Brad Wardell's site for talking about the customization of Windows.

Greetings!  With Star Control: Origins out and having already sold nearly 50,000 copies after only a week of availability we are now ready to talk about...THE FUTURE.

sco_mukay

We will be making an official announcement after version 1.1 (the big modding release) is available but we didn't want fans, especially those who are starting to finish the Origins adventure, to have to wait to know what's next.

Needless to say, we've gone back and forth on the best way to deliver new stories, quests and features to players in a way that fits in.  Now, keep in mind, the base game will continue to be updated and improved for free.  But obviously, new adventures and content are a different thing.  So what's the best way?

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We looked at 4 options.  I'll list the 3 we rejected and why.

Option 1: Traditional expansion.  This is what we've done with our other games.  You make a single big expansion and release it.  Fans tend to like these in our strategy games.  However, the problem here is that this would mean waiting a year to continue the story in any meaningful way.

Option 2: DLCs.  DLCs make sense in many ways but they have a lot of issues too.  Many players will say that they feel "nickeled and dimed" when they see lots of little DLCs.  We ran into this with Galactic Civilizations III where we'd just release a few DLCs per year.  That sounds reasonable right? But after 3 years, there's now 12 of them and people get upset seeing all those DLCs.

Option 3: In-Game transactions.  Believe it or not, a lot of people do like these.  However, I personally don't like this.

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So what's left?  We look around at other adventure/rpg games and a Season Pass works the best.   I won't get into too many details but the plan is to release 6 mini-expansions for $19.99.  The micro-expansions will be released one at a time and they will add new missions, new characters, ships, stars, map areas, features, etc.  

I wouldn't call these mini-expansions "episodes" because much of the content doesn't require that you have completed the Origins mission (plenty of it does follow the end of the Origins mission).  

The first mini expansion would be made available in November and they'd continue on a set schedule with all of them and a general (non-spoilery) list of features that each one will bring. 

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When the first micro-expansion is installed, if you have finished the Origins story, the next stage in our multi-year story arc will continue.  So after the "credits roll" you get a new cut scene that introduces you to the new state of the universe.  On the other hand, if you have not finished the story or for those who have never played the game, they'll just see the galaxy a little more filled out.  New side-quests, just a bit more "stuff" to bring the universe alive.

What will effectively happen is that players will have more and more paths to choose from in deciding how best to help Earth and have a richer, deeper universe to play in.

Please let us know your thoughts.

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Comments (Page 2)
on Sep 29, 2018

You have to give the hyperdrives and the francium time. It took about 6 in game months, but human colonies do start popping up. I have 2. The human sphere of influence does expand. (The overmind hyperdrive is too valuable to give up!) Not that it has an overall in game effect, but it does happen.

On that note, are the planets the humans colonize set, or is it whichever ones you have visited near Earth?

on Sep 29, 2018

jadotch

On that note, are the planets the humans colonize set, or is it whichever ones you have visited near Earth?

As far as I know, the same 3 (if you give up 3 hyperdrives) get colonized, in the same order, every time.  At least that's how it happened for me in 4 full or partial games.

on Sep 29, 2018

Okay, humanity doesn't get to expand as part of direct control by the player.

Would Stardock be opposed to humanity's expansion as part of the plot?

on Sep 29, 2018

BionicDance

Okay, humanity doesn't get to expand as part of direct control by the player.

Would Stardock be opposed to humanity's expansion as part of the plot?

The title of the expansion will make it clear.

on Sep 29, 2018

Frogboy


Quoting BionicDance,

Okay, humanity doesn't get to expand as part of direct control by the player.

Would Stardock be opposed to humanity's expansion as part of the plot?



The title of the expansion will make it clear.

 

Now you're just being a brat.   

on Sep 30, 2018

I'm glad to hear more content is in the pipeline.  I don't think I'll pay for a Season's Pass styled DLC until all of the pieces are released.  Paying forward for unknown content is getting a bit trite these days.

 

If the content put out is worth it, I'll surely drop $20 down the road, just not up front.

on Sep 30, 2018

I don't hate idea of season pass.  And the pricing will seem more reasonable than most DLCs.  DLC fatigue is really somethign to watch out for. (Now on sale 50% off MEGA VERSION with all 125 DLCs, to be replaced by SUPER OMEGA VERSION next year which has additional 15 DLCS for 75% off, but somehow is still more expensive).

However I do want the updates to enhance the origins story line pre current stage.  You mentioned base game willg et updated regardless, but I assume these are bug fixes and balances, not really content.

Things I'd like to see is adding side quests you can do before end of origins, so you have incentive to replay the base game.  Also adding maybe a way to beef up your ship, landers (new lander types for different planets?) all for the origins story line.  I would say 1 out of 6 mini expansions should focus on beefing up old content, or at least making the content not really gated by ending, maybe gated by skill (easier to do after the origins ending, but possible to do out of sequence).

on Sep 30, 2018

S'like, we've been told exactly how little of the galaxy SCO takes place in...will the map be expanded with these, um, expansions?

on Sep 30, 2018

After people getting screwed by Telltale, i assume consumers will be wary of paying for a season pass especially in the short term.

I'll pick up the 6 mini expansions when they have all been released.. and hopefully by then the Stardock\Nvidia issue will be fixed as well.

on Sep 30, 2018

I would love a mini expansion or season pass...do you think we will see something more in November for sure?

on Oct 01, 2018

You know, as as quality of life increase, could Mr. Korx please make an appearance in a future expansion to offset the Bounty Hunter bases and the trading race that is near the giants?  I feel that there should be a sleazier salesperson (like the SC-II) that takes currency aside.  Also, as a possible alternative to the wonderful Tynum towing service (we tow in the middle of enemy space!) where salvage is a possibility...

 

More seriously, I hope that some of the GC races emigrate into this SC universe somehow, even as guest appearances.  Many of them could integrate into the plot without changing their natures.

on Oct 01, 2018

no matter which option you pick il be buying in

on Oct 02, 2018

Is there any chance that in one of the expansions we can have / find / build a new command ship ?
The nuclear tipped garbage heap served me well but now that I saved the galaxy - I wanna upgrade !

on Oct 02, 2018

I am excited by this news.  I just finished the main storyline.  I assume you can also build out more galaxy and expand the map also.

There are real tough decisions that come with the limited upgrades to the command vessel.   To get the good world resources, I have to have an unarmed lander.  Maybe the expansions upgrades will give us more options?

Thanks for making a fun game.  I will semi-patiently wait for you to accept my $20 for the expansions. 

on Oct 02, 2018


I am excited by this news.  I just finished the main storyline.  I assume you can also build out more galaxy and expand the map also. 

 

That was my question, as well.