Brad Wardell's site for talking about the customization of Windows.

Greetings!

For this After Action Report I'm going to be playing Galactic Civilizations v3.9 with only the Heroes of Star Control civilizations. 

I'll be pointing out notable and interesting things as I go along.

The Setup

I'm going to play as the galaxy's classiest cannibals, the Phamyst.

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The Phamyst have the Ravenous ability which results in them receiving food after every battle which can be used to build cities.  However, this food spoils after 25 turns so use it or lose it.

My opponents:

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The Scryve,The Measured and the Xraki. 

So it begins...

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The new civilizations in Villains of Star Control come from Star Control: Origins, sharp-eyed players will notice that the art style has been slightly altered to conform with the Galactic Civilizations style of a bit more realistic.

The villains of Star Control are, as you might expect, pretty malevolent.  I normally play Galactic Civilizations as a neutral or neutral-good against a mix of civilizations.  This is one of those rare times where it's going to be a bunch of evil civilizations thrown in together.

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Each civilization has a very unique ship style.  The Phamyst have a very minimalistic aesthetic.

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A feature definitely not talked about enough is the fact that each of the four new civilizations provides a ton of new ship parts.  And as you can see, we didn't scrimp on them.

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I'm going to play the Phamyst a bit darker than I normally play.

Below you can see the unique aesthetic in action.

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Phamyst battle cruiser.

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First meeting with the Xraki.  If you click and zoom in, you can see the subtle art style difference between Star Control and GalCiv in action (if you look at how the Xraki are depicted in Star Control).  I.e. we didn't just port them directly from Star Control, we updated their look to match GalCiv's. Look at the veins!

This is probably even more obvious with the Scryve:

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I probably should get universal translator.

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Starbases (mine and the Scryve's).

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What you can't hear (obviously) is that each civilization has their own music track and their dialog was written by the Star Control team.

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Scryve Cruiser up close.

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A fair trade scary guy.

The War of the Scryve

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It was inevitable I suppose.

The Scryve and the Phamyst were neighbors and both are pretty evil. 

However...

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The Scryve have better ships but my ships are designed specifically to counter the Scryve's favored weapon type (energy beam weapons).  So it's not quite the walk over they thought.

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One of the changes we've made in recent updates is to make defenses a lot more effective.  Not only are defensive values higher but they don't get reduced nearly as quickly during battle.  So defenses are a good thing to have on a ship.

Just in time for me to have researched Orbital Manufacturing which allows for the construction of much larger hulls.

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The war expands

The Measured have joined the Scryve!

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Unable to take on both empires at once, we are forced to grovel for an armistice with the Scryve.

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Meanwhile, we had just finished the design of a new battle cruiser, the Ravager!

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The Measured have conquered most of my planets but we are slowly making our way back thanks to the Patriot.  The Measured ships are very business like (see screenshot below).

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Defeat

The Scryve and Xraki ultimately declare war on me as well.

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I learned something today.

Evil civilizations put into a shark tank is rough.

And so the Phamyst go down in flames. 


Comments
on Aug 25, 2019

glad to hear that galactic civilizations are getting more civilizations keep them coming.

on Aug 26, 2019

I was impressed with Heroes of Star Control: Origins, and I'm looking forward to taking these villains for a spin.

on Aug 26, 2019

Im an elite founder why are my villians of star control greyed out.

on Aug 26, 2019

I guess because it's not released yet.

on Aug 31, 2019

Just for grins I decided to play as the Phamysht against the same opponents that Brad did, above. His screen shot shows him playing against the Scryve, Measured, Xraki, and Free Trandals, on normal difficulty.  He didn't specify the galaxy size, so I started my game with the same four opponents, set on genius difficulty, in a large galaxy.

On turn 4 I found the bazaar and purchased the H12 Super scout ship.  Thanks to its speed and sensor range, by turn 20 I had met all the other civilizations, and I was by far the weakest.  Shortly after that I purchased the Scion (a missile ship) from the bazaar, and that instantly catapulted me into first place and made everyone like me.

I had done my usual ideology tricks and took the 3 free constructors from Pragmatic, the free colony ship from Benevolent, and then went Malevolent exclusively.

By turn 40 I had 10 colonies but had slipped back to 4th place, although still 1st militarily.  By turn 50 we had entered the Age of War and The Measured purchased five ships from the bazaar, all military.  That moved them to first place, and although I'm still second in military strength, they now consider me ripe for conquest.

Perhaps it's time to start researching military techs.

Edit: Turn 59, The Scryve declared war on the Free Trandals, and The Measured declared war on the Scryve.  I've slipped to 4th militarily, but I should be able to start building carriers in a few more turns.

on Sep 02, 2019

By turn 70 the Measured had collected the majority of ascension crystals and were 240 or so turns from victory.  They were still at war with the Scryve, and were by far the most powerful.  On turn 75 the Xraki declared war on them, and two turns later the Measured made peace with the Scryve to focus on the Xraki, who were much closer to them and more dangerous. Shortly after that I researched Harpoons, and with the carriers I had already built that catapulted my military from 4th place to 2nd.  I was biding my time, getting my forces in place, and watching the Xraki and Measured fight over a couple of systems. The Xraki appeared to be winning at first, taking a couple of planets from the Measured, but then the Measured hired some more mercenaries and struck back, recapturing the planets and more.

By turn 85 the Xraki were down to two planets and they surrendered to me, which with the new surrender rules did me no good whatsoever, but at least didn't leave me with two helpless planets far behind what were soon to be enemy lines.

I declared war on the Measured two turns later, and with only a couple of setbacks my carriers have cut through their fleets effectively.  They had specialized in beam weapons which my fighters were defending against, and hardly any of their ships had any missile defenses.

It's now turn 115. I've taken six planets from the Measured and will be taking their home worlds in a couple of turns when my transports arrive.  Despite the fact that they have 32 colonies left they have switched to a Media Assimilation government, so they must be taking quite an approval hit - unless, of course, it's been offset by the Eager Malevolent trait and all the worlds they captured from the Xraki.  Meanwhile I'm at 23 colonies and have an Owner Aristocracy government with no colony limit.