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Frogboy's Articles In PC Gaming
September 20, 2018 by Frogboy
The most important game release in Stardock's long, 25-year history was celebrated with a party!

Here are a few pictures to give faces to match the names!



Derek (GM of Stardock Entertainment) and Amy (Director of Operations).

 

QA and SUpport team with the marketing team!

 

Sarah and Leo



Chris Kowal (VP of BizDev), me, and Kevin Unangst (VP of Marketing & Partnerships)



Engineers!



Me and my lovely wife Debb...
September 18, 2018 by Frogboy
This week, Star Control: Origins will be released.  It is, by far, the biggest game we've ever done.  It's the first game we've ever made that might qualify as a AAA game in our 25 year history. 



The first thing people will notice about Star Control: Origins is that it's unlike any game Stardock's ever made.  Not just in terms of genre, but in general production quality.

When you look at Sins of a Solar Empire, Galactic Civilizations, Offworld Trading Company, Ashes...
September 14, 2018 by Frogboy
Star Control: Origins is a space action/adventure RPG game set in the year 2088.  It's been designed so that your character will continue forward for years to come (you won't have to keep your saved game safe).  So as new adventures and such become available, you can be assured that your decisions and actions of the past mattered in some small way.

So how do we do that?  The answer is, data-mining.

In Star Control: Origins, there are many dialog choices that might seem to to...
August 31, 2018 by Frogboy
With labor day nearly here in the United States, we are putting the finishing touches on what will be the version that goes out for review.  

Here are some highlights from this week:



Better late than never.  Your ship's fuel range is now showed on the map.  Very convenient if you want to avoid Tywom fan fiction (yes, that's a thing).



The in-game codex continues to be enriched with documentation, lore, and other goodies.

 



Visual effects have be...
August 5, 2018 by Frogboy
Every day, more and more people are becoming aware of intellectual property. As a software developer, this is great!

When I started my career, I routinely ran into people who couldn't understand how someone could justify $100 for a piece of software when it only "cost" $5 to produce it because they didn't understand the concept of intellectual property.

Unfortunately, enough people know just enough to get themselves into trouble.  So in this article I will try to walk lay people throu...
July 18, 2018 by Frogboy
I have watched this so many times.

With our work on Star Control: Origins, we now have an engine that really could create a truly sophisticated battle system like this.  I wouldn't want to do this for Star Control since the charm of its battles is that they are fast and and simple.

But I bet I'm not the only person who would like to see a modern game that takes all the various systems into account.  There are some interesting ones I've seen that remind me of FTL but I'd want ...
July 5, 2018 by Frogboy
Those of you who are familiar with Galactic Civilizations, Ashes of the Singularity, Sins of a Solar Empire or any of our other games knows the power of visual progress.

I suspect there are a few of you who would have wished that Galactic Civilizations III v1.0 had waited until we had done Crusade and released that at version 1.0.  Of course, strategy games are a very tricky thing because they tend to be about "the feature" whereas an RPG like Star Control is about the story and imm...
July 1, 2018 by Frogboy
One of the things Stardock is, unfortunately, known for is releasing games as soon as they are "complete".  That is, complete from a technology point of view (i.e. not buggy, feature complete, etc.).

Star Control, however, is our first RPG.  Unlike strategy games, RPGs have to be played over...and over...and over to get them to feel just right.  Which means that Star Control: Origins was complete back in May but our release date is September 20.  

To be sure, there...
April 10, 2018 by Frogboy
 

The core game loop of Star Control: Origins is pretty damn fun so far (I think anyway).  But what we think will help it stand out is the sheer depth of the universe you are playing in.

There are no rails in this game.  There is an overall story arch with many many side-stories in the universe to go to.  And there are many different paths you can take.  You don't have to be, for instance, the good guy. 

Having many different ways to explore the univers...
August 24, 2016 by Frogboy
Some people say that the dream job is to play video games, write about those games, take videos of them, etc. That job does exist and Stardock is looking to hire someone to do it.

The job is called Content Developer.

What does this job entail? Basically, playing our games and helping us get the word out to people what we’re doing via video, articles, screenshots, etc.

Here’s an example using our friends at Firaxis as an example: http://www.digitaltrends.com/gaming/civ-vi-spa...
August 23, 2016 by Frogboy
If you don’t already have Offworld Trading Company and would like an RTS that focuses on economy, plays at the pace you want to play and has really intelligent AI players that you can configure you should definitely go grab Offworld Trading Company.



 

The first major DLC was just released for it, The Ceres initiative.  The base game takes place on Mars.  By contrast, Ceres takes you to the largest asteroid in the Mars/Jupiter asteroid belt and adds new resources an...
May 5, 2016 by Frogboy
 

Impulse to GameStop

Back in 2011 Stardock sold its digital distribution platform, Impulse, to GameStop and began migrating its titles to Steam, GOG, Green Man Gaming, Gamersgate, and other sites.

Stardock Strategic Investment Fund

In 2013, we announced the formation of a strategic investment fund in which we invested in two types of studios: Ones that we directly founded and helped manage (see above) as well as helping fund promising new game studios (Mothership,...
April 26, 2016 by Frogboy
A number of people online have asked me what I thought about the text of the GameSpot review. Maybe the reviewer didn’t have an axe to grind but rather just had legitimate criticisms of the game.

As previously mentioned, we had contacted Gamespot privately upon learning who the reviewer for Ashes was with our concerns that this reviewer might have an axe to grind (he used to give our titles high scores and then blocked me on social media and subsequently gave GalCiv III: Mercenaries a 4...
January 24, 2016 by Frogboy
I’ve been making the journey from Michigan to San Francisco for literally 23 years now.  I know San Fran better than I know the downtown areas around here.

Second Street in San Fran is a location I have become very familiar with over the decades.  And now I go for the first time in a long long long while.

I have mixed feelings about it.   On the one hand, I do enjoy showing off our software and games and there’s the opportunity to see old friends.  But on the o...
May 24, 2015 by Frogboy
I think there’s a special place in hell for people who spend 90 hours playing a game only to tell others that it’s not worth playing.