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Stardock has released Galactic Civilizations II: Twilight of the Arnor v1.96.  This is a pretty major update despite the version numbering.  Our goal with this update was to address as much of the player feedback we could in the time available.

Our next stop is to work on Galactic Civilizations II v2.0. v2.0 will be an update for both Twilight and Dark Avatar players which signicantaly enhances espionage, updates the computer AI based on player feedback, and incorporates a lot of new content that we've been working on for awhile.

v2.0 will also include the updated user manual that fleshes out the Twilight of the Arnor universe and talk about the Legacy of the Telenanth.  There will be some updates for Dread Lords users as well. v2.0 will be a free update of course.

It's available for download on either Impulse or Stardock Central.

Check out the link below to get an idea of what was changed.

 


Comments (Page 3)
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on Jul 30, 2008
I hope the espionage thing is that you can just place spies that let you gather Intel and do not disable anything and are harder to nullify since there just on recon missions. Seems like their saboteurs not spies right now. It would be cool if you could target generic stuff too like overall production or more important moral through a propaganda program might effect how the people of another race see you.

I definitely agree with this 1000%. I believe in one game I played, when war was declared on me. spies became disabled, when I.H.M.O. when at war should be the only time that spies should be allowed to disrupt andplace infrastructure out of action.

1) I'd like to add one additional level before alliance called Partnership.
It would be sharing of astronomical data like stars, planets, and so on. Basically would mean that I see what my partner ships see. Could be stopped with 1 year notice or war obviously.

I remain unconvinced that this needs implementing as a Tech, more as a Diplomatic option to swop star-map-data. This is perhaps a GC3 level of revision. Anyway, strategically and tactically such swopping is a 2-edged-sword.
on Jul 31, 2008
Debug Message: Saving: Game mode is normal.
This is the last line of my debug.err file, obviously it doesn't even say the game crahed. However, Vista (Home Premium, 32-bit) always reports it had to close the application because of a "Buffer Overrun" after I've started 'Task Manager' because the game hangs while displaying its activity as "Saving" after I've clicked on the turn-button or pressed >return<.
In another thread forum members advise pressing the >spacebar<, so I reloaded the game and pressed the >spacebar<. Poof, the game was gone!

Debug.err Highlights are : -

System Manufacturer: INTEL_
System Model: D5400XS_
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Extreme CPU X9775 @ 3.20GHz (4 CPUs), ~3.2GHz
Physical Memory: 3068MB RAM
Page File: 1110MB used, 6997MB available
Windows Dir: C:\Windows

Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 9800 GX2
Manufacturer: NVIDIA
Chip Type: NVxx
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0604&SUBSYS_23701682&REV_A2
Display Memory: 1778 MB
Current Display Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dum.dll,nvwgf2um.dll
Driver Version: 7.15.0011.7519
Driver Date: 5/16/2008 14:01:00
DirectX Acceleration Enabled: Yes

Debug Message: WARNING: Starbase module: Starship Repair Bay could not find tech requirement: Basic Starship Repair in galaxy tech list - Using no tech requirement.

Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: Loading Game
Debug Message: Loading: Game mode is normal.
Debug Message: Loading Galaxy
Debug Message: Game started in version v1.96 Twilight of the Arnor
Debug Message: Using mod Generic
Debug Message: Mod description: This is a generic mods folder for casual mods.
Debug Message: Sectors across: 22 x 22
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading AscensionCrystals
Debug Message: Loading AsteroidFields
Debug Message: Loading AFMiningBases
Debug Message: Loading Civs
Debug Message: Loaded Civ Terran Alliance who has intelligence 40
Debug Message: Loaded Civ Drengin Empire who has intelligence 40
Debug Message: Loaded Civ Altarian Resistance who has intelligence 40
Debug Message: Loaded Civ Arcean Empire who has intelligence 40
Debug Message: Loaded Civ Torian Confederation who has intelligence 40
Debug Message: Loaded Civ Dominion of Korx who has intelligence 40
Debug Message: Loading player civ Solarians
Debug Message: Loaded Civ Pirates who has intelligence 1
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Loading Turn Event Log
Debug Message: Loading Treaties
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 6
Debug Message: UIBeginGameHelper: New Game Started
Debug Message: UIBeginGameHelper: Mods are Enabled
Debug Message: Destroying ship Colony Ship 283. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Destroying ship Altarian Scout Ship M0 v2 289. Orbiting: 1
Debug Message: Was Orbiting: Wisp
Debug Message: Destroying ship Arcean Scout Ship M0 v2 290. Orbiting: 1
Debug Message: Was Orbiting: Arcea
Debug Message: Destroying ship Terran Colony Ship M0 v2 275. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Random Event: Begin
Debug Message: Random Event: End
Debug Message: About to auto save.
Debug Message: Save Game: About to save
Debug Message: Saving game C:\Users\***{edited-out}***\Documents\My Games\GC2TwilightArnor\AutoSave.tmp
Debug Message: Num Sectors Across: 22
Debug Message: Saving: Game mode is normal.

I actually have 8Gb's of RAM although MicroSoft's system is only capable of using 4Gb's less system usage for mapped memory (driver addresses / values, etc.). I also have 2 X9775 4-core CPU's. So there's no shortage of Processing power or RAM. Sorries for the boast. I am using the Pants-Political-Parties Mod and a tweaked Anomalies Mod. and a few 'Improvement.xml' file tweaks (through the Editor).

This is not the first-time occurrence of this game phemomenon. My Civ's abilities have been tweaked for an 80% Planet Quality level which I consider to be pertinent if not somehow the cause of this fault. (
on Jul 31, 2008
Vista (Home Premium, 32-bit) always reports it had to close the application because of a "Buffer Overrun" after I've started 'Task Manager' because the game hangs while displaying its activity as "Saving" after I've clicked on the turn-button or pressed >returnspacebarspacebar


That advice you saw was only for cases where the turn button disappears but the game does not proceed; if it hangs on save it's a different issue.

Does it happen every time you play when the game tries to autosave? Have you tried it without the mods, and with standard race configurations?
on Jul 31, 2008
The short answer is 'no' because it never happened in V1.95 ( the version I downloaded when I purchaed "Twilight").

I could try that but I much prefer my own race, the "Solarians", as I've stated before I prefer a more colonialization (English) style of game building up to a war of allies with self-designed "Capital" grade Spacecraft on an Immense or Gigantic map.

It somehow just rang a bell with me that in V1.96 the change log states somewhere that it fixed the bug where you could have 72-tile planets (which I never experienced), although V1.96 does seem to cope with plants of up to 50-tiles.

The bug does happen sooner or later in every game, I haven't been counting but from the progress made in research in the game I'd guesstimate it's happening around the hundred turn mark, plus-or-minus 30 turns.

Anyway thanks for the interest Kryo, however I've now re-discovered how to properly submit am "Error Report", it's been such a long time since I've needed to I'd forgotten, and am about to do so after posting this.
on Aug 12, 2008
So...how's progress on 2.0?
on Aug 12, 2008
Thats what I want to know. Cause I do remember reading a article telling us that basically there would be a progress report from Stardock sometime in August and maybe a release too... so how things going?
on Aug 12, 2008
There are still 2.5 weeks remaining in August, so they got plenty of time to hit that date.
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