Brad Wardell's site for talking about the customization of Windows.

Greetings!

So the team is starting work on the next major expansion pack.  But we also want to keep an eye on the base game.

Right now, the recent Steam reviews for GalCiv are pretty awful with most of the people reviewing it doing so because they don't like some of the changes in v2.5.  So if there are changes you would like in 2.7 and beyond, this would be the place to ask.

The Steam review system is something I have and will continue to complain about because frankly, it absolutely destroys games.  When it's less than 70, a game might as well not exist.  So I'll be explicit, if you want us to keep working on GalCiv III, please leave a Steam review.  If not, don't. If you already have, thank you!

As many of you know, I am AI biased. But I know I'm in a minority because there is another space strategy game outselling GalCiv III and, suffice to say, AI is not its focus. 

It is clear that narratives in games matter.  GalCiv has a quest system ala Fallen Enchantress/Sorcerer King.  But we have tried to avoid doing that because we don't want the game to be a series of scripted narratives.  We don't plan to change that position in the base game but we are looking at releasing DLC that will do that if players want it. 

Now, the next major expansion pack focuses on politics and government.  So we'll set all that aside for now.  Otherwise, it's all open. What would you like to see?


Comments (Page 20)
on Nov 14, 2017

Mithrid

Perhaps limit pop cap based on planet class? Terraforming raises the class, so that would be a natural way to also raise the pop cap. Farms mostly can focus on growth (maybe be treated as markets once max pop is reached?), while cities could be a generalist tile (vs factories and research labs as specialty tiles). Cities could grant a smaller % boost to all (like leaders), where the factories/labs/markets can give a higher boost, but to just their area of specialty.

That would work for me. Once farms create enough food for their planet obviously Frogboy's idea is that any excess goes to another planet in your civilization - which is a good improvement BTW - but I'd like to see Food become Trade Good. This could be done in one of two ways:

1: The Diplomacy Screen - where you trade with other races and Food is listed under Resources.

2: Something that your freighter sends (the game is totally non-specific about what your selling from your freighter, just what you get in bcs for what you've sold. Maybe when you send your freighter off to find a trading partner, you should be able to say "Load Freighter 7 with x tons of Food/Minerals etc"

 

on Nov 14, 2017

Yes Purdypog,

what a statement. Please go and play Stellaris which cost the double and has nothing content, lol. If I see the last dlc synthetic dawn which costs 10 € for 4 Pictures and a little story. Every noob mod has more content. And the game is so simple every single game is still exactly the same because you can only do one thing. Big fleet asap, attack lose or win, finish. You are sooo funny!!!

Do you write the same in the paradox forum ? "What f...ing price policy, I leave you and play Endless Space or some like that" Your post is an absolutely joke but there are people like you they can't anything else but crap, crap, crap!!! 

on Nov 16, 2017

May be it is for GC4 but I am against separate screens for managing and modal dialogs. It necessary to improve UI usability. GC3 UI is very close to GC2 - it is necessary to rework it.

The main map can be used more effectively used/interactive. Why it necessary to have starbase assignment in separate screen - for me it will be more convinient to do it on the main map.

Or chose ship to build on starbase - endless lists of ship to find appropriate one and 80% of screen is used for display ship (it is nice for first times, but if you are playing a lot you figure out - all this space of screen is not used).

And endless scroll to choose correctpondent item - build/ship and so on.... - it is not funny. May even if you display only icons with description on hover be more effective.

So there are a tons of UI things that can be improved. The main goal to reduce amount of steps/screen switch to perform actions. 

 

on Nov 16, 2017

Could you explain "modal dialogs"?

on Nov 22, 2017

1. Military starbases-Race with ability similar to the vigilant ability- need to destroy nearby mil starbases before you can invade planets in the system with legions, their government is relocated to a nearby mil starbases. Maybe the mil starbase can be invaded by legions, ground combat inside the huge starbase.

2. New space bound race and ability-allows race to build starbases and live in them similiar to planets. They don't colonize planets but live
in starbases, they can't survive on the planets because of gravity, weak and fragile race but highly intelligent. Higher logistics tech
will unlock more starbases and modules/tiles for race to colonize and build.

3. Dead Worlds – Survey ships should be able to survey almost anything on the map, takes 5 -10 turns: dead planets, planets with moons, stars, asteroids, etc.

Random loot or small increase in research.

on Nov 23, 2017

Seabrook



2. New space bound race and ability-allows race to build starbases and live in them similiar to planets. They don't colonize planets but live
in starbases, they can't survive on the planets because of gravity, weak and fragile race but highly intelligent. Higher logistics tech
will unlock more starbases and modules/tiles for race to colonize and build.

3. Dead Worlds – Survey ships should be able to survey almost anything on the map, takes 5 -10 turns: dead planets, planets with moons, stars, asteroids, etc.

Random loot or small increase in research.
I like idea number 2, but they would need a way to grow planetary resources.

on Nov 23, 2017

1. More admin. The lack of admin early and mid game is very annoying and seems to cause the AI to never have a lot of planets.

2. AI with cities. I have seen a few, but this is very few on normal. I hear of a worse situation on higher difficulty levels.

3. Some costs are outrageous. Citizens are one. Legion especially, which may be part of the reason they are so few garrisons if the AI does not choose Generals.

4. Those poor synthetics... Pop resource cost is too high. Suggested change would be half the durantium and add 1 or 2 Thulium(?).

5. Code organic races to build farm worlds on bread basket and thin atmo worlds. Both give a bonus to food. We use it, the AI should too.

6. Fix all the stupid data errors such as the bad ideology text. Is it 1pt per 2 turns or 1pt per 10? Text says one, data says another.

There are so many tiny bugs with the data I would be ashamed as a developer. Bugs are a fact of life with any software, but to leave them and not fix them is unacceptable. If you plan on doing another expansion but don't plan on fixing bugs... Well, I really like the game and I don't want to miss any future expansion or DLC because of stupid decisions...

 

Just my two cents.

on Nov 26, 2017

 Oh yes the data confusing! For example fleet logistic. I have now always the same fleet structur. Logistic is 100. But some fleets have 120/100 and some 93/100 but all fleets works! 

My current test game is in turn 675. I eliminated 5 other species and overtake 57 Planets. There were not 1 city! 

The faction ranking says iam the last of all but strong enough to be in war with the first 3 empires. They are sooo weak! 

I don't understand that...  The best enemy planet i found had 84 ship production! My best planet at the moment has around 700 ship production. Why the AI is not able to optimize there worlds like this? 

I love that game sooooo much. I played it over 400 hours. 

But those things HAVE TO FIX PLEASE!!!! (And there are much more things like this

on Nov 28, 2017

The best thing you can do is stop it crashing on saving a game or when autosave comes on or make it so the game loads in less than 2 minutes like it used to.

on Nov 28, 2017

VladelMC

The best thing you can do is stop it crashing on saving a game or when autosave comes on or make it so the game loads in less than 2 minutes like it used to.

That is heavily dependent on how much stuff you have installed from Steam Workshop.

on Nov 29, 2017

CreeMap


The main map can be used more effectively used/interactive. Why it necessary to have starbase assignment in separate screen - for me it will be more convinient to do it on the main map.

So there are a tons of UI things that can be improved. The main goal to reduce amount of steps/screen switch to perform actions. 

 

 

Well that sounds good, but I tend to binge play games sometimes 20 hours non-stop on the weekend; when a game is constantly on the same screen after several hours I can feel my brain turn to mush. You ever play Rome Total War 2 and auto resolve the battles? I felt myself becoming dumber and quit playing. All the improvements are done right from the campaign map screen. There is no visual stimulation to keep your brain active and it just shuts down. I also hate tooltips, and would prefer a new screen or least the sound of a darn click to open a small window the same size as the tooltip. Drives me nutz when you are scrolling through planetary improvements and tooltips get in the darn way. Prefer the option to click.

on Nov 29, 2017

One race from the workshop and otherwise I play immense with 18 races, the rest of the game vanilla. I’m not sure on the processor but it’s i7 7820 hk I think. It was new in January with 16gb ram, gtx 1060 and a fully solid state drive. That means it’s software.

on Nov 30, 2017

I always thought it would be neat to be able to split research per planet with planets having to meet certain criteria to even contribute to certain specialized tech.  Ie Farming based planets able to research agriculture based specials, or manufacturing focused planets able to gain some manufacturing specific. just an idea to help spread out the research a bit and you can steadily progress in a diversified manner.

 

Also if you could re-position starbases albeit slowly and maybe with no benefit while moving except military.

and upgrades to add starbase hit points mid and late game, they just get wrecked even with full upgrades.

sorry for going on and on there.

 

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