Brad Wardell's site for talking about the customization of Windows.

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People don't like to be taxed.  They really don't like to be taxed if they don't have a say in it. The principle cause of the American revolution was not taxation in itself, it was that the colonists didn't have a say in who and what was taxed.

Now, let's imagine how this would be handled when you are talking light years. To understand how distances work in Galactic Civilizations, we need to understand Hyperspace Projection.

I'm the map I'm the map I'm the map!

Space...as you may know, is 3-dimensional.  This makes drawing a map on a 2D surface difficult.   When we have to display something from 3D to 2D, we call it a projection.  Here's an example with maps:

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In Galactic Civilizations, we have to deal with with an extra dimension known as hyperspace.  In the year 2178, the humans of Earth invented Hyperdrive which is what kickstarted an intergalactic space race to colony grab.  The way Hyperdrive works is by channeling massive amounts of energy to fold space.

Here's a link to the original Galactic Civilizations that explains the background:

Even with Hyperdrive, we need a way to illustrate space and time on a 2D map, and this is where hyperspace projection comes in.

Here is a map from Sol to Tau Ceti.  It's 11.9 light years away.  But in GalCiv it's 11 hyper-parsecs away (even though a parsec is about 3 light years).  Why? Because in Galactic Civilizations, mass drastically interferes with hyperspace.  Saturn, for example, is 4 hyper-parsecs from Earth despite being "only" 1.2 billion KM from earth. 

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Mass reduces the benefit of Hyperdrive in Galactic Civilizations

What does this have to do with the taxation of distant colonies? Not much. But this diversion illustrates the immense distances we are talking about.

The last temptation of taxation

In Galactic Civilizations III: Intrigue you have a tax slider.  Your civilization's economy is made up by your gross domestic product (GDP) which is the amount of commerce that's occurring on your worlds plus trade with other civilizations and tourism.   Your take of it is what percentage of all that you tax.  The higher your taxes, the more angry your people are.

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65% tax rate...I'm not proud

Low approval will affect the productivity of your planets as well as make it a lot harder to win elections.  We'll be talking more about elections soon, but suffice to say, you do not want to lose elections.

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High approval can greatly improve your growth, raw production and influence.

Conversely, low approval will lower your influence and population growth.

 

Tourism money

Tourism has been redone, and here's how it works in Intrigue:

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Tourism = Every tile you own X your ability to extract money from it.

You've heard the term "tourist trap".  Every tile you control represents an area of space that you have cultural influence in.  Your planets and starbases generate cultural influence and it grows over time.

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You can mouse over a given empty tile to see who has what influence in a tile.

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Influence is generated by your planets and starbases.

Cultural influence is one of the few statistics not tied to population.  We call this the "France" effect, whereby a nation state exerts a lot of cultural influence independently from its raw population.  Your influence spills out from your worlds and travelers through your area of space may visit your worlds if there's something to see.

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Tourist improvements attempt to capture a percent (a very small percent) of the travelers through your influence.

The tourism improvements will tend to have very small percentages.  For instance, the Port-Of-Call provides a 1% addition to your tourism income.  Why so low? As someone in marketing could tell you, a 1% conversion rate is actually pretty good.  1% of the people traveling through your space will visit this port. That's a huge number actually.

 

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Intrigue Dev Journal Index:

 


Comments (Page 2)
on Mar 15, 2018

Maybe this is partly due to the US / EU divide as I know many Americans resent and distrust government but I've always been happy to pay tax . I'm proud to know that I'm giving something back to a society that has helped me, paying it forward and providing education and healthcare etc to others. I was perfectly happy when my tax bill recently went up. I appreciate all politics in games will be naturally guided by the perspectives of the development team and I'm not complaining, just pointing out that I and many people I know are very happy to be taxed. I'm aware many aren't, of course.

on Mar 15, 2018

Rincewind57

Maybe this is partly due to the US / EU divide as I know many Americans resent and distrust government but I've always been happy to pay tax . I'm proud to know that I'm giving something back to a society that has helped me, paying it forward and providing education and healthcare etc to others. I was perfectly happy when my tax bill recently went up. I appreciate all politics in games will be naturally guided by the perspectives of the development team and I'm not complaining, just pointing out that I and many people I know are very happy to be taxed. I'm aware many aren't, of course.

Nope. Most would rather make their own money and spend it on improving themselves and others rather than trust a bunch of know it alls to spend it "wisely".

on Mar 15, 2018

Taxation, low approval and elections sound for another problematic field for "evil" races like the Drengin. Is there another way they deal with that?

on Mar 15, 2018

How long will it take for the "crying" to start when the easy approval goes away.  Remember the grumbling about the large civ approval penalty, everyone modding around it.  

I look forward to the new system and I always liked the sliders.

on Mar 23, 2018

Nice!!

on Mar 23, 2018

My activity on GalCiv3 has been very low due to the lack of controls to manipulate tax rate -- and the resultant approval rate. It looks like Intrigue will solve this issue.

Two questions:

1) Will there be a beta?

2) Since I have an early access release ($100 on the EA of the initial release of GC3), is there any benefit to pre-ordering?

on Mar 23, 2018

There is a public beta available now.

on Mar 23, 2018

treborblue

There is a public beta available now.

How do I get at it?

on Mar 24, 2018

The code is given in the Steam discussion for 3.0

on Mar 24, 2018

Lucky_Jack

1) Will there be a beta?

Here is the code for the 3.0 beta.

Lucky_Jack

2) Since I have an early access release ($100 on the EA of the initial release of GC3), is there any benefit to pre-ordering?

Elite Founders will receive the expansion, so no need to pre-order.

on Mar 24, 2018

It would be nice if we knew about the beta on Stardock's own forum.  I wonder why they don't post that info over here?

on Mar 31, 2018

Curious, will there be any update to diplomacy between empires? I'd really like treaties (like free trade agreements) to go both ways. Will espionage get an update as well? Seems like fomenting rebellion among your enemies, would fit in well with Intrigue. Not to mention rumors and misinformation.

on Apr 01, 2018

1Wildcat

How long will it take for the "crying" to start when the easy approval goes away.  Remember the grumbling about the large civ approval penalty, everyone modding around it.  

I look forward to the new system and I always liked the sliders.
it took me the whole time to figure out how to overcome the large empire penalty, after that i wouldnt have minded the large empire penalty, but it was to late. The next day, or two they did away with it. Leaving us with a broken economics system. The difference they are bringing back one of the more fun aspects of 2. This is not new. I liked the sliders as much as i liked the wheel with no problem here. I didnt like it when they removed it from the planets. I would like to see the planetary options, both globally with an option to override it locally. With an option to set it back to global this would need to be in game options.