Brad Wardell's site for talking about the customization of Windows.
Published on July 11, 2009 By Frogboy In Elemental Dev Journals

This week our friends from Ironclad were visiting to discuss strategy on an assortment of future projects.  One of the fun things was showing Elemental and comparing notes on different engine techniques – ways of doing cool stuff on screen without having requiring crazy hardware.

One of the things the team here has spent some time on is on fonts.  It’s amazing how crappy font handling is in Windows IF you’re not putting it on a dark background.  DirectX 11 apparently will fix this but then, how many of you have DirectX 11 video cards? So in 2015, we can look forward to easy to have nice fonts.

If you look at some of the early Elemental screenshots that show UI, the fonts are awful looking.  That’s fixed now. W00t.  But it’s amazing how much effort it took to create a font system that works on a light background.  Next time you look at a text-intensive game on the PC, look carefully at the background. How often is it a light background? Ironic given that outside of games, that’s the norm.

Cleaning things up for the alpha

Elemental_Es_10-22-08 copy Another thing we’ve been working on is getting things ready for the alpha.  Now, originally the alpha (beta 0) was going to come out in June.  Then Demigod happened and I had to pull a bunch of people off Elemental and put them on Demigod to help get things to where we wanted them to be (at least in the areas that we could help on).  So we lost easily a month, possibly two.

Fear not, this doesn’t mean we lost 2 months off the overall schedule.  What it means is that we lost 2 months from the time we start taking the technologies developed and assembling it into a game.

To make up for those lost 2 months, I assigned myself to the project.  I’ve even moved out of my nice corner office and am in the lab area with the rest of the team to help focus on assembling the techs together to make a cohesive game.

To put it in perspective, for a game with a 1Q release, I don’t normally get intimately involved until 4Q.  So in this case, getting involved in June let’s us move into the iterative development process earlier.

That said, on Tuesday I’m heading out on a working vacation up north. I’ll still be around but I won’t be in the office.  I have a lot of overall Stardock stuff to work on (the annual business plan and lots of legal/accounting and other boring stuff is what I work on during July traditionally and I try to do that from somewhere that involves swimming or other distractions in between mind numbing balance sheet projections, updating the standard contract agreements, reviewing the latest tax statues, and this year investigating the difference between Python 2 and Python 3 and seeing if I can get Visual Studio 2005 to work with Python 3 as opposed to just Visual Studio 2008.  So that’s what I do in July.

The downside is that that means that the alpha version of Elemental won’t pop out until August. The current working release day for the Alpha is August 6 with the public beta being September 2 so mark your calendars. No promises but that’s what we’re aiming for.

Jobs

BTW, we are hiring right now across the board at Stardock.  Particularly for game developers, animators, and artists to work on Elemental and other game-related projects and even general software.  Email [email protected] if you’re interested. Must be willing to relocate to Michigan (Plymouth area).


Comments (Page 4)
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on Jul 17, 2009


maybe you can beat up kryo until he can't do his job then take his place. Since he's workin' remote. (I think island dog is too)


Somehow I doubt my pay could sustain Spartan's uber-computer

Pay wasn't part of the equation.  But now that it is, I suppose that he would have to work two jobs.  (or maybe computer parts are cheaper in Japan.)  I wasn't sure if you were considered full time or part time anyway.  (You seem to be one more than enough to be "full time" however, it could be argued you only do enough work to be considered part time.  Nothing inteded towards you, just a general sweeping generalism about forum moderators as a whole.  Some people do it for free after all)

I would think computer parts would be more expensive, based on what the PC standard in Japan seems to be, however in general household electronics seem to be more advanced in average compared to US standards, so maybe all electronics are cheaper in Japan.

on Jul 17, 2009

    Looks like I'll just have to play HOI 3 for a month while I wait on the Beta

on Jul 17, 2009

Crappy looking fonts wouldn't bother me, actual crappy fonts that are hard to read on the other hand...

 

Death to all who make hard to read labels.

on Jul 18, 2009

Nice to know things are progressing even with the two months lost.

 

I'm already in that area, strangely enough... If only I had some kind of applicable skills to lend to Elemental's development.

on Jul 19, 2009

looks nice , simple is best.

on Jul 19, 2009


maybe you can beat up kryo until he can't do his job then take his place. Since he's workin' remote. (I think island dog is too)
Somehow I doubt my pay could sustain Spartan's uber-computer

For the right job I would give it up in a hot minute. Additionally it is not uber Godbox anymore sadly enough. It is a mere demigod now. However I'm already looking into but to build for my next one. 

I really want an octacore Xeon box with dual sockets (read as: 16 cores) with four GPU slots (loaded with four core cards) but sadly enough I dont see such a thing coming out anytime soon. Moreover I want it to have 2TBs of SSD memory for the main drive and an internal RAID array of 10TBs for data and 128GBs RAMM.

on Jul 20, 2009

 It is a mere demigod now.

We shall have to put it upon a mountain top with a bunch of other insanely nice computers and have them overclock at each other until they explode/meltdown/whatever.  Last one processing will fill the empty seat in the pantheon.

 

In theory, we would have to have several things involved, including highest clock-speed and video processing.  Perhaps we could put the computers into teams and have them networked together in the task against each other.

on Jul 20, 2009

No doubt; because in the end there can be only one.

on Jul 21, 2009

My post must have vanished!

I had suggested that the method of battle is that the computers through polygons and particle effects etc.. at each other.

Each computer then has to render everything it gets thrown at it.

 

This means that computers without enough video-power *Like my term?* would have to devote fewer resources to attcking the other computers.

Also, it's a goood way to model attacking and defending.

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