By now you should have version 1.9 which is easily the biggest update to the game since its original release.
When I joined the GalCiv III team last month, I did a thorough inventory of the code base and decided to focus on 3 things:
1. The AI
2. The Performance
3. The memory use
## Results ##
The result was 1.9. I've seen a lot of feedback on it. Mostly good. There's some complaints that the galaxy sizes are a little smaller. This is true, I did make them a bit smal...
One of the best ways we can improve the AI is to get more ship designs into the game that the AI can evaluate.
These should be ships with weapons, defenses, etc. already on them.
in your \documents\my games\galciv3\designs you will find your ship designs.
What we are looking for are designs for the each race (Drengin, etc.). No mods.
We can then put these ship designs in with the main game and the AI will use them if they are better than the default ones (Which they...
This is an opt-in patch:To enable the patch, please do the following:Select Galactic Civilization III in your Steam Library listRight-click and select PropertiesSelect the BETAS tabFrom the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)Steam should pull down the changed files; if you ever want to go back, do the same as above but select defaultPlease note: The opt-in is an early preview of the next update and you might experi...
Last month, CariElf, the lead developer of GalCiv I and II rejoined us.
Later this month, I rejoin the GalCiv III team. In effect, it'll be a reunion of the GalCiv II team as we take the game to the next level.
But before we begin the series of GalCiv III updates that leads into the big expansion, let me offer you the same advice I've tried to give others here:
If you want to succeed, you must slay the three F's: Friends, Family, Faith.
And in the spirit of t...
When it comes to DLC, what is popular is not always what one would expect.
To that end, here are the top 3 most popular GalCiv III DLC in terms of units sold per day average.
#1 Revenge of the Snathi
Not in a million years would I have guessed this. The DLC that delivered the psychopathic squirrels that have been a gag in the GalCiv games for years as a major civilization takes the lead.
#2 Precursor Worlds
This is the one I would have guessed...
With the 1.7 series done, we’re well on our way to version 1.8 which has a pretty substantial update in terms of the underlying plumbing of the game as well as new features.
A lot of work has been spent on the multiplayer parts of the game. While few people currently play GalCiv III multiplayer, it is a part of the game that we want to improve the general robustness on as it, in turn, makes the single player game more robust.
We are also putting some work into the AI diplomacy. T...
The team is about to put v1.7 into public beta. This new version will be the single biggest change to GalCiv that we’ve probably ever made in a .update.
So what’s the big deal with 1.7? We’re redoing the way starbases are managed. Starting with 1.7, players can click on a starbase, choose what they want to build and then send out an order to the shipyards that sponsor them and mini-constructors will be produced and automatically sent to the starbase.
The Tragedy of the Torian civilization by Brad Wardell The First Enslavement Once upon a time there was an aquatic world filled with kind, gentle people. Their pre-industrial civilization was discovered over 100,000 years ago by a Drengin automated probe. Despite being over 20 light years from the Drengin home world, the Drengin were intent to conquer it. The Drengin constructed a stargate and using automated probes, towed it to the Toria....
This past week I was on Explormiate (http://explorminate.net/2015/12/16/strategic-expanse-interview-with-brad-wardell-2/) and the subject of game engines. Given the emails and feedback I’ve gotten it is pretty clear most people are not that familiar with game engine generations. So consider this a basic primer on them and why they matter.
It’s important to note that historically, every game had its own custom engine. Id was a pioneer in li...
Be careful what you wish for.
Next year all the 4X’s are going to come out. What I write below is not under some NDA. I know it because it’s my job to know it.
Let me walk you through the schedule:
1H2016: Stellaris, Master of Orion
2H2016: Civilization VI, Endless Space 2
I could be wrong on the dates. You could swap some of this around a bit but you get the idea.
Where is GalCiv III in this?
Stardock will be announcing its first expansion in Janu...
With GalCiv III v1.4, we’ve removed the per planet production wheel. You can read more about that here.
This has sparked a lively debate on just how much control a player should have on their economy.
Planets in Galactic Civilizations III can be specialized much more than in previous versions. An industrial world, through adjacencies, can result in massive bonus manufacturing. However, on top of that, players can direct their ci...
Yesterday was the long-waited big update to Galactic Civilizations III. Version 1.4 added many many AI and UI updates to the game based on months of player feedback.
You can see the news here: http://forums.galciv3.com/472349/
!! UPDATE !! READ THIS: http://forums.galciv3.com/472865/
We’re pretty happy with the response overall. But there is one change I’d like to discuss with you guys: THE WHEEL.
Who am I?
I’m Brad Wardell. I wro...
Galactic Civilizations III is one of the first of the “new generation” of natively 64-bit, DirectX 11 games. More importantly, it is both critically acclaimed and a best seller meaning that the hardware requirements of this game, while non-trivial, are not so high as to prevent it from being commercially successful.
We got the Steam hardware results on tens of thousands of Galactic Civilizations III players. Let’s take a look.
So what do they have?
The year is 2242. Humans have invented faster-than-light travel and a colony ship. This is their story
Along with the pre-made civilizations, using the in-game custom race creator, I have also made the Ur-Quan (from Star Control), the Angry Army (Angry Joe), and the Cynical Brits (Total Biscuit).
I start with Earth. We are on one of the mid-spirals of the galaxy. And I rolled a good Earth! So it begins… By turn 30 I’ve built up a decent civiliz...
We're burning the midnight oil to make sure when we go gold we have the best game we can possibly deliver as 1.0.
I hope you guys have enjoyed the early access program as much as we've enjoyed working with you guys. You've made a huge difference both in terms of making the game funner and helping make sure that what actually goes out is more like a v1.01 rather than the traditional 1.0 level of quality/stability.
Here's a run-down of the things that are on our hot...