Brad Wardell's site for talking about the customization of Windows.
Published on May 22, 2009 By Frogboy In Elemental Dev Journals

EarlyMapEditor1

I’m a map junkie. I love making maps.  I even bought a program called Campaign Cartographer years ago just to make maps.

One of the features of Elemental is, not surprisingly, a map editor. But the map editor is also being designed so that you can export your creations so you can easily print them out and such.

The map editor will let users build theri own mountain ranges, forests, swamps, you name it.

EarlyMapEditor1_WithList

Of course, it’s also useful that you will be able to then play on these maps with your friends and share them online but just the ability to make your own worlds sounds fun to me anyway.


Comments (Page 1)
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on May 22, 2009

Looks cool. I like worlds with lots of islands.

I do have one question though, which I will direct at you Brad as I know you do the AI.

One great let-down of Master of Magic and other games was that the AI was bad at handling complex maps or islands. Can you confirm that the AI in this game will be flexible and able to handle diverse maps and islands?

on May 22, 2009

I doubt Frogboy can confirm anything about the AI at this moment... except that he'll do his best as usual.

About the pics... underwater forests??

So, I draw a map outline there and then the game fleshes it for the 3D part? Because that seems neat to me. I had in mind that it would me the other way around or something like that.

on May 22, 2009

Quick thought, could we get it so whenever Elemental makes a map, it'll save it?

I have, from time to time, gone back and replayed maps in other games using different setups and start locations. I would like to have such an option for Elemental. I know for GalCiv 2, my skill level has greatly improved over time, and I would really wish I could go back and try to replay some of those older games that I had trouble with.

Could you also include a means to remember the starting setup for every game played on a given map? Many updates for GalCiv 2 have rendered older games non-functional, so having a means to remember the starting conditions and other details would allow us to replay old games from the begining. Think of it like a means for a player to check to see if they have got any better.

Also, could we also have a means include some notes along side a map? I would like to be able to keep a set of notes for training maps, or keep a list of games I have played with a given map, related details for every game.

on May 22, 2009

will the AI have water phobia?

on May 22, 2009

About the pics... underwater forests??

/Shrugs shoulders

Could be a forest of seaweed.

will the AI have water phobia?

It might depend on how they feel about seaweed.

on May 22, 2009

Editor has been put on the backburner until all map features are in (we just added zone of control lines and it broke things in the editor).

edit: Hence the underwater resources and forests

on May 22, 2009

Does this mean no forests of seaweed?

Here I was begining to make invasion plans involving animated seaweed to attack ships, and to travel on land to terrorize costal cities as some horrid tenticle seaweed monster. Seriously, what am I going to do now to terrorize people?

on May 22, 2009

DivineWrath
Does this mean no forests of seaweed?

Here I was begining to make invasion plans involving animated seaweed to attack ships, and to travel on land to terrorize costal cities as some horrid tenticle seaweed monster. Seriously, what am I going to do now to terrorize people?

Bear Cavalry?

on May 22, 2009

underwater reseources and forests!   I want that!  (and floating bear cities.... wait, let me try that again?)

so are we going to get this for beta 0?   or is "backburner" mean until after beta 0?

on May 22, 2009

landisaurus
underwater reseources and forests!   I want that!  (and floating bear cities.... wait, let me try that again?)

so are we going to get this for beta 0?   or is "backburner" mean until after beta 0?

 

"Backburner" means "first we get everything we want to do on a map working, then we build the editor for it."

 

So likely not beta 0. Likely not until beta 3.

on May 22, 2009

I didn't see any Trentalor monster on that map!

on May 22, 2009

I vote underwater resources are kept in the game. Then spells are made to raise the land it is on.

 

on May 22, 2009

I didn't see any Trentalor monster on that map!

A Trentalor monster? Whats that?

If you are refering to my "Horrid Tenticle Seaweed Monster" comment, I mentioned as part of my comments involving making a monster out of lots of seaweed by using a spell. There is no actual monster on the map, though there is a forest under water.

----

On a side note, I now want to turn one of my HTSM (Horrid Tenticle Seaweed Monster) into a mount. I want my opponents to fear getting a slimy piece of icky seaweed crawling up their pants more than me stabbing them with a sword. I would also want to give it a slobbering dog personality, except instead of drooling all over you, it will try to send its seaweed tenticles everywhere so you get that icky feeling all over you.

on May 22, 2009

Kitkun
I vote underwater resources are kept in the game. Then spells are made to raise the land it is on.

you know, they were trying to do that in star trek.  In Next generation, Picard's friend is working on the project and asks picard to retire from the entirprise to become a supervisor on the project.   Something about creating build-up on the upper mantel or something like that.   I'm surprised they hadn't found the hard part to be "not killing everybody by flooding the world" rather to be actuall land movement.

on May 22, 2009

Looks fun. I love messing around with map editors.

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