Brad Wardell's site for talking about the customization of Windows.
Published on May 7, 2017 By Frogboy In GalCiv III Dev Journals

I'm posting this on my brand-new 4K monitor.

I'm not saying that having this monitor makes me better than you.

I'm not saying that having this monitor makes me morally superior.

[[..]]

But I'm not saying it doesn't either.

If you have Galactic Civilizations III: Crusade you probably find the new economy to be a massive change from the base game.

If you don't have Crusade, well, yea, you're a bad person. Like, literally (not figuratively) history's greatest monster.  Go get it now HERE.

TRICK #1: Your Citizens are your most valuable resource

Every 10 turns you get a citizen.  What you do with them is how you control your empire.

image

You see my production here? It's huge.  How did that happen? I invested 2 scientists, an entrepreneur and a worker.

 

TRICK #2: Adjacency Bonuses matter a LOT:

image

On the picture above, my Space Elevator only provides 2 normally.  Put 3 factories around it and it goes up to 5.  That's more than a doubling.

Back in the base game, you didn't get "hubs" until later.  In Crusade, it's the other way around. You start with hubs and then can put things around them to really get your production to take off.

image

See my research? It's 35 per turn! It started at 3.  How did I get the 10X increase?  By default, the computer core only gives +1 research. But by putting it next to my capital and 2 research centers I got it to 5.

Then, my research centers, like my factories, only do a little bit on their own but when they're adjacent they give huge bonuses.  Then add two scientists and boom.  The 10 points from my population with +5 from the computer score gets doubled by the adjacencies.

Why didn't the base game have such a cool setup? Because the AI wouldn't have been able to handle it.  When GalCiv III shipped, we assumed 2 CPU cores.  For Crusade, we targeted 4 CPU cores (you reading this probably have 4 or more).  That means the AI can split out its analysis while you take your turn and do much more complex decision making than before.

 

More to come...


Comments (Page 2)
on May 07, 2017

I have dual 28" 2K monitors.  Is that enough to gloat over?  The total possible resolution is 5120 x 1440, which is a 3:1 ratio.  I tried it.  GalCiv had no trouble with it.  That much of a space view does have it attractions.  Moving a cursor back and forth across that much real estate is just plain silly.   You would have to have a strictly designed one sided UI or you would wear people's wrists right off.

However, GalCiv on a 2K monitor is pretty darn sweet in its own right.  Battle Viewer showing off your own personal ship designs is very satisfying, especially if you're winning.!

on May 08, 2017



Quoting General Pants,

does it count if you have two cores and each can handle two threads? Is that sort of like having four cores, or is it just a marketing gimmick?



Yes, yes, and no...

 

Woo hoo! My new computer can do this (old one could too)! Thanks for the good news, Jafo! I'm doing the happy dance (and not just because the new Citizen system is ultra-cool and the best thing to happen to the game in a long time)!

 

on May 08, 2017

Easy memo. Having more threads per core is better. Still, it also depend on how powerful the core is to begin with. i4 not going to top i7 core as an example.

on May 08, 2017

Ok, so I am confused. Brad (or any other knowledgeable), please clarify!

How do you get 10 base production from 11 population?

I thought that base production was the square root of population: therefore about 3.3 from 11 pop.  I haven't come across any way to increase base production other than population. Is there later tech or something I don't know about?

I have achieved research >30 on two planets. One was similar to your example here except I had the comp. core next to an anti-matter plant (+5 adjacency) and on the second planet I had a merc. providing the +research.  In both cases, the contribution from population was not the biggest provider.

So what am I missing?

 

PS I second the idea from other threads that Leaders are way powerful. Providing +1 to all planets is Huge! Even in a small empire. Partly this is true because that 1 research is massive when you have nothing apart from population to generate raw research. So this issue fits right in with the above: what have I missed?

 

thanks in advance for any help... so far I really like the changes

on May 08, 2017

nicknamealreadyinuse

How do you get 10 base production from 11 population?

Asteroids?

on May 08, 2017

IIRC, Centauri Prime spawn a few asteroid around it. Could be that.

on May 08, 2017

FreedomFighterEx

Easy memo. Having more threads per core is better. Still, it also depend on how powerful the core is to begin with. i4 not going to top i7 core as an example.

 

Oh dear, I'm going from an i5 to an i3. However, I looked it up online and my new processor is supposed to be better anyway. Oh well, I can still play the game! That is so much better than not playing! Thank you for the advice!

on May 08, 2017

If you are not a kind of person that must crank every graphic option up to uber, you don't need it to be that powerful. Although, 4X game like this eat up CPU and RAM more than anything else. Upgrade both of those also benefit your PC outside gaming because it make it run and process everything faster.

on May 08, 2017

General Pants

Oh dear, I'm going from an i5 to an i3.

You can't simply go by 'the number'.  There are generational differences.

You'll likely find that a current i3 has higher specs than an older i5...

on May 08, 2017

That is also true. Some older i3, 4, and 5 outperform early version of i7, not to mention it did causing a problem too. If you know the name of PC part. Put everything on google to find out about it, even series number.

on May 08, 2017

FreedomFighterEx

That is also true. Some older i3, 4, and 5 outperform early version of i7, not to mention it did causing a problem too. If you know the name of PC part. Put everything on google to find out about it, even series number.

I hate to derail this thread. I looked them up, my new CPU is higher rated, despite being slower, and my new internal graphics is also better. I don't crank up the graphics, I play on the low settings... I have to, because I play the biggest maps. Right now I'm not having much trouble. Thanks to everyone for the input!

on May 09, 2017

Some multicore-multithread CPU will has lower speed but since it can process 2-8 things at the same time, it actually faster. Until some kind of data can't split itself to be multithread, that will make single powerful CPU better, but it rarely happen.

on May 10, 2017



Then, my research centers, like my factories, only do a little bit on their own but when they're adjacent they give huge bonuses.  Then add two scientists and boom.  The 10 points from my population with +5 from the computer score gets doubled by the adjacencies.

You should explain how you got this 10 raw production too! because population isn't worth anyting at all! To get 4 raw production from the population you need 16! Not worth the effort to get the moral that high! The square root made it not worth a fart. 9 population is the max reasonable, as you get 3 raw production then, but that's just one more than with 4 population! so why to bother, with some races it even needs entertainment center to get a decent moral with 4. So the most important part to boost raw production are asteroid mines, as every close one provides 1 whole raw production for just 100 credits! I wouldn't make it the square root, i know simple and understandable, but renders high amounts of population rather to a burden instead of valuable ressource.

on May 10, 2017



Quoting General Pants,

Oh dear, I'm going from an i5 to an i3.



You can't simply go by 'the number'.  There are generational differences.

You'll likely find that a current i3 has higher specs than an older i5...



I'm curious if anyone has tested a AMD Ryzen on GalCivIII since you know it gets such horrible game performance but does everything else well....  I'm wondering if having a game that's actually written for true multi threading will show any difference..

(yes I'm an AMD fanboy... shoot me)

(Competition is a good thing)

on May 11, 2017

is ryzen really horrible or is it just a shade off the pace? everything i read points to the latter.

 

and does brad actually game (any game) at 4k with that 4k screen? i have a 4k screen (39~40".. but i sit a meter away and it's only va) but don't actually game at 4k, not least because everything will normally be too small and i don't really want to stress the 970... though i suppose i could try setting it to 4k but turn most of the effects stuff off for less stress? (which doesn't help with size unless a particular game has scaling..)

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