Brad Wardell's site for talking about the customization of Windows.

Now for those of you who know me, none of this will come as a shock.  For Elemental, one of our chief goals is to make a game where the community can keep it going forever and ever.

That means automating as much as possible in game from our standpoint. We want people to mod and mod and mod the game. For instance, if someone wanted to make Carcassonne (I think that’s what it’s called) I want people to be able to do that with Elemental.

What people don’t understand about Elemental is that it’s really the first 3D gaming engine to be made specifically for strategy games in years. This is a big deal because there are some huge differences between a game that’s designed to be played 1st person and one that is designed to be viewed third person in terms of what features the engine is optimized for.

I’d like to see the Elemental engine be able to be used in lots of interesting ways.


Comments (Page 2)
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on Mar 23, 2009

If Empire really is a brand new engine, that would be true.  As far as I know, they haven't come out and said they rebuilt it from scratch.  They've definitely modified it heavily, but you can do a lot of modification.  Just look at what Valve did with Half-life.  They took the Quake engine, modded the shit out of it, and put out a game that looked far better while maintaining excellent stability.  They then took that same engine and made countless modifications over the years, eventually becoming the titan of the first person shooter that is the Source engine.  It's not the same engine, but it's not really a new engine either.  A technicality perhaps, but it would explain his statement.  Most strategy game engines are either modified versions of their predecessors, or engines from another genre entirely.

on Mar 23, 2009

Can you make more complex than Spore yet just as accessible?

on Mar 24, 2009

[quote quoting="article"]
I’d like to see the Elemental engine be able to be used in lots of interesting ways.
[/quote]

As in making First person shooter ?

on Mar 24, 2009

As far as the Empire Total War engine goes, I would say it is the same base engine that was used for previous total war games, it just has a few more features and updated graphics. Of the coding from the previous total war game, I would guess around 50-75% of the coding remained unchanged.

What I think more companies need to do for their strategy games is adopt the zoom scalability so wonderfully captured in SoaSE and GalCiv 2. In total war, you can only see part of your empire at a time, and on the battle map you can almost never see your entire army at the same time. Most strategy games have the somewhat small ability to zoom in/out , and so it feels like playing your game in a box with a low ceiling.

on Mar 24, 2009

Time to be a negative nellie and scream about how this will fragment the player-base and end up preventing people from finding others to game with.  Of course, I still play the V&K Middle Earth mod for Diablo II... 

on Mar 25, 2009

man, I have to say a carcassone mod would be quite a site to see.   What a great board game.   While we are at it, we could have a settlers of catan mod too

on Mar 25, 2009

Netaddict45
Time to be a negative nellie and scream about how this will fragment the player-base and end up preventing people from finding others to game with.  Of course, I still play the V&K Middle Earth mod for Diablo II... 

 

Well, disregarding balance issues for submitted content, I think people just need to be less picky about what they play.

on Mar 29, 2009

The greatest support you can give me would be bears and a variety of stock mounts.

Zeneroth

I’d like to see the Elemental engine be able to be used in lots of interesting ways.
As in making First person shooter? 
Oh, there has been much too few fantasy shooters. I got a concept for one where you play as an Elven Archer, with just a variety of bows and arrows.

on Apr 10, 2009

 

I have been a long time fan of Stardock and I am very much looking forward to Elemental.

Even though I have every expectation that the base game will be a blast to play, I am excided by the stated goal of mod support. To me mods to a game add a huge amount of replayability and enjoyment to games, sometimes even more than the base game.

The two best examples of this for me are Team Fortress and Fall From Heaven 2. Fall From Heaven 2 is a total mod of Civ 4 (and based on the devs stated interest in civ, I really hope you guys have played it). It turns civ 4 into a dark fantasy world and adds in spells, real religions, changing game world (hell literally can take over the world), and many other changes. The mod was only possible because of the huge amount of support that Firaxis built into civ 4. This allows the modders to not just modify some config files here and there, but to write new python scripts, and even new c code and custom dlls. The access level given to the modders is amazing.

I mention all of this because I would love to see a similar level of mod support from Elemental. While only a few dedicated fans would make use of it, many many other players would be able to benefit from what they come up with.

on Apr 10, 2009

Since el presidente has posted on the FFH2 forums and shot the shit with the designer, I'd guess he's played it.

on Apr 11, 2009

Cauldyth
Someone should re-make Archon in the Elemental engine.

 

 

Now that would be interesting.

 

You could easily make a set of creatures / spells that mimick that game. (One of my favorites, by the way. And it's getting remade... archonclassic.com

on Apr 11, 2009

This is good news, in particular after learning that there wont be any fantasy races in the basic game. But if Stardock would like to make some extra money (to use for developing further games)  I for one would be willing to pay 50-100 $/€ for an expansion with several factions of elves etc, so that you could really play your D&D campaign or Silmarillion that was referred to at the start.

BTW, Archon was soo cool!

on Aug 26, 2009

Mythor
What was the engine for Empire: Total War made for, if not specifically for a strategy game?
.

 

The greatest bugfest in gaming history?

Just kidding, too good to pass though. E: TW's a great game (or has become I ought to say).

 

Seriously though: The modding community is more often than not what makes great games truly memorable. Anyone remember Half-life 1? No? How about Counterstrike then? Or Warcraft III/DotA. Or the Fall From Heaven mod for Civ IV. Great games all, but the modding community extended that greatness to a point that few developers in their own right could have hoped to achieve.

on Aug 26, 2009

How about Counterstrike then?

 

Wot's that?  I recognize HL1 and War3, but what's counterstrike?  DotA I remember because Demigod was 'like' it, but whats counterstrike?

(Slightly more honest note:  If I hadn't played at this video arcade once where they did a lot of DOTA and counterstrike, odds are I never would have encountered either...)

on Aug 26, 2009

Counterstrike was a mod for the original Half-life.  It started off very primitive, but over 1999/2000 it gained a lot of cool functionality.  Valve later distributed it as part of the Half-Life: Game of the Year Edition.  Counterstrike: Source is a mod using Half-Life 2's engine (called Source), but it was developed by Valve and was not free (unlike the original).  If I recall correctly, though, Valve hired some of the creators of Counter-strike.  It was like a mod community's dream.

I think I lost more time to Counterstrike my senior year in college than I did to any game other than Diablo II.

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