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November 17, 2016 by Frogboy
Our first expansion pack to Ashes of the Singularity is out and people like it! They really like it!



The first update is out

During development of Escalation a number of good ideas came up but we didn’t have time to get them in before release.

This afternoon we released version 2.01.  You can read the full changelog here: http://forums.ashesofthesingularity.com/480532

Highlights include:

WASD camera movementRequest region (multiplayer ability to request a region fr...
November 17, 2016 by Frogboy
Our first expansion pack to Ashes of the Singularity is out and people like it! They really like it!



The first update is out

During development of Escalation a number of good ideas came up but we didn’t have time to get them in before release.

This afternoon we released version 2.01.  You can read the full changelog here: http://forums.ashesofthesingularity.com/480532

Highlights include:

WASD camera movementRequest region (multiplayer ability to request a region fr...
November 14, 2016 by Frogboy
Last month, CariElf, the lead developer of GalCiv I and II rejoined us.

Later this month, I rejoin the GalCiv III team.  In effect, it'll be a reunion of the GalCiv II team as we take the game to the next level.

But before we begin the series of GalCiv III updates that leads into the big expansion, let me offer you the same advice I've tried to give others here:

If you want to succeed, you must slay the three F's: Friends, Family, Faith.  

And in the spirit of t...
November 11, 2016 by Frogboy
Sending out a mailer today.  

You can always subscribe by going to http://www.stardock.com/subscribe

 
November 10, 2016 by Frogboy
The basics

Ashes of the Singularity is a massive-scale, real-time-strategy game set in the future where individual beings command vast armies of machines to conquer entire worlds to add them to their empires.

Concept
Ashes of the Singularity was released first. It was designed to target both new players to the genre as well as veteran players. After release, however, veteran players provided a wealth of feedback that indicated they were looking for Ashes to evolve into a substantially mor...
November 7, 2016 by Frogboy
No commentary.  No narrative.  Just gameplay.
November 5, 2016 by Frogboy
Greetings!

If you're noticing a big speed boost, it's not your imagination.  We have upgraded a big chunk of WinCustomize's infrastructure.

Cheers!
October 27, 2016 by Frogboy
Post here about your thoughts on the October 2016 part 2 Stardock Magazine.

What is Stardock Magazine? It's where I give out our super secret stuff to subscribers unfiltered.

To subscribe go here: http://www.stardock.com/ and add your email to the entry field on the bottom right.

 
October 18, 2016 by Frogboy
With Star Control: Origins announced, people are wondering who Stardock is and what we’re all about.  Many of you are already familiar with us but for those who aren’t, here’s a background.

Game History



When you read the comments on Stardock’s history we’re best known for our work on Galactic Civilizations and Sins of a Solar Empire.  You will also see some people mention Elemental which had a rough launch but came back with its sequel and expansion (which were given to...
October 9, 2016 by Frogboy
Hi gang!

Any thoughts on the October issue of Stardock Magazine that will be going out around 10/10/2016 go ahead and post here.
September 30, 2016 by Frogboy
Greetings!

Fall is here in the northern hemisphere. Time to migrate to Australia!

Here's what's new…

 

## Version 1.5 ##

I am hoping that version 1.5 will arrive before Halloween. It's going to be tight. Lots of work going on. I'll outline below some of the focus.

 

## UI ##

According to the Steam data, 28% of our players are playing at below 1920x1080 and the text and such looks awful. Unreadable imo. We are updating how the the game is displaye...
September 30, 2016 by Frogboy
Greetings!

Fall is here in the northern hemisphere. Time to migrate to Australia!

Here's what's new…

 

## Version 1.5 ##

I am hoping that version 1.5 will arrive before Halloween. It's going to be tight. Lots of work going on. I'll outline below some of the focus.

 

## UI ##

According to the Steam data, 28% of our players are playing at below 1920x1080 and the text and such looks awful. Unreadable imo. We are updating how the the game is displaye...
September 25, 2016 by Frogboy
Hey guys.

Wanted to get some feedback from you as to whether you think this would be a good idea or not.

After Escalation ships, we are considering creating a multiplayer only edition of Ashes of the Singularity (Tournament).  You wouldn't be able to buy this version.  Instead, everyone who buys either Ashes of the Singularity or Escalation would get 8 keys to give out to people.  Those people could then download the Tournament edition.

They'd only be able to play...
September 20, 2016 by Frogboy
For those of you who subscribe to Stardock Magazine, use this thread to comment on the issue.

Detailed responses regarding Star Control and what's next for Object Desktop will show up in the October issue.

If you don't already subscribe go to:

http://www.stardock.com/ and subscribe on the left side.

 
September 15, 2016 by Frogboy
Once upon a time…

In the Summer of 2015, Stardock released a 4X-RPG hybrid called Sorcerer King.  The premise of the game was that after the events of Fallen Enchantress (or choose any fantasy 4X really) the bad guy (in this case, the Sorcerer King) had conquered the world.  The good guys had lost.

Not content with ruling the world, the Sorcerer King had begun to use a mysterious artifact known as the Bane of Curgen (an orb) to destroy the shards of Elemental to ascend to god...