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Frogboy's Articles In Star Control Journals
January 23, 2019 by Frogboy
Greetings!

Star Control has definitely been the most...dramatic franchise we've ever worked on.  No doubt the diabolical work of the Crimson Corporation indeed!

So what's next? What's happening?  Right now, we're working on Part 2 of Earth Rising which revolves around the Lexites.  You might ask, what is the process for creating these?  Well, broadly speaking it goes like this:General story.  What is the overall meaning for the story.Design up the quests for p...
January 3, 2019 by Frogboy
This past week, Activision executives, Paul Reiche III and Fred Ford sent DMCA notices to Steam and GOG demanding the removal of Star Control: Origins on the grounds that Star Control: Origins violates unspecified copyrights of theirs.

Finally, after many months of requesting from them what, specifically, in our game that they they believe they own they finally posted a table outlining their justification for taking down our game.

For those not familiar with copyright, here is a reall...
December 31, 2018 by Frogboy
We have received news today that Paul Reiche III and Fred Ford, contractors on the classic DOS game, Star Control 2 for Accolade and widely credited as being the "creators" of Star Control II have issued a DMCA take down notices to Valve and GOG to take down Star Control: Origins.



(this is the one sent to GOG)

As some of you may know, there is a legal dispute between Stardock and Reiche and Ford regarding the trademarks and copyrights pertaining to Star Control.  Stardock owns the...
September 28, 2018 by Frogboy
Greetings!  With Star Control: Origins out and having already sold nearly 50,000 copies after only a week of availability we are now ready to talk about...THE FUTURE.



We will be making an official announcement after version 1.1 (the big modding release) is available but we didn't want fans, especially those who are starting to finish the Origins adventure, to have to wait to know what's next.

Needless to say, we've gone back and forth on the best way to deliver new stories, quests...
September 24, 2018 by Frogboy
Greetings!  This is it! The very last of this Prelude series.  I hope you've enjoyed them.

So now let's talk about modding.



To understand modding in Star Control: Origins, you need to understand how the game is structured.

Everything that matters is in the \Assets directory.Meanwhile on your machine, in your documents folder you have:Each universe is equivalent to the Assets folder. If I want to create a whole new universe, then my changes would go into the universe f...
September 17, 2018 by Frogboy
In the previous Prelude, I mentioned that, early on, there was an expectation that a lot more time was going to be spent exploring planets than we ultimately chose to execute on.



Today, let's take a look at the menagerie of creatures we had considered back when we believed that the planets would be where players would spend most of their time.



We had a lot of critters designed for the planets. And I don't doubt that, over time, we will find a way to introduce them. But here are som...
September 10, 2018 by Frogboy
The best laid plans...



Let's talk about the environments of Star Control...



Explore to explore, in order to explore some more...

At one point, we expected players to spend a lot more time on planets than they actually do in the final game.  I don't mean just a little bit more time, I mean a lot more time.



Early on, we envisioned planet exploration to be the primary activity of the game. We were wrong.I don't know if there was something in the drinking water back in 2...
September 5, 2018 by Frogboy
Back in part 9, I touched briefly on the art style with the debate we had on having a "mobile" style UI vs. an immersive style UI. Today, I want to walk you through how the art style itself evolved during the five year development of Star Control: Origins.



Let's jump right in..



A tale of two philosophies

Let's take a look at Star Control II:



If you look at the box and the screenshot below it, you get a sense that it's trying to convey a classic pulp Sci-Fi look.Pulp Sci-F...
August 27, 2018 by Frogboy
One of the most difficult challenges we've had in developing a new Star Control game has been the delicate balance between the need to start fresh and the desire to satisfy hard-core fans of the classic DOS games.



Today we will look at our solution to that conundrum.



Star Control will be a brand-new game for most people.  Given the number of comments we've seen on Facebook that can be summarized as "Oh this is inspired by Mass Effect!" or "This is just No Man's Sky with a stor...
August 13, 2018 by Frogboy
In one of our other dev journals, we showed the pipeline of how aliens came to be in Star Control: Origins.  The process started with the artists and the writers working in parallel.  The artists would sketch up lots and lots of alien shapes, and the writers would design the history and lore and roles of the aliens. From there, the process would begin to merge to ensure that the final alien visual expression matched up with the lore for them.

Today we're going to begin walking you t...
July 23, 2018 by Frogboy
Star Control: Origins is a space action adventure game.  You are the Captain of a ship with a mission to protect Earth and explore the galaxy. 

From a technical perspective, Star Control is a story engine.  We don't generate new quests.  Instead, we are looking to populate a deep and rich world with hand-crafted Sci-Fi stories.  But we won't be doing it alone.  Much of our effort has been to create consumer (i.e. user friendly) apps like Adventure Studio, the Cit...
July 6, 2018 by Frogboy
Greetings!

Space is big. We know that.  But how interesting is it? That remains to be seen.

Let's take a look at the orbital bodies in our own solar system.

Orbital Body

Image

Comment

Mercury



 Basically a hot rock.

Venus



 A poisonous, toxic hell.

Mars



 A really cold desert.

Jupiter



 Big ball of gas.

Saturn



 Another big ball of gas with cool rings.

Uranus



 Ice gas ball.

Neptune



...
June 29, 2018 by Frogboy
Greetings!

We now have an official release day: September 20, 2018!  Almost five years since we began our adventure with Star Control. 

For this occasion we have begun to number these journal entries to count up to week 13, which is when the game gets released!

13 weeks...Not much time.  So even though it's a Sunday as I write this, and my birthday, I'm pleased to share this blog to let you know where we are.



The Living UniverseYou are the captain.  This is yo...
June 15, 2018 by Frogboy
Greetings!

Lots of exciting things happening!

Star Control at E3

Stardock had a big presence at E3 this year where it announced the release date for Star Control: Origins - September 20.  The last day of Summer!

Stardock's Patrick Shaw on stage at E3 presenting Star Control: Origins!You can watch the trailer here:

https://www.youtube.com/watch?v=4-EnCjcxsJE 



Music

Many fans of the classic series will be happy to learn that Dan Nicholson has joined Riku Nuottaj&...
September 23, 2018 by Frogboy
Greetings!

Wow! What a fantastic week! Like many of you, we weren't sure what the reception would be. How many people are into space adventure/RPG games? I've even seen debates on what exactly is an RPG?

Here's what we have planned for this week:

Translation (Перевод)

Russia is the #2 market for this game. With German a close #3. The translations came in a lot hotter than we expected due to the star and planet names.

We are hoping very much to have a package from Moscow waiting in...