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Published on April 15, 2009 By Frogboy In Demigod Journals

I broke my 56 hour day this morning and took a nap before coming back.  One of the nice features of Stardock is that it has developers in the US and in Europe so we can, technically, work on things around the clock if necessary which is something we’re taking advantage right now.

So where are we at?

Today

The system works pretty well if you have a few thousand people online at once.  The system works…less well if there are tens of thousands of people online at once. And if there are over 100,000 people, well, you get horrific results such as the game being incredibly unresponsive due to simple web service calls that were considered pretty benign during the beta that suddenly start to bring down firewalls and such due to the sheer massive number of calls that are being made.

Sadly, most of the ~120,000 connections are not customers but via warez.  About 18,000 are legitimate.  So anyway, we spent a lot of time today  trying to isolate out the warez users from the legitimate users (it would require a lot of surgery to actually break them and even if we did, there’d be no friendly “ha ha pirate” message which would result in people just saying the game is buggy).  Mind you, the game makes relatively few server calls, it’s just the sheer number of people.

Our stress tests had counted on having maybe 50,000 people playing at once at peak and that wouldn’t be reached for a few weeks by which time we would have slowly seen things becoming problematic.  With Sins of a Solar Empire, the game was incredibly successful but its user base grew slowly and steadily over time.  Sometimes on a peak time the server would start to get slow and we would adjust so that it would be better next time.

But here, when you’re getting that many connections at once, you’re no longer talking about dealing with the basics like having a good SAN and lots of redundant servers. You instead fall into all kinds of weird secondary issues that start to pop up like yesterday’s case where an older network card couldn’t handle all the packets (not bandwidth limited but # of tiny packets being sent out at once).  

So during the day today, people couldn’t even logon and in some cases, the Demigod forums, which use one of the affected databases for some piddly thing were even down. Even getting the game running was a pain today because a simple HTTP call to see what the latest version would get hung leaving people looking at a black screen. Stuff of nightmares.

Before the game shipped, I wrote a scary email to our team saying how disastrous things would be and predicted doom for us and GPG if there were problems with multiplayer. At the time, my worry was about things like disconnects and CVP. It didn’t occur to me that we’d have near MMO user connections to throw in.

Tonight

Last night and all day today we’ve been working on multiple fronts. 

First, we’ve been trying to shuttle off the warez users so that they’re not slamming our servers. Well, not slamming the same servers that legitimate customers are using.  I’m feeling pretty confident that that is working better because there’s a lot more people in games with lots of people in them.

Second, we’ve developed a new connection system (pictured below).  The connection stuff in Demigod is not part of Demigod but is rather part of Impulse Reactor which in turn is talking to the various connection servers we have set up to get player A to connect to player B and so on.  It’s not done yet but amongst its new features is the ability for the host to eject players who just can’t connect.

image
This whole new connection service has been written in the past 48 hours.

Third, we’ve greatly expanded our capacity.  I tell you, anyone who wants to know why we delayed Society (MMO RTS we are slowly working on) need look no further than how painful the first 24 hours since the official release of Demigod have been. That was done today and hopefully users have noticed an improvement.

We’re in the process of testing out this new update to put up tonight (less than 24 hours after the street date) that should largely fix this.

Early reviews

The early reviews of Demigod have been very good – in general.

Neoseeker gave us a 10 out of 10.

Crispy Gamer gave us a “Buy It”

But the GameSpot review nailed us because of the connectivity with a 6.5. I’m pretty disappointed about that. [Begin Rant] First, I totally understand that connectivity is central to a game like this. I totally agree. But I think that should be weighted with what the average user who gets Demigod will experience and in reality, as annoying as this issue is, it’s not something that’s going to be an ongoing issue, it’s something that is likely to be taken care of in the next day or two.  So this time next week, players will be happily playing but GameSpot’s review will live on.  I suppose the solution going forward isn’t to send out review copies until the game is released and we make sure there’s no network issues. Afterall, in a week from now, the guy buying it from retail will have a great experience. [End Rant]

The IGN and 1Up reviews are coming up.  So we could be looking at a lot of reviews like that if every reviewer decides to take the same approach Gamespot did which I hope they don’t (luckily for every other on-line centric game that’s had a rough first day or two most reviewers haven’t taken Gamespot’s approach).

Video

We took a video about some of the stuff we’re working on and a little quick tour of Stardock. You can see it here:

image
IGN Video


Comments (Page 3)
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on Apr 16, 2009

Frogboy
We're in the process of packaging an update now.

 

Excellent job. I'm impressed with your staying power, as I can only go 36 or so hours before I need a good night's rest.

 

Mind if I pick your brain as to the status of the favor reset / negative bug?

 

Stromko
The balance seems a little wonky in some cases, and I'm just talking about single-player. Try playing as the Unclean Beast, with allies Rook and Regulus, versus Sedna, The Oak, and Lord Erebus. With normal AI, you'll still probably lose. It seems like Generals are roughly equivelant to Assassins in one-on-one strength, add Minions and they're drastically stronger.

Am I right in assuming that at some point in development they considered making Generals and Assassins just as strong, but making Generals more about buffs, and let everybody have Minions? Because it kind of seems like that now, except not everybody gets minions.

 

Maybe you're playing a hero not your style? I could win in a 1v3 against Normal AI as Unclean Beast (except in Domination, which emphasizes team size differences much more), let alone a fair match.

on Apr 16, 2009

you get horrific results such as the game being incredibly unresponsive due to simple web service calls

When thoses web services calls are made in the warez/retail version? Before or after clicking on multiplayer?

I think that one particular item in the Gamer's Bill of Rights, which is the ability to play single player without requiring to connect to internet should be rewritten this way:

- don't connect to Internet UNLESS required, even if available.

And unless the user chooses multiplayer on Internet, there is no need to try to connect to stardock servers even to check if an update is available.

on Apr 16, 2009

Thank you for keeping connected with us Frogboy, you have no idea how much it means to your fan base here to read a status update like this, it really renews the faith and keeps us connected to what's going on so we don't feel so lost and abandoned (even though it's obvious you guys are working on all the issues).

 

Anyways, great post, so excited to see Demigod shine like we all know it's supposed to.  Don't worry about that Gamespot review, they only knock the connection issues, the core game itself is all there, and it's awesome.

on Apr 16, 2009

It's nice to see an update being worked on and appiled so speedily I hope it means that I'll be able to enjoy the game that I've already paid for.

 

The Warez server issue sounds like an oversight. Warezing players shouldn't be pulling down paying customers.

on Apr 16, 2009

WickedDemiurge

Maybe you're playing a hero not your style? I could win in a 1v3 against Normal AI as Unclean Beast (except in Domination, which emphasizes team size differences much more), let alone a fair match.

 

Maybe I'm just not able to optimize my demigod well enough, or I was playing the Unclean Beast very badly. I just tried a 1vs3 as Sedna vs Beast, Rook, and Regulus on the same map (Crucible) to see if I was right about her being nigh-unbeatable. Well the game did last an entire 50 minutes, but I still did lose. The Unclean Beast was actually the only one able to clean my clock, his damage-over-time spit + melee + ooze aura killed me extremely fast, and since the spawn was set at the default 20 seconds + 2 seconds every death (or something like that), I was getting knocked out of action for half a minute at a time near the end.

It was my first time playing Sedna and I might've done her skills really badly though, the only skill I was able to max out by level 20 were the Yetis. I was able to push the enemy back over and over so long as I didn't get ganked by the beast, but with just one demigod I wasn't able to destroy their fortresses. The Normal AI must know how to kit the beast out a lot better than I did, or I didn't maximize my healing aura enough. I've no idea.

I noticed that the enemy team's War Rank was going up much faster than mine, the funny thing is this was happening even before they started to win any ground against me. So they weren't getting more kills or wrecking towers yet but their tower was developing faster, unlocking things like the forts long before I got the same. I figured since Frogboy had mentioned their intention of setting 1 experienced player versus 3 inexperienced players in the matchmaker there'd be a way to win, but I suppose I'm just not that good at it.. Actually, I think the Normal AI is just smart enough not to make the mistakes that a team of inexperienced players would have to make in order to let an expert solo player beat them.

(edit) Just seems to me that the way the tower gets upgraded, and thus the reinforcements and fortifications also get stronger, this game isn't set up at all for the mismatched teams mentioned in the day zero post, that's the whole point of my last paragraph. I really can't think of a single RTS played in recent history that I wouldn't call 'imbalanced' though. Losing in a 1vs3 match, and losing in a 3vs3 match where the teams are as mismatched as they can get, isn't really grounds to call Demigod unbalanced.

on Apr 16, 2009

hi i live 20 minutes from your building, want to give me a job?

on Apr 16, 2009

SuperMudkipz
hi i live 20 minutes from your building, want to give me a job?

You're the guy that admitted you hadn't bought the game and was complaining about it as your pirated version wasn't working right?

on Apr 16, 2009

Thanks for the update, feedback appreciated

 

Cheers; Snarl

 

on Apr 16, 2009

can't wait for this update to be out. thanks for the report

on Apr 16, 2009

i really like the status reports, but reading this there is one big question forming up in my head:

 

Why the hell didn't you guys expect something like this to happen? I mean come on - basically it really IS kind of a DotA rip off (not saying your work is not good) with awesome graphics but which plays kind of slow and has about 50 heroes less. Anyway, my point is, many (and i really mean many) players have been actually waiting for something similar to DotA, but better looking or new in some way, because games get boring by time. Seriously, if you guys would have taken a better look at the international DotA (and over all gamer) scene, you would've known what is coming at you and in the end probably managed to get it work the first days and so on...

just my opinion.

anyway, you guys did a great job with the game and i really want to start playing it right

on Apr 16, 2009

Looks like the new patch was just released,

on Apr 16, 2009

I am a patient boy, I wait I wait I wait I wait...

jk, Ever the humanist, I'm perfectly willing to be patient while some issues get hammered out. I guess gamespot isn't. alas.

on Apr 16, 2009

Thanks for the update, and the upcoming patch!

on Apr 16, 2009

Thanks for the Update, I appreciate being kept up to date . I tend to be a lot more sympathic when there are logical yet unforseen reasons behind problems.

on Apr 16, 2009

Gamespot also criticised Demigod for a lack of story driven campaign, hence calling it an unfinished product. But if you look at Battlefield 2, it has a story, but it doesn't have a story driven campaign either. I think to overlook that for Battlefield 2 and give it a 9.3 but criticise Demigod for the same issue is a double standard on Gamespot's part. Clearly both Battlefield 2 and Demigod are multiplayer-centric games, it seems inappropriate to criticise Demigod for a lack of single player campaign when the fun is focused on multiplayer. I used to refer to gamespot's reviews before purchasing my games, but now I can clearly see how inconsistent they are with their review standards, I'm going to just rely on metacritic from now on.

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