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The new version of Galactic Civilizations III includes an updated campaign screen that shows the campaigns as part of a timeline. We wanted to help players know where different campaigns take place in the overall story.

It's hard to believe that the base GalCiv III campaign, Crusade, actually takes place in the middle of the stories that were released for GalCiv III!

Our story so far...

During the campaigns of Galactic Civilizations II, the story ends with the human main fleet teleporting to a pocket universe, but not before using a Precursor (Arnorian) artifact to protect the Earth from Drengin invasion.

Galactic Civilizations III deals with the fleet's return from the pocket universe with a new artifact. A powerful orb known as "the bane" that was a weapon used by the Mithrilar (the beings who created the Arnor in the first place). The Terran fleet, armed with Precursor technologies, swiftly frees the people of Earth, who have been busy building their own fleet behind their protective shield.

The humans go on a crusade to free the other civilizations from Drengin thralldom. Their campaign to free the galaxy starts to turn dark as the Thalan, a species introduced in GalCiv I, explain that they are travelers from an alternate future and that the bane exacts a terrible price for its use (which is why it was hidden in a pocket universe in the first place). The bane's user will begin to lose all manner of perspective, which will lead to the destruction of the galaxy.

Retribution is at hand

The Retribution campaign is a 4-part campaign. I will say, at the start, that Galactic Civilizations, being a space sandbox game, doesn't lend itself to story-based campaigns. I generally don't recommend that people play the campaigns until they are done playing the main game (as opposed to the other way around). The campaigns exist to help players know the lore for the world in which the game takes place.

With that warning said, let us begin destroying the universe.

Into the fire

The campaign introduces (or reintroduces) players to the Drath and Korath, who were both eliminated as major powers during Twilight of the Arnor and Dark Avatar, respectively, in Galactic Civilizations II. 

This campaign is the conclusion of the 23rd century era of Galactic Civilizations stories. While I won't promise you'll love the campaign gameplay (they're not my cup of tea), I hope you enjoy the story they tell.

______________________________

Retribution Journals

Journal #1

Journal #2

Journal #3

Journal #4

Journal #5

Journal #6

Journal #7

Journal #8

Journal #9 (Current)


Comments
on Apr 16, 2019

I've played these campaigns. I'm not a big fan of them either.

That said, it did do something good for me in the Dread Lords campaign. I figured out how to beat the Dread Lords. Mind you, I thought I had to take their planet in one of the early missions. Turns out the map was turned 45 degrees counter clockwise, not clockwise. I was a little confused as to why, after taking the Dread Lord world, I hadn't won yet.

on May 24, 2019

The final Retribution campaign map spanked me on godlike.  I know you have to just make a run for it with the Valkyrie, but I just couldn't keep my starbases alive long enough to give the Life Support it needs.  In the end I just lowered the diff to Genius and was done.

on Jun 27, 2019

Really late on this, but the storyline is why I enjoy both the Elemental series of games (well, Legendary Heroes and Sorcerer Kings: Rivals, mostly) and the GalCiv games. I would love to see an alternative means of handling the storyline as the 4x format really doesn't work well for campaigns, as Brad said.