Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles In GalCiv III Dev Journals
April 15, 2019 by Frogboy
The new version of Galactic Civilizations III includes an updated campaign screen that shows the campaigns as part of a timeline. We wanted to help players know where different campaigns take place in the overall story.

It's hard to believe that the base GalCiv III campaign, Crusade, actually takes place in the middle of the stories that were released for GalCiv III!

Our story so far...During the campaigns of Galactic Civilizations II, the story ends with the human main fleet teleporti...
February 19, 2019 by Frogboy
The Korath make no bones about what they're about: Extermination.They were bred by the Drengin to be the elite shock troops of the empire.  Consider that -- the merciless Drengin Empire felt the need to breed a sub-species of Drengin who are even more brutal than they are.  Let's take a look at the Korath.The Korath are the only canon species in Galactic Civilizations to have the extermination trait. This trait gives them access to a special technology called Spore Weapons.  While...
February 21, 2019 by Frogboy
The Drath were first introduced in Galactic Civilizations II. But, the lore behind them was developed in the 1990s during the stories that would ultimately serve as the game's underpinnings.

Long ago, the Drath shared their world with the Altarians. They are, in effect, sentient dragons. They are very large, over 4 meters tall.  Physically the strongest of any civilization in the game, they actually have evolved into a subtle and cunning species since they were taken from Altaria by the ...
February 14, 2019 by Frogboy
The New TechnologiesRetribution makes the greatest changes to the technology tree since the original release of the game.  Moreover, many of those changes occur at the very start of the game as opposed to late game. Today, we'll walk you through some of the changes and why we made them.ColonizationThe most obvious change here is the study of artifacts. We will have an entire journal dedicated to artifacts.  But suffice to say, going up the artifact tree allows players to get more out o...
February 12, 2019 by Frogboy
I have met God and he's a SlugSome believe that all living creatures have an elemental spark of divinity within themselves. In the case of the Tywom in the year 2246, that may literally be true.The Sun Sets on the Altarian EmpireOn Christmas eve of 2246, the TAS Omega arrived near the orbit of the Altarian Homeworld.The once powerful military of the haughty Altarians had been utterly crushed.  Not by humanity, but by the most unlikely of beings -- the Tywom.The humans had cooperated in the ...
February 7, 2019 by Frogboy
The last days of EarthThe year is 2245.  The galactic war has ended, with only three surviving civilizations of note. The aggressive Altarian Empire, the friendly yet oddly powerful Tywom, and of course, the Terran Alliance.We are very lucky that these space slugs like us.They are also very generous with their tech.The Altarians want to bring their ideology to the universe. It happens to be an ideology we don't share, and they have not been shy about using their military might to crush othe...
February 5, 2019 by Frogboy
The Age of WarThe year is 2243.  Earth has colonized three planets and met several alien civilizations.  It has made friends with a couple, and is at war with another.

Human space is connected by a set of Hypergates, which allow for supply ships from Earth to rapidly support the construction of critical infrastructure on these fledgling colonies. In turn, humanity's policies and culture have encouraged friendly migration from across the galaxy.

On the planet Athenia, an ancient a...
January 31, 2019 by Frogboy
January, 2242The year is 2242. Earth has tiny outposts across our solar system. On Earth, the ancient artifact found in Peru that was thought to have been built by the Mayans is now known to be a Precursor artifact that is designed to greatly enhance the empathy of those it is used on. 



Earth's first interstellar ship, the Discovery, commanded by Colonel Aaron Roberts, is assigned to travel to Alpha Centauri to see if there are any colonizable worlds there.  The trip will take 6...
January 29, 2019 by Frogboy
A new beginning

The story of Galactic Civilizations is the story of the future.  Our future. 

Galactic Civilizations III is actually our 6th edition that provides you with the framework to tell that story (we made 3 OS/2 versions back in the 1990s).

With each iteration, we get a little bit better at it. Sometimes, like when we change engines, it takes awhile to surpass where we were in previous editions.  For instance, the OS/2 version of Galactic Civilizations was, in mo...
January 23, 2019 by Frogboy
Greetings!

Sorry I have been so quiet lately on GalCiv stuff.  We've had our noses to the grindstone on the new expansion pack, GalCiv III: Retribution and we haven't had much time to come up for air.

I'll be sharing lots of stuff shortly now that things are starting to reach screen-shot worthiness.  For today, though, I want to just talk a bit about the background story that I built, over decades for Galactic Civilizations and why Retribution is so important from that perspectiv...
November 11, 2018 by Frogboy
As the Tywom like to say, HELLO, BEST FRIENDS!

Just playing the start of a new GalCiv III v3.1 game with the Star Control DLC added.  Let's take a look at what we can expect.

The Setup

Players have been asking for a way to customize the colors further than what was possible before and now they can do it.  So if you're into ship designing, you're in for a real treat!



Here is my super tame but very custom color scheme.



  Just starting up my game here with my c...
November 7, 2018 by Frogboy
This upcoming Monday, Stardock will be releasing a new DLC for its massive space strategy game, Galactic Civilizations III.

The new DLC, Heroes of Star Control: Origins, will introduce 4 new major civilizations to play as complete with their own ship styles, parts, new traits, diplomatic behaviors, and AI for $5.99. 

It'll be available to purchase on Steam, GOG, and of course GalCiv3.com, starting Monday afternoon EST, November 12.

About Galactic Civilizations

Galactic Civilizat...
October 31, 2018 by Frogboy
Over on the GalCiv III Steam page, I asked players to post their saved games so I could check them out.  And what I've been finding has been amazing and horrifying simultaneously.



Players are able to do things that I wouldn't have thought of.  This is why saved games are so valuable.  Many times I get feedback from players who say "The AI needs to do X" and my answer is, "well of course, it already does that!" But there is some other thing that it ha...
March 27, 2018 by Frogboy
Intrigue is the third expansion for Stardock's massive-scale space strategy game, Galactic Civilizations III. This expansion changes the game in significant ways to extend playability and introduce new dynamics, adding politics, governments, civilization crises, the GNN, elections, and the Galactic Market to the game. 

We're also updating the base game to version 3.0 with the release of Intrigue; you'll see we've called out areas where changes are made in v3.0.

This will walk you thro...
April 10, 2018 by Frogboy
Remember when you bought a game at the store, took it home, devoured the user manual the first evening, and then played a game that you would slowly master?  Those were the days.

Today, games are much more sophisticated and today's gamers want to see their games evolve and improve based on their feedback.  That brings us to this walk-through of Galactic Civilizations III v3.

For the purposes of this walk-through, I will be using v3.0 with all expansions installed.  Your expe...