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Published on May 6, 2008 By Frogboy In GalCiv II News

The final expansion pack for Galactic Civilizations II has been released! And we're very happy with how much people like it.

At the same time, we're not done. Let me share with you some of our plans:

  • Right now, we're finishing up The Political Machine. Once that is finished, part of the team will be shifted to the SDE-2 team which is working on the "fantasy strategy game" and the other part will return to GalCiv.
     
  • The plan is to release a v1.92 in early June.  v1.92 will be mostly bug fixing and balancing. There's two particularly annoying issues that have cropped up. The first one is that on some Vista systems, some "string now found" issues come up. No idea yet. The work around is to run the game as administrator but we have no idea why that fixes it as none of us do that.  The other annoying one is the Alt-esc issue - it doesn't always come back when you try to return to the game.  On top of that, there's various balancing and house cleaning that we will want to do.
     
  • Then, probably in July or maybe early August we will be releasing Galactic Civilizations II v2.0. This update will affect all versions of GalCiv II but mostly Dark Avatar and Twilight. The biggest change will be the enhanced espionage system for DA and ToA users. There will also be additional graphical improvements in ToA to continue "future proofing" the game. The Metaverse will also be getting some much needed love with v2.0.

After that, it'll depend on you. Our budget post 2.0 is largely based on sales at that stage. Most people will be transferred to working on the fantasy strategy game so that we can announce it later this year. Other parts of the team will be working with Gas Powered Games on Demigod.

So that's where we're at. Cheers!


Comments (Page 4)
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on May 11, 2008
Did I hear about a fantasy strategy game?

W00t!

Got to stay alive for the next 3 years!   
on May 12, 2008
I'm really looking forward to the Fantasy Strategy game your making.

Been looking forward to it ever since you first hinted at it, long ago.

I would like to ask one favor. Please for the art of various "Fantasy" races, you take a more serious tone. A more realistic fantasy feel as it were.

on May 13, 2008
Keep up the good work guys! Can't wait for the espionnage update.

For the future what excites me the most is the new Fantasy strategy game, which could be even cooler than Galciv if you play your cards right. Can't wait for some info on the Fantasy game, and for the official beta to be released so that I can buy it immediately.
on May 15, 2008
Thanks for the info but can Twilight of the Arnor 1.92 really wait until early June?

There's a few pretty busy threads discussing tech tree errors, unbalanced tech trees, possible bug with tech costs, and other problems pointed out. I still want to point out with Vista a shortcut to TALauncher still doesn't get created properly.

Some of these seem pretty major to me and holding off any fixing, specially re: the tech trees, can't wait until early June. Some people on the msg boards are already getting frustrated by the lack of response from the ToA developer community on some of these threads and saying they are going to hold off on ToA. Again, with some major tech tree issues that have been brought up, I am trying to avoid the feeling that TOA is unfinished and unbalanced from that perspective.

Just some info and responses would be nice on many of the other TOA issue threads out there.
on May 16, 2008
how about tactical combat ? I would really love to see tactical combat in a game of GalCiv, just like MOO 2!
on May 16, 2008
The impression I'm getting is that Political Machine is higher priority due to that HAVING to be out in time, which is why the TA patch is probably on the backburner. Perfectly reasonable decision from a business perspective, as PM does kinda have to be out before the election. Shame for TA fans, but Stardock will get to it, and it will be good. They've earned our trust, so trust them. I don't expect a proper fix to be out by early June, but they'll put something out most likely, then work on it until its done.

on May 17, 2008
I'm one of the folks whinging some about the new tech trees, but I'm not in any great rush to see changes.

We might well get a better update if the devs have a really big set of complaints (and compliments), and time to think about them, before they settle on what to do for 1.92.
on May 19, 2008
Some of these seem pretty major to me and holding off any fixing, specially re: the tech trees, can't wait until early June. Some people on the msg boards are already getting frustrated by the lack of response from the ToA developer community on some of these threads and saying they are going to hold off on ToA. Again, with some major tech tree issues that have been brought up, I am trying to avoid the feeling that TOA is unfinished and unbalanced from that perspective.

Just some info and responses would be nice on many of the other TOA issue threads out there.


Yes I second that.
This "game killer" tech cost bug
WWW Link
was first reported more than 2 weeks ago !
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