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Published on November 21, 2008 By Frogboy In Elemental Dev Journals

Elemental, like Galactic Civilizations, will have a very in-depth single player world.  In fact, in terms of the single player game, it will have a lot more "stuff" to it than GalCiv had (such as a virtual persistent single player opponent which we'll talk more as time goes on).

But it will be in multiplayer that we really hope to bring new fans to the genre.

I love multiplayer games. But I am not an advocate of them in terms of taking resources up from the single player game for most types of PC games.  That's because, as a practical matter, relatively few people play on-line.  Not because they can't but because it's just usually not worth the hassle.

Playing on-line can take a long time, it can be frustrating and it can often end up as a total waste because of dropouts, crashes, whatever.

To address this, Elemental is going to add some new multiplayer options that we think will really help expand the interest in multiplayer.

One of those options is the persistent world: Empire vs. Kingdom.  In it, players choose a side - The Empire or The Kingdom.  Having chosen that, players then play on-line with various other players who are trying to help their side - The Empire or The Kingdom conquer the world of Elemental.  Each battle takes place on a tiny part of the overall world of Elemental.  Their opponents and friends are a mixture of real users and AI users based on what is necessary.

The AI work in Elemental is a little bit beyond what we've done before.  We are aiming to provide virtual AI players who are competing in the game like a real player would.  These virtual AI players would be able to join games (if no one else is available, real people get first dibs on joining games) and would play much like real people do (GalCiv players have an idea of what we mean).

Part of my work, as the AI developer at Stardock, would be to create lots of these virtual players, each with their own personalities and strategies, so that they're prepared to join up in games and provide varying degrees of a challenge to human players.

The idea here is to let people be able to get into games on-line and play without a lot of hassle remembering that this is an additional option to the other multiplayer modes available.

We'll be talking more in the future about how the Kingdom vs. Empire persistent multiplayer experience works later.


Comments (Page 1)
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on Nov 21, 2008

So...does this mean we won't have multiplayer save and resume capability (as I, and I believe others, initially thought would be the case)?  Or is this just an extension of the whole persistence idea?

Not to say that this isn't great-it is.  I'm just feeling a little confused.

on Nov 21, 2008

As a big fan of multiplayer, and an avid MMORPG gamer, I can't wait to find out how multiplayer in Elemental works.

My favorite part about these games is playing them side by side with me wife, either over our lan matches against computer opponents, or online against other players ; that's a big reason why both of us were dissapointed with GalCiv 1 & 2, but why we're both extremely excited about Elementals. Hopefully the multiplayer aspect turns out well ; I think it'd do wonders for the longevity of the game, and for detering piracy.

on Nov 21, 2008

I'm glad a game studio has clued in (or rather, has continuously been clued in) to the single player market. Also love the serious work you and the rest of your team put into AI as a result.

I'm curious - would you be able to use the computer's AI to create a hint system for newbie players? I love 4x games but frankly suck at them. It would cool to see the AI offer hints as to what you should do on your turn and some small explanation.

looking very forward to 2010,

Grok

on Nov 21, 2008

The strength of the AI in single player is still the key then, to both single player, and this "either mulitple AI or people" form of multiplayer. Schedule lots of your time for working on improved AI routines  

on Nov 21, 2008

I'm of the opinion that such a system would be a value added enhancement to the game if done in a methodical and detail oriented capacity and correctly implemented on top of the base game. Otherwise it might prove to be a misuse of limited resources available for the development for the franchise. It might be something I would consider for the first x-pack to be honest.

on Nov 21, 2008

Will the multiplayer AI be the same as the single player AI?

on Nov 21, 2008

As long as we can all fend off wave after wave of enemies with our collective backs to the wall at some point I will be happy.

Ive always wanted to play a true stategic tower defense.

on Nov 21, 2008

Sounds... interesting.

Just for the record, I hope single player is still the top priority based on what was said.  My priorities will always be single player first, then conventional multiplayer (primarily just a me and a friend or two playing against the AI).  Persistent multiplayer sounds unique, but I hope it won't draw too many development resources from the first two items.

on Nov 21, 2008

Sole Soul
So...does this mean we won't have multiplayer save and resume capability (as I, and I believe others, initially thought would be the case)?  Or is this just an extension of the whole persistence idea?

Not to say that this isn't great-it is.  I'm just feeling a little confused.

? Of course we'll have multiplayer save and resume.  I'm not sure how the two are related to what is being discussed.

on Nov 21, 2008

The Empire system sounds really neat. It would be really interesting to have people drop in and out of a game that spans a continent and several planes.

on Nov 21, 2008

Frogboy
? Of course we'll have multiplayer save and resume.  I'm not sure how the two are related to what is being discussed.

Because multiplayer save and resume is a "persistent" game across multiple "sessions".

Thank you for letting me know I was reading into it too much, though, and confirming that it will exist.

on Nov 21, 2008

The downside of it could be that you could have insane server loads or, worse, a system that breaks with in-game save-resume. Of course, save-resume could be available solely for non-persistent play.

on Nov 22, 2008

Will it be possible to join games that are already in progress?

on Nov 22, 2008

Wow.  I think this might the first game I've ever come across where the MP portion sounds like it could be just as fun as the SP portion.  Seriously, I suddenly find myself actually *wanting* to try this out (which for me is unprecedented -- I've nearly always stuck to singleplayer only). 

That's just way too cool, Brad.   

 

 

on Nov 22, 2008

I also have another question - Will factional alliances be forced in these persistant multiplayer matches, or will players be allowed to betray their factional allies?

Personally, my favorite part about this type of game is working out the politics. If factions are hardcoded and predetermined before you join a match, it might take a little away from the diplomacy side of things.

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