Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles In PC Gaming
April 10, 2018 by Frogboy
 

The core game loop of Star Control: Origins is pretty damn fun so far (I think anyway).  But what we think will help it stand out is the sheer depth of the universe you are playing in.

There are no rails in this game.  There is an overall story arch with many many side-stories in the universe to go to.  And there are many different paths you can take.  You don't have to be, for instance, the good guy. 

Having many different ways to explore the univers...
August 23, 2016 by Frogboy
If you don’t already have Offworld Trading Company and would like an RTS that focuses on economy, plays at the pace you want to play and has really intelligent AI players that you can configure you should definitely go grab Offworld Trading Company.



 

The first major DLC was just released for it, The Ceres initiative.  The base game takes place on Mars.  By contrast, Ceres takes you to the largest asteroid in the Mars/Jupiter asteroid belt and adds new resources an...
May 5, 2016 by Frogboy
 

Impulse to GameStop

Back in 2011 Stardock sold its digital distribution platform, Impulse, to GameStop and began migrating its titles to Steam, GOG, Green Man Gaming, Gamersgate, and other sites.

Stardock Strategic Investment Fund

In 2013, we announced the formation of a strategic investment fund in which we invested in two types of studios: Ones that we directly founded and helped manage (see above) as well as helping fund promising new game studios (Mothership,...
January 24, 2016 by Frogboy
I’ve been making the journey from Michigan to San Francisco for literally 23 years now.  I know San Fran better than I know the downtown areas around here.

Second Street in San Fran is a location I have become very familiar with over the decades.  And now I go for the first time in a long long long while.

I have mixed feelings about it.   On the one hand, I do enjoy showing off our software and games and there’s the opportunity to see old friends.  But on the o...
May 24, 2015 by Frogboy
I think there’s a special place in hell for people who spend 90 hours playing a game only to tell others that it’s not worth playing.
April 7, 2015 by Frogboy
Starcraft requires a great deal of skill to play.  But not all races require the same skill level to play.  For example, a Platinum Zerg player is probably more skilled than a Diamond Protoss player.

Having both worked on and played Starcraft over the past 18 years, below is a rough estimate of the skill level difference between the different races.

Explanation This chart is, of course, subjective.  I’ve played all the races for many years and love them all in their ...
February 26, 2015 by Frogboy
Interesting article on Kotaku today in which activist Anita Sarkeesian expresses what she’s looking for from game developers.

Ultimately, she is looking for games to keep 8 guidelines in mind when making games:

1. Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
2. "Lingerie is not armor" (Dress female characters as something other than sex ...
February 14, 2015 by Frogboy
I don't really have a dog in the console wars. Personally, I think both the new consoles are pretty outstanding from a hardware point of view.

That said, a few uncomfortable truths:

The PS4 hardware is better. Significantly. There's no amount of hand waving that make XBO's choice of DDR3 go away.People are too hung up on hardware. Hardware mattered more in the 90s but software is king. All the HW in the world won't make a DirectX 9 game be able to deliver more than 10k batc...
February 8, 2015 by Frogboy
A couple weeks ago I wrote about DirectX 11 vs. DirectX 12 and how they worked.

Bottom line: DirectX 11 stuffs all the commands to the GPU through a single pipeline. DirectX 12 makes it parallel. In theory, you could see an Ntimes boost (N = number of cores). 

The article got a lot of coverage with some people arguing that such massive gains due to a platform change were impossible.

I had the advantage of knowing that Star Swarm was going to be benchmarked on DirectX 12 vs....
February 5, 2015 by Frogboy
Greetings! We need your help!

This year we have SIX games (not including Star Control) that are being released or going into early access this year.

We want to make sure we highlight the coverage these titles get on the major game sites that would traditionally cover these titles.

Please comment below on any sites you think I’m missing that have substantial traffic that you think are likely to cover PC games as well as ones you would like us to talk to.

 

Game Sites:
...
February 4, 2015 by Frogboy
In my day. We had sprites and we liked them!
January 14, 2015 by Frogboy
Unlike previous versions of DirectX, the difference between the new DirectX and previous generations are obvious enough that they can be explained in charts (and maybe someone with some visual design skill can do this).

This article is an extreme oversimplification. If someone wants to send me a chart to put in this article, I’ll update.

Your CPU and your GPU

Since the start of the PC, we have had the PC and the GPU (or at least, the “video card”).

Up until DirectX 9, the C...
January 12, 2015 by Frogboy
Notice:

This article was written by Elizabeth Fogarty and originally published on Buzzfeed.  I have reposted it here with permission.

This post does not represent Stardock or its affiliates or its partners.

I will use the comments section to discuss what I agree/disagree with personally.  If you agree/disagree with what Ms. Fogarty has posted below, you are free to comment below. If you feel it is inaccurate, feel free to comment. We welcome all points of view here....
December 16, 2014 by Frogboy
I was on this month’s Binpress with Alexis Santos.  We talked a great deal about how Stardock got started and where the PC software and game industries are heading.

If you've ever wondered what it's like to start your own business from scratch you'll want to listen to this.    I was 20 years old when I started the company back in college from my dorm room.  This gives the gritty backstory, warts and all.

->Full Podcast
December 10, 2014 by Frogboy
Windows 10 will be coming with DirectX 12.  DirectX 12 is the first version of DirectX that really uses multiple cores effectively.

Below are two slides provided by Microsoft:



DirectX 11: See how much of the work is done on the first core?

 



DirectX 12, the work gets split up.

Bottom line: In DirectX 11 this frame took almost 9ms to render.  In DirectX 12, it took about 4ms.  Now, how much real world improvement you get depends heavily on ...