Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles for October, 2019
October 26, 2019 by Frogboy
The first impression of gameplay in a 4X strategy game tends to be what the opening choices are.  And this is something we have tried our best to optimize in GalCiv III. In version 3.96, we are giving players the shipyard again by default (which we used to have back in 1.0).   The presence of the starting shipyard has everything to do with having meaningful starting decisions. For example, here is v3.96 without the shipyard as an option now: We added a new ...
October 29, 2019 by Frogboy
Fallen Enchantress: Legendary Heroes is getting an update. Changes include: Unit movement engine optimizationsAI update to be more greedy about getting goodie hutsEarly game technology costs reducedDefault unit movement increased from 2 to 3 tiles.Sovereign default combat speed increased from 22 to 32Sovereign default HP increased from 20 to 28.Several bug fixes to late game instabilityRelease date: Now! Screenshots (at 5K)
October 22, 2019 by Frogboy
I love my Surface Pro.  It doesn't always love me.  This Summer, a firmware update caused the keyboard cover connector to not work anymore which forced me to use the Surface truly as a tablet.  It wasn't...a good experience. While I wasn't a fan of Windows 8, it was a pretty decent touch OS.  Windows 10...not so much.  A big part of the reason Windows 10 isn't good for touch is that it doesn't use the screen edges well. Windows 10, by default, has these touch-based...
October 8, 2019 by Frogboy
Lots of exciting things happening this year.   Stardock is actively hiring software developers to begin revamping all of Object Desktop.  You will begin to see the changes starting in mid November as new and old things alike start being added. A few things on our plate include: Updating SoundPackager.  The sounds in Windows 10 are a bit annoying.  Stardock has a lot of audio talent here that we plan to use to revamp the sound packages that it includes as well as...
October 8, 2019 by Frogboy
We're putting the finishing touches on GalCiv III v3.95 which includes both balance changes and new game options and some quality of life updates. Originally we were going to go right from v3.6 to v4.0 but we've broken the tasks down into smaller chunks, hence v3.7, v3.8, v3.9, v3.91 and now v3.95 But we've also been working on v4.0 which has a heavy modding emphasis. Now that the major expansions to III are over (we will still be releasing DLCs, but all new FEATURE changes will happen in ...