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Greetings!

Lots of exciting things happening with Ashes of the Singularity.  With Star Control: Origins released, we've been able to give Ashes some new attention and I wanted to use this post to update you on where we are.

Engine porting

Under the game is the game engine which in Ashes 1.0 was pure Nitrous.  These days, we have taken the Nitrous engine and integrated all the cool stuff we've developed over the years (Game engine wise) to create a game-specific engine we call Cider.  So right now, we're porting Cider to Linux with Ashes being our first test.  

The good news is that we have Ashes kind of sort of working natively on Linux.  The bad news is that the performance isn't quite there yet.  Vulkan is the graphics platform we're targeting and it's still very young.

New entries in the universe

We are working on a new game in the Ashes of the Singularity universe that we will be announcing next month.  Ashes founders will get it either for free or at a steep discount depending on what type of Founder they are.  

Ashes sequels

So the short version is that we aren't going to be making new expansions for Ashes of the Singularity I.  There might be more DLC but the changes we want to make are a little too radical to have as an expansion.   My next post will be talking about what we have in mind for the sequel so you guys can opine on it.  But if you liked SupCom or TA then you will really like where we want to take the sequel.

Stay tuned!

 


Comments (Page 1)
on Jan 23, 2019

SWEET!

on Jan 24, 2019

What about those "Season Pass" holders? In other words people who bought Escalation and then got compensated by the free access to all upcoming DLCs, when the game was merged with original Ashes (for free to anyone)...Do these people count as "founders"?

I am one of them  ...hence the question.

Anyway, regarding the new game, i hope its going to be more "Sins like" this time around. By which i mean more varied factions with deep technological trees differing on strategic level. This is what Ashes lacks and feels rather bland because of it. 

 

 

on Jan 24, 2019

Looking forward to seeing more info on it.

on Jan 24, 2019

Finally some fresh info after a long silence...  Well, I personally dont't mind if there is a sequel if I can send even more Dreads and Juggs to battle ... And I'm quite interested in the Ashes Universe, so I'm curious about where the plot will take us ...

on Jan 24, 2019

Timmaigh

Anyway, regarding the new game, i hope its going to be more "Sins like" this time around. By which i mean more varied factions with deep technological trees differing on strategic level. This is what Ashes lacks and feels rather bland because of it.  

Well that souds good, but if they implement the damage dealing system(it felt soo unrealistic to me, because of that I never want to play Sins again... ), what worked under Sins, then that will be the day when I stop playing Ashes. 

on Jan 24, 2019

MrPhalanx


Quoting Timmaigh,

Anyway, regarding the new game, i hope its going to be more "Sins like" this time around. By which i mean more varied factions with deep technological trees differing on strategic level. This is what Ashes lacks and feels rather bland because of it.  



Well that souds good, but if they implement the damage dealing system(it felt soo unrealistic to me, because of that I never want to play Sins again... ), what worked under Sins, then that will be the day when I stop playing Ashes. 

 

I dont understand what is so important about damage dealing system and why would you never play Sins again cause of it, but anyway, that is one thing about Sins i was definitely not talking about.  Instead, i was alluding to the empire building aspect of Sins - that feeling you are actually playing long-term big-scale game and the factions have different ways in which they can approach it (TEC by turtling, Vasari scorched earth etc...). This is where Ashes was dearly lacking, as a wannabe big-scale game. 

on Jan 25, 2019

Stoked. Too bad about no new expansions, definitely been wanting some new Ashes content. 

on Jan 26, 2019

nice, cant wait for a proper sequel (probably ashes how it should have been)

ps. how can i see if i am a founder, i guess if i bought the game at release through steam i am not.

on Jan 26, 2019

Timmaigh

I dont understand what is so important about damage dealing system and why would you never play Sins again cause of it, but anyway, that is one thing about Sins i was definitely not talking about.  Instead, i was alluding to the empire building aspect of Sins - that feeling you are actually playing long-term big-scale game and the factions have different ways in which they can approach it (TEC by turtling, Vasari scorched earth etc...). This is where Ashes was dearly lacking, as a wannabe big-scale game. 

 

I cant't argue with this, but why I mentioned the damage dealing system problem ? Because THAT was the only obstacle to Sins became a favourite game for me. Who not like when two grand starship army clash ? But because that damage system it felt like a turn based RPG, not an RTS, this is the problem, maybe I sound a little too nitpicky, but my personal principle is, why can good to be good, when it can be BETTER! Sorry about that, this is my personality. But anyway, I'm hoping some serious blastin', even if I need to buy the sequel, thats not gonna change...

 
on Jan 26, 2019

Thanks for the info on where you plan to take it!

on Jan 27, 2019

My 2 cents:   I don't care about the backstory at all.  I don't even need more units (naval etc).  I primarily want to see the existing game mechanics fixed - especially REPLAY.

on Jan 31, 2019

Very Interesting..
Still I am not gonna say Anything yet till I have more info on what they have in mind, Ashes is an Awesome game, but very incomplete and very bugged.

If They are not going to Update the game Anymore then I hope they will make a really good Sequel and More Complete.

on Feb 02, 2019

Awesome, really excited about trying this game out on Linux!

on Feb 04, 2019


So the short version is that we aren't going to be making new expansions for Ashes of the Singularity I.  There might be more DLC but the changes we want to make are a little too radical to have as an expansion. 

 

This is entirely understandable. The best aspects were always the premise, the music, the visuals, and the technical underpinnings (DX12 launch title). I loved the storytelling around the premise even at - especially at - launch of vanilla ashes.

But.

The gameplay itself has too many design warts that hogtied it, such as farming simulator: quantum archive edition, infinitely scaling unit stats, armies/air units. It makes me sad saying as much because of all the effort everyone put in over the years for balance and new units, but the warts remained. Making radical changes going forward makes total sense.

on Feb 15, 2019

Evolve into Ashes 2.0?  Yes please!