Brad Wardell's site for talking about the customization of Windows.

Greetings!

Lots of exciting things happening with Ashes of the Singularity.  With Star Control: Origins released, we've been able to give Ashes some new attention and I wanted to use this post to update you on where we are.

Engine porting

Under the game is the game engine which in Ashes 1.0 was pure Nitrous.  These days, we have taken the Nitrous engine and integrated all the cool stuff we've developed over the years (Game engine wise) to create a game-specific engine we call Cider.  So right now, we're porting Cider to Linux with Ashes being our first test.  

The good news is that we have Ashes kind of sort of working natively on Linux.  The bad news is that the performance isn't quite there yet.  Vulkan is the graphics platform we're targeting and it's still very young.

New entries in the universe

We are working on a new game in the Ashes of the Singularity universe that we will be announcing next month.  Ashes founders will get it either for free or at a steep discount depending on what type of Founder they are.  

Ashes sequels

So the short version is that we aren't going to be making new expansions for Ashes of the Singularity I.  There might be more DLC but the changes we want to make are a little too radical to have as an expansion.   My next post will be talking about what we have in mind for the sequel so you guys can opine on it.  But if you liked SupCom or TA then you will really like where we want to take the sequel.

Stay tuned!

 


Comments (Page 2)
on Feb 20, 2019

This is exciting news, and I want to thank you all for the passion and creativity that went to creating Ashes also.  Still enjoying playing it, and I especially loved the latest content updates that brought extra options for static turrets emplacements and the Tier 4 units.  You’re doing God’s work in the RTS base-building genre, and you’re just about the last folks in town that are.  At least the kind of RTS games I look for.

 

Looking forward to the new project!

 

 

on Apr 16, 2019

Did the info about a sequel ever get published?

on Apr 17, 2019

vyshka

Did the info about a sequel ever get published?

Not yet. Right now we have launched the tower defense spin-off Siege of Centauri in early access on Steam.

on Apr 17, 2019

I am way late to this, but I don't look at tower style games and something deep like a world builder.  I look at it more like a strategy game,  the types of towers you earn, how they are placed.  There is tech advancement, but it's kept simpler, you increase power options or add different types of damage.  The thing that turns me off about many universe/world building games is the complexity is so deep, the game ends up in trivialization, I hate games that make me micro manage.   I don't want to build factories that increase my tech, I want to win tech by grabbing it from a kill, or because I built up that tower over time.  Don't turn this tower game into a tower Galactic Civilization.  Tower games attract a whole different class of people like me who want to blow things up without having to micro manage ever single tower and tech 

on May 14, 2019

Hi there, so there were upcoming news for a new game close to TA/SC?

 

Any updates on this, the announcement of the announcement was in January.

 

Thank you.

on May 19, 2019

EdWood110

Hi there, so there were upcoming news for a new game close to TA/SC?

 

Any updates on this, the announcement of the announcement was in January.

 

Thank you.

We don't have an update at this time.

 

on May 19, 2019

Thank you, hopefully the you have something for the E3?