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Humans vs. Drengin. 

AI at NORMAL

In September I played (and beat) a genius AI.  Let’s see how well we do now.  This is on the standard game, no CRUSADE. Version 2.8 (not released yet).

A good start

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My first move

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Having rare earth metals next to Earth’s capital (heh, Siberia in this game) lets me start with a level 4 computer core. This means I get +1 research for the base core plus +4 research for being level 4.  A very nice start.

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I set my colony ship’s destination to this star system.

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Then I choose Interstellar Travel to get a speed bump.

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I also rush build a colony ship so that I can begin exploring in other directions for habitable planets.

Turn 5

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There is a huge sea of high radiation just outside Earth’s solar system.  On the other hand, it means there is some Elerium around.

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Proxima Centauri is a strike out.  Boo! Nothing near Wolf 359!

So we meet

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So we have have the Drengin. They have a slight lead.

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Finally!

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WAR!

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This time they declare war on me first!

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They are quite a bit ahead of me.  However, being able to build up doesn’t mean they are good at waging war.

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Okay they are quite serious.

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This isn’t going well.

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OH yea.  The peace keepers.  Thank goodness.

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Is it wrong for me to take advantage of a rare galactic event? Yes.  Yes it is.  But this is war.

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OH come on!  Where’s my peacekeeper?

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And at turn 200 or so the huge hulled ships come out!  I think they killed the Peacekeepers!

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Yes.  YES I will take that peace offer.  They’ve taken Mars.  They’ve taken two of my other planets.  I have a total of two planets left.

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On the edge of destruction

So my strategy at this point is to do a lightning strike across the Drengin Empire.  I’ve put everything into a single powerful ship and I hope to be able to take the Drengin by surprise.

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Damn it!

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So will my Salvation class ship win?

This is the battle that will decide my fate.

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Note that in 2.8, defenses only get reduced by the square root of the attack rather than the full attack.

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it is not enough to save earth!

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And so ends the Terran Alliance.

How did I lose?

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I’m not going to say that the Drengin got “lucky”.  Rather, I got particularly unlucky.  I sent ships in the exact worst directions.  The planets seeded near me were much higher quality than the Drengin planets seeded near it.  However, I didn’t find them until too late.  Next time I’ll make a custom map.

The AI improvements

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The AI is just plain much better than it was back in 2.5.

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Ship designs are much better.  No more crappy weapons on ships.  It also benefited from more effective war making.

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I started out ahead of it in economy but as it developed up its planets faster, the distance between us just became insurmountable.

Galactic Civilizations III v2.8 is expected to be publicly released in about 2 weeks.  Cheers!


Comments
on Jan 30, 2018


Note that in 2.8, defenses only get reduced by the square root of the attack rather than the full attac

Now *that* is interesting, never saw that mentioned before, but I really like it. So defenses are worth it again (provided this change also applies to Crusade), in my last couple of games I tended to neglect them entirely.

on Jan 30, 2018

Hang on, is the formula for ship defenses changing in 2.8?

on Jan 30, 2018

TheFunMachine

Hang on, is the formula for ship defenses changing in 2.8?

The formula to how defenses are reduced is changing.  

Before, if your enemy hit you with a blast of 9 it would reduce the corresponding defense by 9.

Now, it would reduce it by 3.

on Jan 31, 2018

Frogboy


The formula to how defenses are reduced is changing.  

Before, if your enemy hit you with a blast of 9 it would reduce the corresponding defense by 9.

Now, it would reduce it by 3.

 

Wait, is this permanent, or for the battle only?

 
on Jan 31, 2018

Frogboy


Quoting TheFunMachine,

Hang on, is the formula for ship defenses changing in 2.8?



The formula to how defenses are reduced is changing.  

Before, if your enemy hit you with a blast of 9 it would reduce the corresponding defense by 9.

Now, it would reduce it by 3.

 

Ah! This is going to be a very interesting change, thank you.

on Jan 31, 2018

JerkClock


Quoting Frogboy,


The formula to how defenses are reduced is changing.  

Before, if your enemy hit you with a blast of 9 it would reduce the corresponding defense by 9.

Now, it would reduce it by 3.



 

Wait, is this permanent, or for the battle only?


 


I'm sure it's for the battle only like before.

on Feb 02, 2018

Is this calculated per-weapon or per-ship? It seems like it would make a swarm of small attacks more powerful than a single big one (since N attacks with power 1 would reduce the appropriate defense by N...)

By the way, 2.8 opt-in is amazing and while I wasn't too much into GalCiv 3 at release, I really enjoy it now. The progress was incredible. Also, I'm getting my behind handed to me at normal difficulty, I need to learn how to properly optimize my start .

on Feb 02, 2018

Werewindlefr

Is this calculated per-weapon or per-ship? It seems like it would make a swarm of small attacks more powerful than a single big one (since N attacks with power 1 would reduce the appropriate defense by N...)

As far as I know it's calculated per ship, so yes, with the new system small ships gain significance.

on Feb 02, 2018

Which could be intersting, as long as great care was taken to keep large ships powerful as well. Then you could have small ships to overload defenses and large ships to munch on the HPs.

This could be even more interesting with some adjustements to battle behavior AI, especially target priorities.

 

on Feb 02, 2018

Werewindlefr

Which could be intersting, as long as great care was taken to keep large ships powerful as well. Then you could have small ships to overload defenses and large ships to munch on the HPs.

This could be even more interesting with some adjustements to battle behavior AI, especially target priorities.

 

Kind of does already, they can take bigger chunks out and clearly can do that much more damage from the effects of the smaller cuts. 

on Feb 02, 2018

I don't see how. Before the "square root" change, several small attacks have the same effect as a single big one with the same cumulated weapon value.

 

That said, maybe it would be better if each weapon was treated independently? This could even open up some possibilities/varieties within a weapon category.

on Feb 02, 2018

Werewindlefr

That said, maybe it would be better if each weapon was treated independently? This could even open up some possibilities/varieties within a weapon category.

I agree strongly. Frogboy said at one point before the Crusade release that mechanics would be changed so that each weapon fires independently, but eventually that was not the case.

on Feb 02, 2018

I mean, that would allow them to give different ranges, accuracies and firing rates within a same weapon type... which could  lead to awesome stuff.

on Feb 03, 2018

The square root mechanic hearkens  back to how GC2 defenses worked, although there it was you had to get over the defense threshold to do damage at all.

But the statement that 9 damage does 9 points to defenses is, I'm pretty sure, not correct.  Defenses take half damage until they're knocked down.  I just confirmed this in my current game.