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The basics

Ashes of the Singularity is a massive-scale, real-time-strategy game set in the future where individual beings command vast armies of machines to conquer entire worlds to add them to their empires.

Concept
Ashes of the Singularity was released first. It was designed to target both new players to the genre as well as veteran players. After release, however, veteran players provided a wealth of feedback that indicated they were looking for Ashes to evolve into a substantially more sophisticated game.

Rather than try to make the base game be all things to all people, Stardock decided to continue with Ashes of the Singularity being targeted towards all PC gamers and develop a stand-alone expansion pack designed with veteran RTS players in mind. That game is Ashes of the Singularity: Escalation.

Features

 AshesEscalation
Target Audience Everyone Veteran RTS players
Max Players 6 14
Units per race 16 23
Defenses per race 5 10
Largest map Large Huge
Strategic Zoom No Yes


Early adopters
Those who bought Ashes of the Singularity early on (when it was priced higher) will receive a free season pass to all new Escalation DLC released until end of 2017. 

Continued evolution
Both games share the same game core and thus will continue to be developed with new features and content. The base game will continue to evolve to help bring new people into the RTS genre. Escalation will continue to evolve to add more features, resources, units, etc.

We are currently working to support inter-game multiplayer, though we expect most multiplayer enthusiasts will migrate to Escalation with the base game being the go-to game for LAN parties (we believe Escalation will become too complex to be a good candidate to introduce RTS games to).

We welcome your feedback and suggestions below.


Comments
on Nov 11, 2016

Is the 50% discount for anyone who has Ashes?

on Nov 11, 2016

hedetet

Is the 50% discount for anyone who has Ashes?

yes

on Nov 11, 2016

This game is...a letdown...so far.

  • Pace is way too quick. Gone is the ability to make high level strategic decisions. You just fidget with your mouse quicker than the other guy.
  • Strategic zoom is a detriment not an asset. The icons are just annoying. The ashes minimap you enabled with the spacebar was a better choice.
  • The interface is inferior to that of Ashes and just seems in the way all the time. Why couldn't they keep the same interface?

Now I have to play original Ashes to get it out of my system....for now.

on Nov 11, 2016

dszaboau

This game is...a letdown...so far.

 

    • Pace is way too quick. Gone is the ability to make high level strategic decisions. You just fidget with your mouse quicker than the other guy.

 

    • Strategic zoom is a detriment not an asset. The icons are just annoying. The ashes minimap you enabled with the spacebar was a better choice.

 

    • The interface is inferior to that of Ashes and just seems in the way all the time. Why couldn't they keep the same interface?

 


Now I have to play original Ashes to get it out of my system....for now.

If you look in the bottom left corner the default speed has been set to Fast, so you can slow it down there.

You can turn icons off in the games options.

I don't know how the interface is more in the way than the other one. Though I do prefer the original wire frames in the original, much better readability. I hope they add a little colouring to the units/buildings in the menus.

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