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Published on October 12, 2012 By Frogboy In FE Sneak Peeks

Ok, sorry we didn’t get this out. So I’m play testing this week’s update.

Just a few things I thought I would share with you guys. This is just my personal view:

  1. Performance is much better. I mean in terms of framerate. Part of that is the optimized font handling and other tweaks. But the result is a lot smoother experience.
  2. The elimination of the old sound effects made a big difference. I didn’t really notice how bad the old sound effects were until the new Dolby 5.1 ones got added. If you wear headphones, it’s really noticeable.
  3. You need to build militia now. It’s going to take some time to get used to this. But no, you can’t just go and solo the monster layers anymore willy nilly. Some you can take. Others you can’t.
  4. Animations are much better now. It’s a polish thing but very  noticeable. You see those enemy units doing their thing just as smoothly as you do.
  5. No more moon walking. Finally.
  6. Bug: Saw a monster running in place when my attack dialog was up.
  7. New music is nice. Though, at this stage, it would take a fully new 90 minute sound track to make me appreciate how much better the music’s gotten in the last several months.
  8. I wish the ice spear appeared differently on the main map than it does.
  9. The frame rate…just gonna mention that again. Everything is just so much smoother. Feels weird to get used to.
  10. I don’t think we’ll see many people winning on ridiculous.

Comments (Page 1)
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on Oct 12, 2012

Will there be any changes between this and the last beta build before it is released on Monday?  I very much hope so.

And what do you mean by "You need to build militia now"?  Do you mean troops, or do you mean cities will have no inbuilt defenders?  I hope it's the former.

on Oct 12, 2012

Yes. (there will be more changes)

and

I mean early level troops.  

on Oct 12, 2012

I'm getting very excited about this build. I can't wait to see the enhancements that you are so nicely presenting here. Please keep up these reports because we all like to know.

 

You need to build militia now. It’s going to take some time to get used to this. But no, you can’t just go and solo the monster layers anymore willy nilly. Some you can take. Others you can’t.

You write layers the way I write layers for monster lairs.

on Oct 12, 2012

Can't wait!

on Oct 12, 2012

You need to build militia now. It’s going to take some time to get used to this. But no, you can’t just go and solo the monster layers anymore willy nilly. Some you can take. Others you can’t.

This is awesome, can't wait to see how this feels balance wise! Gonna be a long wait til Monday.

 

on Oct 12, 2012

Looks enticing. Glad you guys pushed it back to add some polish. Now about that AAR...

on Oct 12, 2012


does this mean you're working on the weekend, or more work done on monday? (no pressure)

edit: also, i'm not really sure what to feel about ai heroes walking around with more than 5 different wounds. Maybe they should heal after some time. This does make the ai considerable weaker doesn't it? (not having the heroes heal i mean)

on Oct 12, 2012

You need to build militia now. It’s going to take some time to get used to this. But no, you can’t just go and solo the monster layers lairs anymore willy nilly. Some you can take. Others you can’t.

Been waiting a good long time for this... Thanks.

on Oct 12, 2012

Could you post a gameplay vid... I really want to see the extra smoothness Plus, all this talk makes me want to see some of these changes, like getting into trouble with monster lairs.

on Oct 12, 2012

Does this mean we have to wait for 30 turns to make some millitia before we do anything with our sovs?

on Oct 13, 2012

Hopefully costs are such that it only takes 2 seasons to train men to carry sticks.

on Oct 13, 2012

Have you ever tried to carry a stick?  It takes a lot of training.

on Oct 13, 2012

I am adept at most weapons, but sticks still throw me for a loop.

on Oct 13, 2012

I don’t think we’ll see many people winning on ridiculous.

If a race with enchanters+heroic+wanderlust+master scouts and a wealthy sovereign cannot win on ridiculous, a standard race will have a hard time on expert...

Of course, you could just change ridiculous to be much harder that expert... but I dislike the big gaps between some difficulties.

By the way, why is the gap between ridiculous and insane so high right now?  I believe I can win on ridiculous with every standard race (possibly every standard sovereign)  but the only standard races I'm sure can take to victory on insane are Tarth and Altar, right now.

on Oct 13, 2012

I don't think that is something they are intending to balance. Insane and ridiculous are more like arcade mode, where eventually you just can't win. Custom factions are also not something that intended to be balanced. 

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