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Developer Ironclad Games and publisher Stardock Entertainment have teamed up to bring you the first micro-expansion pack to Sins of a Solar Empire.

Right now, we plan on doing 3 of these micro expansions and then rolling them together as a single traditional expansion pack.  The intro pricing for each micro expansion is about $10 so you get a ton of new features for a tiny price.

Based on sales so far, it seems gamers do like the idea of being able to pick up expansions in bite-sized pieces.  Entrenchment, of course, adds an immense amount of new features to the game.

So what is a game of Sins of a Solar Empire – Entrenchment like?

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Starting it up I typically go 1 of 2 ways. Either single player or I go to Ironclad Online.

 

If I choose Ironclad Online I get the chat area and can get a game going:

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If I opt for single player I see this:

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Switching to 4 player FFA:

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When I set up the options, one of the things that’s new to the Entrenchment expansion is the Quick Start option. We basically found that people tend to do the exact same moves at the start of the game which eats away about 8 minutes of start time. So the quick start just does that for them.   I love this feature.

 

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Now to start the game.  The computer AI in Entrenchment is significantly better. But the real advancements are subtle because it’s in the unit AI (the stuff that happens automatically) where the artificial intelligence has really been improved.

 

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As both a gamer and a developer, I love the fact that Sins of a Solar Empire is an RTS with thousands and thousands of units in the game that you can zoom in this close to a single ship and then smoothly zoom out to this:

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And I’m doing this on my Lenovo Thinkpad (definitely not a gaming laptop) and it’s totally smooth.

 

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The early part of Sins is about exploring the star system. I tend to play random maps so I don’t know where the best planets are. What’s nice about Sins is that you can set your scouts to automatically go out and explore.

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Of course, the one screen that provides the most obvious new features for Entrenchment is the new Defense tech tree:

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Here players can research star bases, mine fields, deep space constructors and lots of other goodies.

How much this changes the game play for the better in Sins of a Solar Empire can’t be understated.

 

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I remember in Star Trek 3 we first got to see what a Federation starbase looked like and it was awesome.  All those years of seeing how big the Enterprise was and then seeing it tiny against a starbase was cool.

Sins of a Solar Empire: Entrenchment gives me the same feeling. The starbases are huge and you can spend all kinds of time improving and enhancing them to be incredibly powerful.

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The new torpedo cruiser does very bad things to structures. I love it!

And of course attacking a starbase can be quite gratifying too!

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I just love the size difference between the massive capital ships and the even massive star bases. You have to zoom quite a ways out just to see them.  If you zoom in on this picture, you can see the exhaust trails of the fighters but not the fighters themselves because they’re so small.

Here, I’ll zoom in on 1 of those fighters:

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Here’s another:

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For people who haven’t played Sins of a Solar Empire, imagine an RTS game that truly feels epic. In many RTS’s these days, you’re directing a tactical battle really. But in Sins of a Solar Empire, you are really directing an interstellar war and while you can go in and tell each fighter what to attack, you don’t need to and can have confidence that the computer is going to be intelligent with those units.

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zooming out…

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Battles can be occurring across the entire star system (and in Sins of a Solar Empire, you could have many star systems going at once too).

 

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Now, with the scale of Sins of a Solar Empire, one of the issues that came up was that of fleets. It was simply too easy for players to flank another player’s fleet and go after key worlds in the rear.

What Entrenchment does with star bases and other such improvements is that players can build interesting structures that can then be built up to counter a particular player (or group of players) strategy.

Through a combination of economics, military strategy, technological research and a host of other elements, the fate of your empire rests in your hands.

You can learn more about Sins of a Solar Empire and its first micro-expansion, Entrenchment at www.sinsofasolarempire.com.


Comments
on Mar 01, 2009

Makes my day better knowing that there will be two more of these expansions.  I really like the star bases and splitting the defense upgrades to a seperate window was brilliant. The expansion really doesn't seem that "micro" to me.  9.95 is a beyond reasonable for what you get.

on Mar 01, 2009

love9sick
Makes my day better knowing that there will be two more of these expansions.  I really like the star bases and splitting the defense upgrades to a seperate window was brilliant. The expansion really doesn't seem that "micro" to me.  9.95 is a beyond reasonable for what you get.

 

What 'e said

on Mar 01, 2009

For £3.19 I can buy 5 new outfits for my Street Fighter IV characters on my PS3 (that are already on the disc, I just unlock them), or I could pay £7 for all that Entrenchment gives me, making Sins an even better game and more like how I enjoy to play it.  The Playstation Store can go screw.

on Mar 02, 2009

Haree78
For £3.19 I can buy 5 new outfits for my Street Fighter IV characters on my PS3 (that are already on the disc, I just unlock them), or I could pay £7 for all that Entrenchment gives me, making Sins an even better game and more like how I enjoy to play it.  The Playstation Store can go screw.

 

LoL I have a PS3,  or as I call it my over grown DVD player cause that is all I use it for.  $5 for a new outfit in little big planet...WHAT A STEAL! .... not ,  I really hope the developers behind SINS game get what they deserve though.  After playing entranchment I would be willing to pay $20.  This game deserves more credit than it gets,  It completely obliterated supreme commander for me and is so good that it makes me wonder if Star craft 2 won't have a challange on its hands.  (Those are scary words from someone like me who is a long time Star Craft fan).

 

I just think the single player compaign sucks on account of there literally not being one.

on Mar 02, 2009

AI enhancements won't be ported over to the non-expasion version of Sins?

on Mar 03, 2009

if you had this at $14.99 still would of been a good deal in my eyes

on Mar 03, 2009

the quick start thing kind of bugs me though.  What "moves" are we actually talking about?  The AI gets the same ones?

on Mar 03, 2009

love9sick
the quick start thing kind of bugs me though.  What "moves" are we actually talking about?  The AI gets the same ones?

it's not that much. with the quick start, you get all hw extractors, the final hw pop level, a capship yard and two scouts readily built and still have a ton of cash. it's really stuff that is very similar in almost all games. I'd say the pop upgrade is the only thing that might wait if you play a small map and want to put the resources into more military early on. otherwise, the stuff you get are no-brainers that everyone gets. it's the same for the ai btw.

sure, it does play a bit differently and it does take some few decisions away. but then, everything you do has a downside to it. it's an option, if you want it, use it, if not, leave it be. but it get's the action started very quickly, which is usually a good thing in a game that lastly more than most strategy games in real time do.

on Mar 04, 2009

Shadowhal

Quoting love9sick, reply 7the quick start thing kind of bugs me though.  What "moves" are we actually talking about?  The AI gets the same ones?
it's not that much. with the quick start, you get all hw extractors, the final hw pop level, a capship yard and two scouts readily built and still have a ton of cash. it's really stuff that is very similar in almost all games. I'd say the pop upgrade is the only thing that might wait if you play a small map and want to put the resources into more military early on. otherwise, the stuff you get are no-brainers that everyone gets. it's the same for the ai btw.

sure, it does play a bit differently and it does take some few decisions away. but then, everything you do has a downside to it. it's an option, if you want it, use it, if not, leave it be. but it get's the action started very quickly, which is usually a good thing in a game that lastly more than most strategy games in real time do.

 

OH that is it?  That is actually good.  I usually build in this order it anyways ; Population, extractors,  3 scouts,  cap ship factory,  and than light frigates.  I just thought that maybe it picked some techs for you as well.  I wouldn't want that.  Every game my tech I go for varies depending on my strategy.

on Mar 07, 2009

This is an awesome preview, thanks.

on Jun 12, 2009

i have a PC,Presario version 6000 if i buy it on impulse (it would be my first buy) would i get it or would i just throw 10 dollars away

on Jun 12, 2009

You need the original Sins also, Entrenchment is an expansion.

Other than that, I'm not sure I understand your question.

on Jun 12, 2009

what i mean would it work on my computer or would i just throw 10 dollars away

on Jun 12, 2009

Oh, there's a demo of Sins you can download to see if it runs on your computer.

Here you go:

http://www.fileplanet.com/185172/180000/fileinfo/Sins-of-a-Solar-Empire-Demo

The demo is very old, so the actual game that you'd be buying will probably run a little better (and it has many new things that the demo didn't have).

That's the best way to try it.

on Jul 10, 2009

Sins of a solar empire   8======================D (/)

all other rts's               8-D