Brad Wardell's site for talking about the customization of Windows.

The good news is that Elemental Beta 2 is only expected to last 2 weeks.  The bad news is that Beta 2 will be multiplayer only, hence the short duration.

The object of beta 2 will be to begin the testing of the server infrastructure.  Elemental is client/server for its multiplayer. In fact, it’s dedicated server for beta 2 – players will be playing on our own servers distributed across the world.  The reason for this is that it eliminates the whole connectivity issue – if you can get on the web, you should be able to play. At least, in theory.

Beta 3 and beyond of course will have multiplayer as well where we will be adding more features, fixing bugs, expanding capacity.

One multiplayer mode is called Arena.  In this mode, the maps are incredibly tiny and set up for only 2 players. In this mode, the game plays a bit like Archon except imagine city building.  The goal for arena mode is for games to last between 10 to 30 minutes.

Beta 2 won’t have the custom games in them. That’ll come later during the beta.  With custom games, players can set up their own unique servers for LAN play or simply to create their own modded game experience.  For instance, a custom game I’d play would be 2 humans on the same side vs. 20 AI players.

After a couple of weeks with beta 2, we will turn on the full graphics engine and start focusing on making the game FUN.


Comments (Page 3)
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on May 03, 2010

pedroente
ThreeKings, I do not think that you used the right expression, imo it must be:

All hail Frogboy and his BRAVE DEVELOPERS!!

Just my 2 cents

 

Soulless drones? Hmm, surely not.

 

Boogie and Draginol are far too awesome. (Though we all know Draginol is just Frogboy after lots of NyQuil, so eh.)

on May 03, 2010

One of the things I admire most about y'all is your flexible, open approach to game development. But every silver lining has a cloud...

Also, I personally don't feel like the magic system has been there in any critique-useful way so far. That might be because stuff I'm thinking of as functional gameplay elements are actually 'content' from y'all's POV. Or maybe I've been onto something for quite a while with my pathetic begging for an Integrated Metaphysics post. Hopefully 'content' plus whatever you're considering to be under/before content will work together to make the game's magic clearly magical and distinct from the mundane crafts and purely physical combat.

Indeed.  

Effectively the way to look at the Elemental beta cycle is that Betas 1 and 2 are more akin to traditional "alphas". Normally, they would never go out the door where people could see them.

Beta 3 is what represents what people would really normally see first and begin to critique for balance and such. 

Beta 3 needs to come out approximately 90 days prior to release.

But as people have seen, we're not rushing Beta 1 until we're all happy with it. Beta 2 will be very short (just testing out the infrastructure) and then we get into beta 3 where we start the GAME testing.

Another way to look at it would be like this:

Beta 1/2: Engine Testing.

Beta 3/4: Game Testing.

Beta 5: Getting things ready for modding.

Typically, the game testing is 90 days prior to release. You can almost set your watch to it (GalCiv, Sins). Even on third party games (though Starcraft 2 is having a much longer game beta than is normal but Blizzard is also testing Battle.net).

 

 

 

on May 03, 2010

FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.

on May 03, 2010

strager
FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.

 

What next title? After Ewom Froggy is going to retire a bazillionaire and open a school of game development...

on May 03, 2010

Denryu



Quoting strager,
reply 33
FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.



 

What next title? After Ewom Froggy is going to retire a bazillionaire and open a school of game development...

YAY we all get class together!

again does anyone have any idea when beta 2 is actually going to come out, so i can pre order before then, even a month would help.

on May 04, 2010

AlphaLegion

Quoting Denryu, reply 34


Quoting strager,
reply 33
FrogBoy- For your next tile you should just call it "Alpha" to prevent confusion.



 

What next title? After Ewom Froggy is going to retire a bazillionaire and open a school of game development...

YAY we all get class together!

again does anyone have any idea when beta 2 is actually going to come out, so i can pre order before then, even a month would help.

 

most likely in 2 weeks or so. We have 1 more 1Z at least.....

on May 04, 2010

Frogboy




One of the things I admire most about y'all is your flexible, open approach to game development. But every silver lining has a cloud...

Also, I personally don't feel like the magic system has been there in any critique-useful way so far. That might be because stuff I'm thinking of as functional gameplay elements are actually 'content' from y'all's POV. Or maybe I've been onto something for quite a while with my pathetic begging for an Integrated Metaphysics post. Hopefully 'content' plus whatever you're considering to be under/before content will work together to make the game's magic clearly magical and distinct from the mundane crafts and purely physical combat.



Indeed.  

Effectively the way to look at the Elemental beta cycle is that Betas 1 and 2 are more akin to traditional "alphas". Normally, they would never go out the door where people could see them.

Beta 3 is what represents what people would really normally see first and begin to critique for balance and such. 

Beta 3 needs to come out approximately 90 days prior to release.

But as people have seen, we're not rushing Beta 1 until we're all happy with it. Beta 2 will be very short (just testing out the infrastructure) and then we get into beta 3 where we start the GAME testing.

Another way to look at it would be like this:

Beta 1/2: Engine Testing.

Beta 3/4: Game Testing.

Beta 5: Getting things ready for modding.

Typically, the game testing is 90 days prior to release. You can almost set your watch to it (GalCiv, Sins). Even on third party games (though Starcraft 2 is having a much longer game beta than is normal but Blizzard is also testing Battle.net).

 

 

 

Hm....maybe that September release date doesn't sound too far-fetched after all. Let's hope that 1Z4 will be stable enough.

on May 04, 2010

I may have missed mention of this in earlier posts/topics, but will there be a hot-seat mode available?

 

 

on May 04, 2010

Cynjian
I may have missed mention of this in earlier posts/topics, but will there be a hot-seat mode available?

 

 

Probably not. Maybe eventually.

on May 04, 2010

I am wondering how much ressources are needed to get a working hotseat mode available after a working PBEM mode is made available.

on May 04, 2010

I think hotseat is the easiest MP mode to implement, so I'll be surprised if it's not included in the final game.

on May 04, 2010

On an unrelated note (although some-what similar to having no hotseat) ... I find it very odd that a game with Online Campaign COOP will NOT allow for split-screen COOP.

Its ... quite frustrating for one, such as I, that rarely likes to combine gaming consoles and the internet.

 

on May 04, 2010

Tasunke
On an unrelated note (although some-what similar to having no hotseat) ... I find it very odd that a game with Online Campaign COOP will NOT allow for split-screen COOP.

Its ... quite frustrating for one, such as I, that rarely likes to combine gaming consoles and the internet.
 

I can't even imagine why you would want/need such a feature. If split-screen was to allow two people to play on the same computer, how would each player control their units with only one mouse and keyboard?

on May 04, 2010

KVM, probably.

Most games on a console, I don't know why they don't do split screen. But we're not on a console, and very few people have a KVM and need to split a computer.

on May 04, 2010

Oh, here's one for you. If you have only one computer, get a virtual machine and run two instances of windows XP. Use KVM to swap the keyboard and monitor. That way you can play on the same computer and use the same monitor. Not quite splitscreen, but hey.

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