Brad Wardell's site for talking about the customization of Windows.
Published on April 6, 2017 By Frogboy In GalCiv III Dev Journals

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Let's begin this diary with the understanding that conquest is not the primary means to victory in Galactic Civilizations.

While warfare is commonly seen as politics via other means, it is not the only or even the easiest way to "win".  

That said, when you do go to war, you are dealing with battles on a scale that humans of the 21st century could scarcely imagine.  Invading a planet is an immense task.

[[..]]

Invading entire worlds: BEFORE

Since the start of the Galactic Civilizations series, taking over a planet was a two-step process. 

First, you had to gain space superiority by eliminating all of the defending ships in orbit.

Second, you had to then bring in a transport loaded with millions of soldiers to do battle on the surface.

To be honest, I created this system back in 1991 primarily to show off the AI of Galactic Civilizations. It was the very commercial multithreaded game and I wanted to demonstrate how the AI could plan multiple turns ahead.

In Galactic Civilizations III, the invasion system was largely the same.  You constructed a transport, transferred population from the planet onto it, and then took it to another planet whose orbits you had cleared of defending ships to do battle with ground forces.

Crusade... makes it more interesting...

Invading entire worlds: CRUSADE

Instead of civilians being loaded by the millions onto transports, you now first must have legions of soldiers.  A legion represents a bunch of armies, which in turn are made up of several divisions, which in turn are made up of a few brigades, and so on. 

We decided to use the term "legion" because we really needed a new term and an old term to grasp what invading a planet means.  The old term "legion" makes it approachable (but has no modern specific meaning).

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Bottom line: To build transports, you need to have legions available.

To defend a planet after its orbital defense ships had been cleared required...nothing.  When an invader landed, your civilian population would be consumed fighting the enemy.

Now, if there are no defending legions, the planet is taken without a second thought.  But if you or your enemy has garrisoned a legion on that planet, then there's a ground war. That is the subject of this Dev Diary.

FAST FORWARD: A GALAXY ON FIRE

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To get to invasions, you first have to fast-forward around 10 years...

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The Krynn are trying to spread "The Way" across the galaxy.

In Crusade, there are a bunch of new civilization traits.  The Krynn have the Devout trait which gives them a cleric (a citizen specialist only available to Devout civilizations).  They do not consider the Terran Coalition sufficiently...pious, and after they went to war with my friends, the Iconians, I agreed to help them against the growing menace of the Krynn.

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The Enterprise and my X-Wings were protecting Jupiter (don't judge me).

The Krynn came in with a very powerful force, but at great cost I had built up a decent defense.

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My little X-wings bought time for the Enterprise and my Commander to get in close.

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My spies had been studying the Krynn and saw that they were focusing on energy weapons,  so the Enterprise had the latest in shield technology on it.

The Krynn spent the early part of the war devastating my asteroid mining bases, but I was ready to take the war to them now.

 

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Here you get an idea just how large a Transport is.

This is my invasion fleet.  It carries 3 legions on it (millions of soldiers).  It is protected by the Enterprise, Commander Jenna's flag ship, and two X-wings (in case you haven't figured it out yet, you can design your own ships in this game or use ships designed by others).

At Kyrseth

My fleet fought its way to the heart of the Krynn Domain and made a surgical attack on Kyrseth itself.  With my invasion force at hand, I had the ability to look in and see what I was dealing with.

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Upon entering orbit, my legions see what they're up against.  The Krynn home world is no joke.  It has 10 legions garrisoned on the planet.  My 1.5 million soldiers will be up against their 5 million soldiers.

I have a number of different tactics I can use.  However, I am not far enough on the tech tree to use them.  But in Crusade, I have a new option: Raiding.  We're going in!

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Still a work in progress, so I will explain how it works.

The placement of your legions matter.  They will b-line to cities and destroy any undefended improvements on the way.  Your opponent can place their legions where they choose as well.  Since the Krynn have 10 legions to my 3, he could place them in strategically important locations to protect his most valuable wonders and improvements. 

Since I know I'm going to lose, I am going to place my legions in such a way to destroy his star port and his computer mainframe.

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I have placed my legions in such a way to make sure they have to move through the star port and the planetary mainframe to get to the capital.

 

Once I hit the Invade button, the legions move out and destroy the improvements and do battle in the streets of the capital (from up here, they look like little tiny ants).

Between now and release, it's mostly about improving the effects to make this experience really cool and having the AI updated to try to predict where you might place your soldiers.  However, your goal isn't to kill the enemy soldiers - it is to capture the bulk of the population who live in the cities.  In this example, there was only 1 city. 

A good opponent would have kept, say, 5 legions in the city and used the other 5 to protect the key planetary improvement.  Because he didn't, I destroyed his mainframe, his star port, and several other improvements, which crippled his capital world.

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My spies show that only a single planetary improvement came out unscathed.

Most planets won't have any garrisons to defend it, so once you clear out the orbiting defenses, you can land unopposed. However, civilizations can train garrisons (send a legion to the planet) to protect it or, if it's a key world, send a general or two to the planet with his corresponding legions in tow.

Ultimately, I didn't conquer the Krynn in this game but because I brought them so low, they surrendered to the Yor.

Galactic Civilizations III: Crusade comes out early Spring...

www.galciv3.com


Comments (Page 1)
on Apr 06, 2017

I actually liked the shipyards why are you changing them. Since population wont be used to defend does that mean you wont be losing the population when you invade a planet.

on Apr 06, 2017

I like it! The placement Hexes at the top of the screen, does that represent the 'starport'?

Is there a difference between a star port and a shipyard in Crusade? 


on Apr 06, 2017

A starport is in orbit like in two it tAkes up a planetary tile. In three it is in space not more than six parsecs from the planet. It sounds like they are putting it back on the planet instead.

on Apr 06, 2017

admiralWillyWilber

A starport is in orbit like in two it tAkes up a planetary tile. In three it is in space not more than six parsecs from the planet. It sounds like they are putting it back on the planet instead.

I don't believe this is correct. The shipyard is in orbit as it has been--factions no longer start with one built, however. As I understand it, the starport is a planetary improvement that boosts military manufacturing.

If I understand the dynamics of the new economy correctly, social and military manufacturing are both based directly on production, not a split determined by a slider, and so the improvements you build planetside are how you grow your shipyard's output. In other words, if you build only factories, your shipyard won't gain any manufacturing capability--military manufacturing improvements are needed.

on Apr 06, 2017

However, civilizations can train garrisons (send a legion to the planet) to protect it or, if it's a key world, send a general or two to the planet with his corresponding legions in tow.

I would like clarification on this. When you say "train garrisons"--is this a planetary improvement that is built? Does it pull legions from another planet or from some global pool? Do legions get transferred via transport or is this only the case with a general?

on Apr 06, 2017


Galactic Civilizations III: Crusade comes out early Spring...

How many of you noticed the release date has changed from Spring to early Spring?  This make me think April 20 or April 27, but what do I know?

on Apr 06, 2017

ScrivenerOfLight


Quoting admiralWillyWilber,

A starport is in orbit like in two it tAkes up a planetary tile. In three it is in space not more than six parsecs from the planet. It sounds like they are putting it back on the planet instead.



I don't believe this is correct. The shipyard is in orbit as it has been--factions no longer start with one built, however. As I understand it, the starport is a planetary improvement that boosts military manufacturing.

If I understand the dynamics of the new economy correctly, social and military manufacturing are both based directly on production, not a split determined by a slider, and so the improvements you build planetside are how you grow your shipyard's output. In other words, if you build only factories, your shipyard won't gain any manufacturing capability--military manufacturing improvements are needed.

 

Was just going over the stream from yesterday, and you are correct about the starport, it is a ground improvement that improves shipbuilding.  He never built any factories, so I can't tell if they are ONLY for social manufacturing.  Might destroy their usefulness once the planet is filled if they are (although if they are tied into the new projects that would not be the case).

on Apr 06, 2017

I really appreciate that you take the time to make these diaries and I like that you're working to make invasions involve more interesting decisions.  Some observations and questions:

1. "Bee-line" to a city with hexes means the actual path your legion takes will often be ambiguous since there will usually be more than one equal-distance route between the two hexes.  Will we be able to control the actual path taken for each legion?  I'd hate to see my legion skip past something I wanted demolished because it didn't take the route I wanted.

2. Will we be able to direct invading legions *not* to demolish specific improvements?  Maybe I want to smash some stuff, but leave a wonder/unique improvement intact.

Edit: Will there be diplomatic penalties for demolishing galactic wonders?

3. Nitpicking, but the number of soldiers in a legion calculated according to your table (where 1 legion = 2.5 million soldiers) doesn't match the invasion screenshot (where 1 legion = 50,000 soldiers).  I assume these are just work-in-progress numbers, so I'm likely just being fussy .

4. Will there be an option to auto-play the invasion (like skipping the ship battle viewer)?  If the game reaches a stage where I just have to "mop up" a few remaining planets, I can imagine just wanting to let the game play out the invasion for me to save time.

Thanks.

on Apr 06, 2017

I'm confused about the number of soldiers in a Legion.  Multiplying all the numbers in the chart about the composition of a Legion gives 2,500,000 soldiers in a Legion.  Brad, you report this:

Upon entering orbit, my legions see what they're up against. The Krynn home world is no joke. It has 10 legions garrisoned on the planet. My 1.5 million soldiers will be up against their 5 million soldiers.

Your 3 Legions have 1,500,000 soldiers total and the Krynn's 10 Legions have 5 million soldiers total.  Both cases give 500,000 soldiers in a Legion instead of 2,500,000.

The picture below that shows that you're invading with only 150,000 soldiers (plus the soldiering bonus for 160,000) in your 3 Legions and the Krynn have only 500,000 soldiers (plus the resistance bonus for 630,000) in their 10 Legions.  I read that what is in the picture is a work in progress, but these numbers are one-tenth of what you said.

Also, unless I misunderstand how things work, the Krynn should have 500,000 plus 28% resistance for 640,000 instead of 630,000.

 

Edit: I see CrankyMoe beat me to this.

on Apr 06, 2017

Hm, doesn't seem the invasion discussion thread had much impact ...

on Apr 06, 2017

TBH, I really don't see any invasion information that wasn't touched upon in last weeks livestream.

I do appreciate that they are giving the info out for ppl that haven't seen/ don't know about the streams (or don't have the time/patience to watch 2 videos for a total length of about 5 hours)

 

@CrankyMoe  IIRC Brad did mention that you could skip the battles (Don't quote me on this ).  I imagine you might not get the same results though if you let the AI pick where your troops drop though, which might destroy infrastructure you might prefer intact at that point.

I DO remember it being mentioned that if the planet had no enemy legions on it (and that this would be the majority of them), you would auto-win (no combat)

 

on Apr 07, 2017

lyssailcor

Hm, doesn't seem the invasion discussion thread had much impact ...

 

Indeed. Tho im curious how it will play, maybe our suggestions wont be needed. Also there are a few things I dont know if they have changed until we play it.

on Apr 08, 2017

I have just one question.

Does that mean Transports are going to be Large or Huge hulls instead of Cargo, now? How exactly do the Legions in Crusade work differently from the current soldiers system? Does this mean I'm going to have to scrap my own custom-design Normandy transport ships?

on Apr 08, 2017

Hmm I'm really not sure about defences just being on the odd planet.A.I's are just not good at that sort of thing.

on Apr 08, 2017

Hmm. Those poor Starship Troopers. We can ill afford another Klendathu! This will be fun! When directed from a safe place, in secure space! 

 

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