Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles for May, 2020
May 31, 2020 by Frogboy
Brad’s hand youth system. Hand on left: untreated. Hand on right: one day of Brad’s youth system. The secret ingredient: Bee stings!  
May 29, 2020 by Frogboy
I've worked on a lot of games over the years.  It's really hard, on a personal level, to dedicate multiple years to a single project.  It's the nature of the business but at the end of each project I end up in quite a bit of a funk.   Looking back on my own schedule here is what I've been worked on: 1992: GalCiv OS/21993: GalCiv OS/21994: GalCiv OS/21995: GalCiv 2 OS/21996: Avarice1996: Trials of battle1996: Entrepreneur [Pear engine]1997: Entrepren...
May 2, 2020 by Frogboy
Elemental: War of Magic (most fun) [2010] Galactic Civilizations OS/2 [1993] Galactic Civilizations II [2006] Star Control: Origins [2018] The Corporate Machine [2000] Sins of a Solar Empire [2008] Fallen Enchantress [2012] Stellar Frontier [1999] Ashes of the Singularity [2016] Trials of Battle [1996] Avarice [1996] Offworld Trading Company [2016] Galactic Civilizations I [2003] The Political Machine [2004] Galactic Civilizations III: Crusade [2017] ...
May 29, 2020 by Frogboy
It's funny how Twitter started out claiming it was a messaging service.  And yet, over the years, it has become as moderated, often with a political bias to its moderation, as any community forum. I wonder if it might be worth putting in effort on JoeUser.com.  Before there was Facebook or Twitter, we had JoeUser which was intended to be a place where people could easily share their thoughts with friends.
May 31, 2020 by Frogboy
Changelog for what I'm working on for Ashes v2.0:   Structure Changes Quantum Archive radioactive cost increased from 300 to 400Quantum Relay radioactive cost increased from 300 to 400PHC Refinery radioactive cost increased from 300 to 600, time increased from 90 to 120.  This was done to decrease early game use of it.Unit ChangesThe big change here is that the Substrate units that had armor have had it removed.  Instead, shields have been slightly increased and shield re...
May 31, 2020 by Frogboy
Changelog for what I'm working on for Ashes v2.0:   Structure Changes Quantum Archive radioactive cost increased from 300 to 400Quantum Relay radioactive cost increased from 300 to 400PHC Refinery radioactive cost increased from 300 to 600, time increased from 90 to 120.  This was done to decrease early game use of it.Unit ChangesThe big change here is that the Substrate units that had armor have had it removed.  Instead, shields have been slightly increased and shield re...
May 29, 2020 by Frogboy
I recently wrote an article for Gamasutra on scripting languages and game engines.   Whether it be Lua or Python or some other scripting language, I think there is a lot to be said about not having to compile your code after every change.  It makes iteration much faster to be able to be playing the game and be writing code changes to improve it while it's running and have those changes simply update. I don't have a strong preference between Lua and Python other than ...
May 29, 2020 by Frogboy
OS/2 Forever! Thanks Curtains! www.stardock.com/products/curtains 
May 29, 2020 by Frogboy
I do my first Spring inspection on the new hive.  The bees are really gentle so I don't bother wearing gear.  No problem. But when I go to put the hive back togoether, one young bee has managed to get stuck on the outside. Knowing that she isn't likely to find her way back in (she can't fly yet) I take her on my finger and try to get her to walk back in the front.  She insists on walking on my arm.   Eventually I gently blow to get her to move back towa...
May 26, 2020 by Frogboy
This will be the feedback and discussion thread to the upcoming May edition of Stardock Magazine.