Brad Wardell's site for talking about the customization of Windows.
Frogboy's Articles In GalCiv III Dev Journals
May 14, 2017 by Frogboy
Long ago there was Galactic Civilizations II, Galactic Civilizations II: Dread Lords, Galactic Civilizations II: Dark Avatar and Galactic Civilizations II: Twilight of the Arnor. 

While Twilight of the Arnor is often considered the best of the GalCiv II series, for many it was really Dark Avatar that took GalCiv II from being a good to a great game.

This month, we released the second expansion to Galactic Civilizations III. Crusade is a similarly major change to the base game's re...
May 13, 2017 by Frogboy
I'm highly biased.  I not only think Crusade is better than GalCiv III but I think Crusade is better than any version of GalCiv we've ever made.  But not everyone will agree with me and thus, we should discuss what is going to be "back ported" into the base game. [[..]] In no particular order, I will like the major elements into 3 different categories. Category 1: Features that will remain exclusive to Crusade External Ship Designer Civilization Build...
May 7, 2017 by Frogboy
I'm posting this on my brand-new 4K monitor.

I'm not saying that having this monitor makes me better than you.

I'm not saying that having this monitor makes me morally superior.

[[..]]

But I'm not saying it doesn't either.

If you have Galactic Civilizations III: Crusade you probably find the new economy to be a massive change from the base game.

If you don't have Crusade, well, yea, you're a bad person. Like, literally (not figuratively) history's greatest monster.&...
May 5, 2017 by Frogboy
And now...I give you..

The super happy fun guide for conquering the universeOr at least the galaxy

By Brad Wardell

April 2017

Introduction...So you've decided to conquer the galaxy. Good for you! [[..]]

Let me start by saying that Galactic Civilizations III: Crusade is the greatest game in human history. Nay, the greatest creation of all the universe. At least, that's what marketing told me to say (please send help, they're going to take my thumbs!)

This impressively formatted ...
May 2, 2017 by Frogboy
Galactic Civilizations III: Crusade is almost here.  The biggest, most complex space 4X ever.

Every game is different. This is my story. Your story will be different.

[[..]]

 

PART I: We are far away from Earth

There is no Earth here.

Earth is thousands of light years away.

The heroic Jenna Casey has settled a planet on the planet of Haven. 



The last ship of the fleet, The Bounty, looks desperately for supplies.

The remai...
April 6, 2017 by Frogboy
Let's begin this diary with the understanding that conquest is not the primary means to victory in Galactic Civilizations.

While warfare is commonly seen as politics via other means, it is not the only or even the easiest way to "win".  

That said, when you do go to war, you are dealing with battles on a scale that humans of the 21st century could scarcely imagine.  Invading a planet is an immense task.

[[..]]

Invading entire worlds: BEFORESince the start of th...
December 17, 2016 by Frogboy
By now you should have version 1.9 which is easily the biggest update to the game since its original release.

When I joined the GalCiv III team last month, I did a thorough inventory of the code base and decided to focus on 3 things:

1. The AI
2. The Performance
3. The memory use


## Results ##
The result was 1.9. I've seen a lot of feedback on it. Mostly good. There's some complaints that the galaxy sizes are a little smaller. This is true, I did make them a bit smal...
November 30, 2016 by Frogboy
One of the best ways we can improve the AI is to get more ship designs into the game that the AI can evaluate.

These should be ships with weapons, defenses, etc. already on them.

in your \documents\my games\galciv3\designs  you will find your ship designs.

What we are looking for are designs for the each race (Drengin, etc.).  No mods. 

We can then put these ship designs in with the main game and the AI will use them if they are better than the default ones (Which they...
November 29, 2016 by Frogboy
[[RELEASED]]

  This is an opt-in patch:To enable the patch, please do the following:Select Galactic Civilization III in your Steam Library listRight-click and select PropertiesSelect the BETAS tabFrom the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)Steam should pull down the changed files; if you ever want to go back, do the same as above but select defaultPlease note: The opt-in is an early preview of the next update and you might experi...
November 14, 2016 by Frogboy
Last month, CariElf, the lead developer of GalCiv I and II rejoined us.

Later this month, I rejoin the GalCiv III team.  In effect, it'll be a reunion of the GalCiv II team as we take the game to the next level.

But before we begin the series of GalCiv III updates that leads into the big expansion, let me offer you the same advice I've tried to give others here:

If you want to succeed, you must slay the three F's: Friends, Family, Faith.  

And in the spirit of t...
July 25, 2016 by Frogboy
When it comes to DLC, what is popular is not always what one would expect.



To that end, here are the top 3 most popular GalCiv III DLC in terms of units sold per day average.

 

#1 Revenge of the Snathi



Not in a million years would I have guessed this.  The DLC that delivered the psychopathic squirrels that have been a gag in the GalCiv games for years as a major civilization takes the lead.

 

#2 Precursor Worlds



This is the one I would have guessed...
June 2, 2016 by Frogboy
With the 1.7 series done, we’re well on our way to version 1.8 which has a pretty substantial update in terms of the underlying plumbing of the game as well as new features.

A lot of work has been spent on the multiplayer parts of the game.  While few people currently play GalCiv III multiplayer, it is a part of the game that we want to improve the general robustness on as it, in turn, makes the single player game more robust.

We are also putting some work into the AI diplomacy. T...
February 3, 2016 by Frogboy
The Tragedy of the Torian civilization by Brad Wardell   The First Enslavement Once upon a time there was an aquatic world filled with kind, gentle people.   Their pre-industrial civilization was discovered over 100,000 years ago by a Drengin automated probe.  Despite being over 20 light years from the Drengin home world, the Drengin were intent to  conquer it.  The Drengin constructed a stargate and using automated probes, towed it to the Toria....
December 19, 2015 by Frogboy
 

This past week I was on Explormiate (http://explorminate.net/2015/12/16/strategic-expanse-interview-with-brad-wardell-2/) and the subject of game engines.  Given the emails and feedback I’ve gotten it is pretty clear most people are not that familiar with game engine generations.   So consider this a basic primer on them and why they matter.

Beginnings

It’s important to note that historically, every game had its own custom engine.  Id was a pioneer in li...
December 16, 2015 by Frogboy
Be careful what you wish for.

Next year all the 4X’s are going to come out.  What I write below is not under some NDA. I know it because it’s my job to know it.

Let me walk you through the schedule:

1H2016: Stellaris, Master of Orion

2H2016: Civilization VI, Endless Space 2

I could be wrong on the dates. You could swap some of this around a bit but you get the idea. 

Where is GalCiv III in this?

Stardock will be announcing its first expansion in Janu...