Brad Wardell's site for talking about the customization of Windows.

The situation is desperate.

The Terran Alliance is slowly losing the war to the Drengin Empire.

Is Earth doomed?

Your friends are doing their best to help, but they cannot directly involve themselves.

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Our friends, the Altarians, give us covert aid.

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The Drengin Empire's military might is vast.

The Drengin have long prepared for this day.  We had hoped that trade and diplomacy would stay their hands.  But after having annihilated the Torians, their border touched upon ours.

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We are 12 turns from our weapon breakthrough.

With plasma weapons, one of our ships can take on three of theirs, evening the odds.  But in the past 4 turns, we've lost two planets. Our outer colonies are now defenseless. 

The population of Earth is panicking.  Drengin shock troops are notoriously brutal.  We need a miracle. 

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Genius!

Thankfully, our Science Advisor, Maria Grimure has a plan.  It's a complicated plan, but it might save Earth.

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Jason Emory proposes to sacrifice himself for the rest of humanity.

There is a rare ingredient in the known universe known as the Arnor Spice.  It is not actually a spice, but rather a vial of nano-machines left over from the Precursors that, for a short amount of time, vastly increases the intelligence of the person infected by them.  With it, he will be able to instantly research Plasma weapons. 

Naturally, there is a catch: no civilization actually has any Arnor spice.  You can't trade for it.  But in a seedy spaceport on Mars, a group of scavengers claim to know where a tiny cache of Arnor spice remains, leftover from the Dreadlord wars.  If we fund them for 400 billion credits (a massive expense,) they think they can bring some back.

There's just one problem: to do it, they also need Hyper Silicates, and the only source for Hyper Silicates is...the Drengin Empire.

 

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The Drengin Empire are the only source for Hyper Silicates. 

Fortunately, Intrigue adds governments, and some of those governments unlock a new feature: the Galactic market.

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For 850 billion credits we can get Hyper Silicates

So to recap our complex plan: We will pay 850bc to the galactic market for 1 Hyper silicate, which the scavengers will use to get Arnor Spice. We will then give it to Professor Emory to fast-research Plasma Weapons so that we can design the Avalon class starship, which we hope will stem the tide of the war.

With the spice delivered, we only need one addition ingredient: Promethion.  My Civilization produces 0.  Before Intrigue, I probably would have been tempted to start over once I realized I couldn't obtain any of this resource other than through trade.

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The Krynn are the only civilization with even a small supply of Promethion.  I need 20.

With a combination of technologies and money, I do secure some Promethion from other civilizations. Still not enough.

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The market will sell me Promethion at 295 apiece. Not great but at least they have some.

 

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And finally, 4 turns later (instead of 12).

 

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The Avalon class ship enters service

The 180 meter long ship is equipped with 3 plasma weapon banks.  I got the actual ship design off of the Steam workshop and modified it a bit.

The Terran Alliance deploys two of them along with its small fleet of obsolete bombers and fighters.  It is enough to blunt the Drengin's attack and buy the human race a little time to build up.

The Galactic Market saves humanity from extinction.

 

Not just war

The market will tend to have resources more cheaply than any given civilization unless you happen to be friends with a civilization that has a lot of a given resource.  The cost of trade is heavily dependent on your relations with them.

For example, to build my Financial Capital I need an Aurorus, a fairly rare resource.  The Yor actually have some, but they don't like me, so they are charging more than I can afford. 

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To build a financial capital I need the extremely rare Aurorus

With the market, I am able to buy some for very inexpensively and will make a profit on it in less than 20 turns.

Having a place to buy and sell resources is incredibly powerful.  Every time a resource of any kind is mined anywhere, a fraction of it is duplicated and sent to the market.  Prices are based on supply and demand.

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The Korx will also buy your surplus...but only at wholesale prices

Sometimes it's better to sell to your friends, if they have the cash (which they often don't).  The Korx will buy my Durantium for 38 per unit.  The Irridium Corporation (a major civilization) will pay 20.  It just depends. The big difference is that the Korx have vast wealth accumulated, and thus are a great way to fund your resource rich civilization.

The Market provides clever players a new avenue for victory.  The dawn of the trader empires has arrived.

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Intrigue Dev Journal Index:

 


Comments
on Mar 31, 2018

Does the market require factions selling or do the resources appear by magic.

on Mar 31, 2018

Every time a resource of any kind is mined anywhere, a fraction of it is duplicated and sent to the market.

on Apr 01, 2018

If I understand correctly, there is nothing about supply and demand - its just that price is determined according to how much this or that is mined. 

Therefore, all resources are available in the market in infinite amounts, as long as you can afford them. A resource out of stock is impossible. 

A supply/demand would be if there would be actual account of inventory - how much a resource is bought/sold and bought/sold could be actually sold resources. 

A good idea ruined again. "the resources appear by magic".

 

on Apr 01, 2018

The balance factor would be the cost perhaps, it is a game, not a (galactic) simulator as such. Replicator technology? 

 

I really enjoy these updates, and indeed improvements that make game systems more viable!

on Apr 01, 2018

The basic question, for me, is this: How does the market know how much Durantium/whatever resource is available but at present unmined throughout the galaxy? In an immense galaxy, that's going to be harder to figure out than a small one. Should there then be "Sector markets"? Where the market in a certain sector knows how much resource exists in that sector, but there might be some more in Sector 7 (which is several turns to get to, do you want to spend that time and risk to get that resource from the Sector controlled by the Drengin?)

Whichever market system, Sector Markets or just The Galactic Market, The market has to know that there's 2500 known units of (resource) available. I accept there could be some regeneration but the speed of that regeneration should be extremely slow so there's a real risk of over-mining and therefore destroying that last pile, in the same way that in the real world, experts say there's 46-or-so years worth of oil left giving current drilling/demand etc. That knowledge should be public (a GNN update would be simplest way of doing that "experts believe the amount of Antimatter in the galaxy is 2500 units and at current mining rates will these units will be mined in 55 turns"), so it might be best if your civilization destroys that mining operation on the Durantium pile and transfer it to the Antimatter pile in certain situations because  in the near future, given mining rates, Durantium's going to seriously drop off in availability. Or, if you know you've got the last pile, you can sell to the market/another race for a higher price. This involves more thinking than the situation at present: "Build a mining starbase near a resource, mine it, improve the starbase so you get more resource per turn and keep mining that resource for the rest of the game or until an enemy destroys that mining starbase, at which point you just build a new one and upgrade as before."

The demand for a particular resource - the higher the demand, the higher the price and, conversely, the market wants to make money, so it won't sit on 5000 Elurium and insist on top BC for it if the demand isn't so high.

Let's not forget a fair amount of international tension has been over trade/embargoes etc not just and sometimes not even politics, religion etc. Going to war over trade is less a kick-ass reason than politics/religion, but more realistic.

 

on Apr 02, 2018

Triple_Crown

If I understand correctly, there is nothing about supply and demand - its just that price is determined according to how much this or that is mined...

A good idea ruined again. "the resources appear by magic".
 

It is a game, the mechanic is sound and improves game play. Another way to get resources, like the "magic" of paying scavengers to find resources that magically appear from dead worlds you cant mine. Get over it. You want 100% realism, dont play unrealistic games.

on Apr 03, 2018

No, you don't understand it correctly.

 

The mechanics is this: For every resource mined, the market gets same-ish amount. If someone mined 1, then market has 1 and you can buy only 1. The costs are fully determined by actual stock at market, ranging from nearly zero to few thousands. If you buy, the prize goes up, until max for 1 unit of resource, then after buying that last one, you need to wait until someone mined that resource again. This is reaaaaaaally dependant on initial galaxy setup, if you will play with abundant resources settings, you will be able to get a lot of resources for cheap from market, but market will give you only sooo low money for your sold resources. However, on rare resource settings, you will really use the market for buying more, but it will be expensive, while you would be able to sell for big coin as well.

 

Magic? You can imagine it rather like Korx do run all logistics (remember Dune and that faction that did similar there?) and just takes half of revenues for themself as a transport tax. Actual profit from mining was kinda nerfed a little in new versions as well, so the market will get some use for sure. But it is not magic at all, the total amount of resources is all the times same - double of actually directly mined ones. Missions for resources are different story, yes. But - most of them rather convert resources to other ones, than generate new.