Brad Wardell's site for talking about the customization of Windows.

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This was an early engine test. The guys made me promise to put a disclaimer that the final game will not look like this and that it’s MUCH better looking than this.


Comments (Page 5)
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on Feb 14, 2009

Yep, trees are big when you don't cut them all down like we here in the USA did.

We have cut down less trees than most of the world     That is why we have the redwoods.   we should be pointing our fingers at the germans that have been taking trees from the black forests for thousands of years.  (actually we shouldn't be pointing our fingers at anybody and just make a joined effort to perserve our old trees.  We are all guilty of destroying our environment)

Many pines I've lived around were pretty big, so I didn't question it.  They are still shorter than that wizard tower (I assume its a wizard tower.)

Its an early render so obviously the ending product will be different, but while we are in nit-picky zone of scale.  Why is the most important looking structure on the outside of the enclosed space.  I'd put my shiny white building at least near the center of the wall so that it had some protection.  I guess this particular place is very protective of what looks like a big thatched roof hut.

on Feb 16, 2009

I honestly think it looks fine just the way it is.  I love the cel-art style and the way it makes the screen look a little like something out of a comic book.

I know I'm probably in the minority here, but I love it if the art barely changed from this at all.

on Feb 16, 2009

Leo in WI
I'm with pretty much everyone on this. You could leave this art alone, it looks great! Looks so clean, and easy on the eyes.

Ok, so I stopped reading after page one and apparently I'm NOT in the minority. =P

Keep it close to this, guys.  This art style might seem primitive, but it's a winner.  I've never liked how modern companies put too much emphasis on making EVERYTHING "3D" - it more often than not just ends up looking ugly. 

Look to the beautiful games of old for your inspiration, art team!

on Feb 16, 2009

Yeah, I really like the direction the art is going in this screenshot. Obviously things can be tweaked and always look better, but this is refreshingly uncluttered.

on Feb 18, 2009

I really like the art direction. Clear and leaves room for imagination.

Still its all about the gameplay, but I guess that's somewhat hard to show off with a screenshot. Looking forward to the beta test! 

on Apr 12, 2009
Will the graphics style remain the same? I know that it will look better, but I really hope for that graphics style. I kind of like those dark outlines and that shaded look.
on Apr 12, 2009

Daikaze
Will the graphics style remain the same? I know that it will look better, but I really hope for that graphics style. I kind of like those dark outlines and that shaded look.
This is the style.

on Apr 15, 2009



This was an early engine test. The guys made me promise to put a disclaimer that the final game will not look like this and that it’s MUCH better looking than this.

 

I think it looks fine.  Leave it the way it is and focus on gameplay... Graphics aren't everything.

on Aug 26, 2009

I ought to say that I LOVE the art direction in this game!

 

The consistency of the art through the game is so much more important than just getting the concept art done.

on Aug 27, 2009

ha ha! I really like the look.Simple and stylish.

 I have always personaly preferred style over polygon counts. Really there is no point in making things look 'ultra realistic' if that is going to make it look 'real-life' and 'boring'. A good clean colorful sense of style is always better then super high res textures etc. Sure many game critics will whine about how 'dated' the graphics look, but honestly if you look at the market for people who actually buy and play TBS games, graphics is the least of their concerns.

on Aug 27, 2009

lol april 15th-aug 26. Quite a necro post. Looking at the new screens im glad they are improving, but im with everyone else here - style is better than polygon count.

on Aug 27, 2009

endofdayz
lol april 15th-aug 26. Quite a necro post. Looking at the new screens im glad they are improving, but im with everyone else here - style is better than polygon count.

Graphics card producers would beg to differ.

 

(no vested interests there, nope, none at all )

on Aug 27, 2009

I believe the reason the trees look different from the rest of the objects on the map is because the trees are Part of the map while the other black outlined objects were "placed" on the map.

on Aug 30, 2009

Ach, I can't help thinking that I like this early screen better than the newer ones.

on Aug 30, 2009

I think youll find that the game will look much much different when the 3D engine is implemented. Like almost nothing like this. You can only see the artistic style from this.

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