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Frogboy's Articles In PC Gaming » Page 2
August 5, 2018 by Frogboy
Every day, more and more people are becoming aware of intellectual property. As a software developer, this is great!

When I started my career, I routinely ran into people who couldn't understand how someone could justify $100 for a piece of software when it only "cost" $5 to produce it because they didn't understand the concept of intellectual property.

Unfortunately, enough people know just enough to get themselves into trouble.  So in this article I will try to walk lay people throu...
July 18, 2018 by Frogboy
I have watched this so many times.

With our work on Star Control: Origins, we now have an engine that really could create a truly sophisticated battle system like this.  I wouldn't want to do this for Star Control since the charm of its battles is that they are fast and and simple.

But I bet I'm not the only person who would like to see a modern game that takes all the various systems into account.  There are some interesting ones I've seen that remind me of FTL but I'd want ...
July 5, 2018 by Frogboy
Those of you who are familiar with Galactic Civilizations, Ashes of the Singularity, Sins of a Solar Empire or any of our other games knows the power of visual progress.

I suspect there are a few of you who would have wished that Galactic Civilizations III v1.0 had waited until we had done Crusade and released that at version 1.0.  Of course, strategy games are a very tricky thing because they tend to be about "the feature" whereas an RPG like Star Control is about the story and imm...
July 1, 2018 by Frogboy
One of the things Stardock is, unfortunately, known for is releasing games as soon as they are "complete".  That is, complete from a technology point of view (i.e. not buggy, feature complete, etc.).

Star Control, however, is our first RPG.  Unlike strategy games, RPGs have to be played over...and over...and over to get them to feel just right.  Which means that Star Control: Origins was complete back in May but our release date is September 20.  

To be sure, there...
April 10, 2018 by Frogboy
 

The core game loop of Star Control: Origins is pretty damn fun so far (I think anyway).  But what we think will help it stand out is the sheer depth of the universe you are playing in.

There are no rails in this game.  There is an overall story arch with many many side-stories in the universe to go to.  And there are many different paths you can take.  You don't have to be, for instance, the good guy. 

Having many different ways to explore the univers...
August 23, 2016 by Frogboy
If you don’t already have Offworld Trading Company and would like an RTS that focuses on economy, plays at the pace you want to play and has really intelligent AI players that you can configure you should definitely go grab Offworld Trading Company.



 

The first major DLC was just released for it, The Ceres initiative.  The base game takes place on Mars.  By contrast, Ceres takes you to the largest asteroid in the Mars/Jupiter asteroid belt and adds new resources an...
May 5, 2016 by Frogboy
 

Impulse to GameStop

Back in 2011 Stardock sold its digital distribution platform, Impulse, to GameStop and began migrating its titles to Steam, GOG, Green Man Gaming, Gamersgate, and other sites.

Stardock Strategic Investment Fund

In 2013, we announced the formation of a strategic investment fund in which we invested in two types of studios: Ones that we directly founded and helped manage (see above) as well as helping fund promising new game studios (Mothership,...
January 24, 2016 by Frogboy
I’ve been making the journey from Michigan to San Francisco for literally 23 years now.  I know San Fran better than I know the downtown areas around here.

Second Street in San Fran is a location I have become very familiar with over the decades.  And now I go for the first time in a long long long while.

I have mixed feelings about it.   On the one hand, I do enjoy showing off our software and games and there’s the opportunity to see old friends.  But on the o...
May 24, 2015 by Frogboy
I think there’s a special place in hell for people who spend 90 hours playing a game only to tell others that it’s not worth playing.
April 7, 2015 by Frogboy
Starcraft requires a great deal of skill to play.  But not all races require the same skill level to play.  For example, a Platinum Zerg player is probably more skilled than a Diamond Protoss player.

Having both worked on and played Starcraft over the past 18 years, below is a rough estimate of the skill level difference between the different races.

Explanation This chart is, of course, subjective.  I’ve played all the races for many years and love them all in their ...
February 26, 2015 by Frogboy
Interesting article on Kotaku today in which activist Anita Sarkeesian expresses what she’s looking for from game developers.

Ultimately, she is looking for games to keep 8 guidelines in mind when making games:

1. Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
2. "Lingerie is not armor" (Dress female characters as something other than sex ...
February 14, 2015 by Frogboy
I don't really have a dog in the console wars. Personally, I think both the new consoles are pretty outstanding from a hardware point of view.

That said, a few uncomfortable truths:

The PS4 hardware is better. Significantly. There's no amount of hand waving that make XBO's choice of DDR3 go away.People are too hung up on hardware. Hardware mattered more in the 90s but software is king. All the HW in the world won't make a DirectX 9 game be able to deliver more than 10k batc...
February 8, 2015 by Frogboy
A couple weeks ago I wrote about DirectX 11 vs. DirectX 12 and how they worked.

Bottom line: DirectX 11 stuffs all the commands to the GPU through a single pipeline. DirectX 12 makes it parallel. In theory, you could see an Ntimes boost (N = number of cores). 

The article got a lot of coverage with some people arguing that such massive gains due to a platform change were impossible.

I had the advantage of knowing that Star Swarm was going to be benchmarked on DirectX 12 vs....
February 5, 2015 by Frogboy
Greetings! We need your help!

This year we have SIX games (not including Star Control) that are being released or going into early access this year.

We want to make sure we highlight the coverage these titles get on the major game sites that would traditionally cover these titles.

Please comment below on any sites you think I’m missing that have substantial traffic that you think are likely to cover PC games as well as ones you would like us to talk to.

 

Game Sites:
...
February 4, 2015 by Frogboy
In my day. We had sprites and we liked them!