Brad Wardell's site for talking about the customization of Windows.

Hi guys, just a note where we're at.  It doesn't look like we're going to have the beta ready in time for Thanksgiving.  It's pretty close but even if we made it by Wednesday, with so many people off for Thanksgiving, it's just not one of those things we would feel good about putting up and leaving.  We hopefully will have it the following week.

Now, that said, let's talk about some of the stuff the team at Gas Powered Games is working on as well as things we're contemplating.

First, there's a lot of new purchasable items in the game.  That said, one type of item we're contemplating are a series of rings that players can purchase that are particularly effective against specific Demigods.

For instance, let's say there's a Demigod who does a lot of stun-based spells. There would be rings that players can purchase that can greatly diminish that effect. Similarly, there are rings that do specific damage against particular Demigods.  This way, players who are somewhat skilled can equip their Demigods up to go against their specific opponents.

We're still mulling this over but we'd love to hear your thoughts on this.

Another concept we're contemplating on implementing are active flags. That is, if you capture a flag, that flag may give you a power you can make use of that would mostly take the form of building a special type of tower that would further magnify the effect of that flag.  Other flags with different powers may make their way in based on time/budget but the idea here is that capturing flags wouldn't just give you a passive bonus to your team but also an active power you can make use of on the map tactically.


Comments (Page 7)
7 PagesFirst 5 6 7 
on Dec 02, 2008

I have an idea u could make an item that might hurt all the demigods but at differnt levels depending on what the item does. For example an item that burns a demigod some how does more damage forgot her name but the girl in the plant but might do less damage to guys torchbearer in flame mode well i think its regulus and normal to the rest. This way people can have items that do decent damage to all DG's but some might ddo more to specific. i dodn't think their should be charges on items but maybe like the item works for 2 min but u can only use it for every 5 min. Making when u use items a little more strategic. Also u could have items that decrease a Dg's armor or something by a pecent so it is more efective against some but yet again works on all. The powers i listed were only examples btw. I think by using the combonation of these concepts both frogboy and us players will agree because their not passive, u cant make one Dg totally useless, Lasting times so u always make a Dg useless so u must think about that ,and Dg's will have an opening in which they are not being effected by the hero which will add more stategy.

on Dec 03, 2008

Ah I see.. I pre ordered sometime after beta 1 and dont check here often so had to get an update. I guess thursday I'll check impulse and my emails...hopefully its in there... I'm beyond eager to try this game out I already know I'll love it based on the vids alone.

on Dec 03, 2008

I want Beta 2 soooo bad but we went over our limit so we down to dial-up speeds till the 9th. So im ok if it comes out on the 8th

on Dec 04, 2008

Today is the day then?

on Dec 04, 2008
7 PagesFirst 5 6 7