series of hand crafted maps that will be going up for sale in a week or two for $4.99.  If sales of this are strong, we’ll look at doing additional DLC packs.  A game like Fallen Enchantress lends itself to content centric DLC and so we’re anxious to see what people are interested in.

The Expansion

We have an expansion planned for early next year. I won't spoil it except to say that it’s going to re-design the way champions are handled in the game. We want the game to generally move towards the power of your champions be a reflection of the power of your civilization.

After the expansion, Stardock will look at where things stand.  We have 3 game development teams at Stardock.  One is on “Game X”, One is FE related stuff, and one is on mobile game development.   Since we’re not likely to get as many reviews as we’d like, we’re going to be relying heavily on word of mouth.

Version 1.1

We very much want to do a pre-Christmas update to FE.  That version will be heavily AI and balance focused based on player feedback. We’ll have more details of that as we get closer. Right now, we’re focusing on getting v1.01 out the door.


Comments (Page 13)
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on Nov 09, 2012

i still play Civ3 more than Civ4. Much of that is due to not being able to play huge unmodded maps, or medium sized heavily modded games with Civ4. Civ3 is the better game for me simply because it doesn't have the content limits. And that seems to be due to Civ4s fidgety 3D graphics. i can play massive games on Civ3 with major mods. Some of these mods have broke the code which limits number of cities and units. No problem. Hundreds of cities and well over a thousand units. No problem cept with the hyperlinks. Mods keep me playing, and that kept me buying until Civ5 required external DRM client. 

i hope FE can get a handle on this memory thingy. Elemental franchise could become my new Civ, but only if i can play epic games with massive mods. If not then i will enjoy the small maps till i don't. Then move on. 

on Nov 09, 2012

Just to add my 2 cents, I have never bought a DLC in any game thus far, that was worth the money.

Add the maps to the expansion and raise the price, if you must, but extra cash for maps that many other people are producing for free, does not seem to be worth it.

 

on Nov 10, 2012

Well, I haven't actually played the game yet since I was neck deep in getting to the new cap in Lotro when this game came out. I will just come out and say that I have never once played a custom map in any game except Alpha Centauri where the campaign map was a set map. I would love to give you guys 5 bucks for some DLC but maps are not the way to my wallet; sorry.

 

I will try the game out this weekend or next after I browse some of the 1.01 feedback. I greatly enjoyed the original release of WoM but the aspects I loved were nerfed as the as the game improved lol

on Nov 10, 2012

I'm a little late to chime in on this topic. But I just want to say I can't see myself buying a map pack for a game that's meant to play with random maps. Not unless the map pack included new monsters/quests/terrain variations or something that would also be added to the pool of stuff the random generator could draw upon for map creation. That map pack they made for Civ 5 included a new variation of the Continents style random map for example. You could also sweeten the deal by making new premade Sovereigns for Capitar, and Umber.

 
on Nov 10, 2012


Fatbil,

I would rather see more expansions than dlc. But if i like to play the game im not that bothered with small packages which would lenghten the time i would spend with the game. More diverse monsters, skins and new factions has my preference for dlc. But new patches, balance tweaks and mods might be preferable to me now.

If u are worried about the price. Steam has summersales where u could often buy it for 75% less. But you have to be patient of course.

 

 

on Nov 10, 2012

I won't pay for maps ..But may for an expansion, why not pack'em together ?

on Nov 10, 2012

I honestly think a map pack for DLC is a terrible idea. I have never, and will never, buy a map pack. They don't add anything worthwhile to the game. Random maps + lack of MP really erode a need for spending additional money on maps. I think you'd be way better off with added civs/spells/champions than maps.

on Nov 10, 2012

KingHobbit



Quoting Lord Xia,
reply 149
I don't want standard fantasy races.  Lets add races that are in the lore that haven't previously been playable.  Edar?  Iru?  Maybe Sions as a race of it's own?  And the Drath should make a comeback too.





Quoting Emperor_Nero,
reply 148
I don't want to see fantasy races in FE. I am not sure why people do. It's not in the lore and when you dump in fantasy races you're just dumbing it down to every other game. I'd rather have like an ogre faction or a bandit faction or something that is in the lore. 


 

I agree with Xia and Nero on this.  I do not want standard fantasy races in Elemental.  There is enough lore to create DLC without tapping into the tired old things that are in other fantasty worlds.

I disagree with all ^   I definitely want fantasy races like Master of Magic. It's a fantasy game afterall so bring in the fantasy races. Especially hobbitssssss

on Nov 10, 2012


Willie Sanderson,

The possiblilitys of the fantasy genre is endless. So u might get lucky

on Nov 10, 2012

The biggest obstacle has been reviews. It’s hard for niche titles (and make no mistake, fantasy turn-based PC games are niche) to get coverage.

I agree that reactions on both the forum and the review sites have been strangely muted.

As far as I am concerned there is a feeling of waiting for the game to be finished, and I am not ready to comment on it on the internet until I see how Stardock deals with the issues that the game still has.

To beat a decomposing horse, I am talking about giving tactical combat some meaningful shape, reviewing the magic system and its selection of spells and fixing diplomacy. I know this is all working as intended from the dev point of view, but to me it all feels like a first try and not like a finished product. Therefore I am, in a way and possibly forever, still waiting for the game to be finished before giving any evaluation of it on forums or among friends and before I consider buying DLC.

on Nov 10, 2012

willie sanderson

Quoting KingHobbit, reply 151

I disagree with all ^   I definitely want fantasy races like Master of Magic. It's a fantasy game afterall so bring in the fantasy races. Especially hobbitssssss

 

I'd rather play an original game than a Tokenesque pastiche. As I said in one thread, it would be a disservice to the game to slap together some fantasy races and drop them in while neglecting to actually make something that adds to the game and the games lore, you're essentially dumbing it down for mass appeal because people can't stand originality. 

on Nov 10, 2012

Hi all

 

Well, I will buy the DLC Map pack and they certainly will get played!

 

I'm happy to support FE and Stardock $5 it's nothing, how long dose an average large map game take? seems good value to me.

Yes I mostly play random maps, but no random map will ever be as good a well crafted player created map...

Yep $5 I'm in.

 


 

on Nov 10, 2012

It depends how good those maps are and what they may contain. If they come with scripts or recurring events (like tidal waves, expanding growth, growing volcanos or rivers springing up - i.e. life of their own) they would be interesting. So far I have not used pre-made maps with most games, as they have no advantage over random ones.

(On the other hand, I'd like to support Stardock.)

on Nov 10, 2012

Frogboy

Quoting Spitz, reply 99I'd like to agree with the above posters that, although I like Stardock and I like FE, a map pack is not the sort of DLC I'd buy. Think more along the lines of new scenarios or campaigns. New monsters, new spells, new sovereigns, new races would also be great.

Map packs don't require as many resources to create.   You can use its sales to judge the general interest in DLC.  

 

That's why other game release editors or have randomly generated maps. It's exactly because they don't require much resources to create that people will probably not pay for them. I know I wont.

on Nov 10, 2012

Folks reading this Discussion Thread, who are interested in the Map Pack that Frogboy mentions here,      (or folks who are militantly sure that they don't like the idea of a DLC Map Pack       ) probably ought to check out Frogboy's new Discussion thread, where he mentions (among other things) that a "Gigantic" Anthys Map will be included in the $5 Map Pack; and that "most" of the new Stardock-staff  "Hand-crafted maps"  will permit some measure of ships (unit transports ?) to be used on them ...

 

The point is: the discussion about the Map Pack has moved onwards, to this Thread:

         https://forums.elementalgame.com/436360

                                                                                             

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