Brad Wardell's site for talking about the customization of Windows.

Some of the concepts we're talking about will be hard to envision without actually having the game but one of the real innovations we're trying to introduce with Elemental is the concept of unlimited expansion.

The key to this is not hard coding civilization capabilities but rather leaving them open-ended.

So let me start at the beginning:

When someone first gets into Elemental, the relationships will be simple between things. A player who wants to design a horse mounted knight will need to have researched animal husbandry which lets them train horses. They will need to have a city that has used one of its tiles to make use of a herd of wild horses on the map. They will need a mine on a metal deposit to create the armor.  And once they have all those things, it'll be a matter of training and equipping the knight.

The above example is one of the more complicated relationships one will see initially in Elemental...

But what about users who want to keep making more and more sophisticated relationships?

Maybe I want to have knights equipped with sunfire dread chain mail riding tamed Demon steeds and the knights have a secondary power of carrying tomes of unmaking which vastly increase their damage in battle?

Well, there would be a host of technologies one would have to have researched. There would have to be spells researched as well and new city buildings that produce these tomes and then have been enchanted to make these tomes magical. The demon steeds would require various technologies and the finding of demons to be tamed in the first place and so on and so on.

How do you control the level of sophistication here so that it doesn't become too complicated?  The answer is with a new series of game options that are practically games unto themselves.

Because, did I mention, that all the things mentioned in the second example were things produced not by us but by players and broadcast to all other players so that you have access to them automatically? No expansion packs needed. No paying for mini-content needed. It's just thousands of players creating cool stuff and broadcasting it to one another.

So here's how players control it.  They have a screen called the Bestiary where they can control what types of creatures are in game. When someone broadcasts content, Stardock moderators rate and define it more closely. From this screen, players can decide what types of creatures they want, the quality of the submission desired (we will rate the broadcasts in terms of production values as well), etc. These creatures will have associated technologies that are attached to them that are required.

There will be additional screens for managing resources, techs, etc.

So for most players, they will probably stick with what we include or maybe a handful of expansions that Stardock provides. Others will insert some content made by other players. And still others will go for a truly huge scope experience.  But the point is that players control this.

Now someone might say that a lot of this sounds too ambitious. But Stardock already does a lot of this, today, right now, on WinCustomize.com with its non-game stuff. 

Now what is the gameplay result of this? One of the cooler things that will result is that the units that players make use of will really be different from game to game. And there will be a real pay off in the battles for players who have managed to assemble the necessary components to create some of the truly sophisticated units.

In multiplayer, the default it going to be the least common denominator settings. We will probably have other options but we won't know until we've had a chance to play it online with you guys to see what other settings are the most fun.


Comments (Page 5)
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on Jun 09, 2009

Modabilities are nice, but I usually don't like fan made content, it's often too much over the edge and unbalanced. I hope this doesen't meen we wont have Stardock official expansion packs. I will gladly pay for loads of them.

on Jun 09, 2009

Outstanding....

 

This is why I expect this game to rock somethin' fierce. 

@Frogboy -

 

on Jun 09, 2009

NorsemanViking
Modabilities are nice, but I usually don't like fan made content, it's often too much over the edge and unbalanced. I hope this doesen't meen we wont have Stardock official expansion packs. I will gladly pay for loads of them.

Generally speaking, I agree with you. However, for Elemental I do believe they intend to have Stardock content moderators to make sure the submitted stuff is worthwhile. I don't imagine it without some sort of a ratings system, either.

on Jun 09, 2009

Kitkun


Where did that screenshot come from?! And why haven't I ever seen it before?

on Jun 09, 2009

pigeonpigeon

Where did that screenshot come from?! And why haven't I ever seen it before?
I read something somewhere about Frogboy posting pics in the Demigod chat. Unfortunately, I don't remember where I read it so I cannot provide link.

on Jun 09, 2009

I read something somewhere about Frogboy posting pics in the Demigod chat.
That.

 

on Jun 09, 2009

Kitkun, please tell me you're logged the chat with all the links.

on Jun 09, 2009

It was just those two.

 

on Jun 09, 2009

Awww, that's less exciting But thanks for posting this one

on Jun 09, 2009

I'm grumpy that frogboy is giving the demigod people all the elemental stuff.  1st its a video (which is excusable since it was 90% demigod) but now he's giving them pictures?   he's never in the elemental chat T_T

on Jun 09, 2009

Put on a ninja outfit and sneak into the SD offices at night to steal seekrit Elemental material?

on Jun 09, 2009

Frogboy knows that we're already interested in the game and that some folks here also visit Demigod very often, so he just tries to promote Elemental in the lands of the heretics, trying to brainw... convert some more adepts into our just cause.

Maybe.

on Jun 09, 2009

Frogboy knows that we're already interested in the game

That's such a poetic way of saying we'll start ripping limbs off and devouring each other if we don't get to play the alpha/beta soon.

on Jun 09, 2009

Kitkun
It was just those two.

Which two? I only saw the one you just linked! Unless you mean the screenshot in the Modding and Singleplayer thread?

Edit: nevermind, found it.

on Jun 10, 2009

Annatar11

Frogboy knows that we're already interested in the game

That's such a poetic way of saying we'll start ripping limbs off and devouring each other if we don't get to play the alpha/beta soon.

thats how I feel.   I usually start by bagging a stick on a table or door (in this case, since I know where SD HQ is, it would be a plane flight to michigan to bang the stick on their door in person).   If that doesn't work, I turn to glass things, such as glass counters (often found in game stores) or windows.

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