Brad Wardell's site for talking about the customization of Windows.
Published on September 30, 2016 By Frogboy In Ashes Dev Journals

Greetings!

Fall is here in the northern hemisphere. Time to migrate to Australia!

Here's what's new…

 

## Version 1.5 ##

I am hoping that version 1.5 will arrive before Halloween. It's going to be tight. Lots of work going on. I'll outline below some of the focus.

 

## UI ##

According to the Steam data, 28% of our players are playing at below 1920x1080 and the text and such looks awful. Unreadable imo. We are updating how the the game is displayed which should, we hope, result in a dramatic improvement to how the text, UI and really the game itself looks.

 

## Balance update ##

The Substrate are going to get a bit more love on the building destruction side. The PHC is going to get a bit of a nerf. We are also looking at porting back some of the work we've done in Escalation for the Substrate economy which should make them a bit different.

 

## Performance ##

Hopefully some of you noticed the significant performance boost in the September update. We are continuing down that path with version 1.5.

 

## Keyboard ##

High on our list is getting WASD keyboard support options in. I don't know if they'll make it into 1.5 or not. But it is coming.

 

## Vulkan ##

This is now working in our internal builds! This might show up in 1.5. AMD is providing a lot of assistance to us in getting Vulkan support so please be sure to give some kudos and credit to AMD for Vulkan in PC gaming. It'll run great on any GPU that supports Vulkan.

 

## Replays ##

This won't happen until after the Escalation expansion. We wanted to get this into 1.5 but it's a pretty big job. But it is coming.

 

## Scenario Creator & Steam Workhop ##

While probably not for 1.5, we are putting the final touches on a GUI Scenario editor. Lucky you guys. I had to make scenarios in a text editor. This will be in a free update that will include Steam Workshop support.

 

## Names Names Names ##

The mobile orbital nullifiers for PHC and Substrate need names. Put your suggestions in the comments.

 

## Reviews ##

We really could use your help on the reviews. We took a pretty big hit when people started down voting Ashes because they thought Escalation was a replacement to Ashes (it's not).

We are talking to Valve as to whether it'll be possible to turn Escalation into DLC so that it eliminates any confusion and we develop a game launcher that lets you pick the base game or Escalation. We prefer being able to use the Steam client as the launcher but given the backlast against expandalones, we're willing to spend the time and budget on writing our own launcher if that makes people happy.

Anyway, if you haven't reviewed the game on Steam, your review will absolutely make a difference.

That's all for now!

-brad


Comments
on Sep 30, 2016


## Names Names Names ##

The mobile orbital nullifiers for PHC and Substrate need names. Put your suggestions in the comments.

PHC Faraday and Substrate Damper (or Scrambler)

on Sep 30, 2016

Appreciate the support.

on Oct 01, 2016


We are talking to Valve as to whether it'll be possible to turn Escalation into DLC so that it eliminates any confusion and we develop a game launcher that lets you pick the base game or Escalation. We prefer being able to use the Steam client as the launcher but given the backlast against expandalones, we're willing to spend the time and budget on writing our own launcher if that makes people happy.

Looking at reviews of you recently released Sorcerer: Rivals it does seem the case that people think that it is some kind of sequel rather than an expansion as it is standalone. And I know Ashes has got some negatives reviews based on the fact that the expansion is standalone, so yeah, sadly you are going to hurt if you can't do something like this. Good luck on getting Valve to agree.

on Oct 02, 2016

Are the UI updates simply dealing with the global zoom and the screen resolution/tech barriers?

 

Or will there be more done to enhance the UI, such as:

 

- Improvement of Selection Methods (ex. quick and convenient way of splitting some units from a meta)

- Controls to determine AI behaviors 

- Interface to more easily control dread upgrades, etc. 

 

Also curious about intended scope of graphic enhancements, such as:

 

- Better differentiation of units

- Terrain and related physics (trees, reflections, etc.)

 

Just curious. NO mention of such things above. 

Are these still slated for 1.5 and/or escalation?

 

As for naming..

Howabout "Orbital screwage umbrella" for the PHC building???

Or perhaps "Oribtal Screwage Denial Box"

Or maybe even "Zap Me Not Device"

... "Strategic Interference Generator"

... "Last Resort Interference Machine"

... "Orbital Jamming Machine"

GL with that.

 

on Oct 02, 2016

Unanticipated Interstellar Quantexplative Denialator (UIQD)

 

Long Range Virtual Anxiety Reduction Box

 

... I could do this forever, if you need some PHC names too...

 

 

on Oct 03, 2016


We really could use your help on the reviews. We took a pretty big hit when people started down voting Ashes because they thought Escalation was a replacement to Ashes (it's not).

What the difference between Escalation and Ashes will there be? Will it be like sc2 wol and sc2 lov?

 

This is now working in our internal builds! This might show up in 1.5. AMD is providing a lot of assistance to us in getting Vulkan support so please be sure to give some kudos and credit to AMD for Vulkan in PC gaming. It'll run great on any GPU that supports Vulkan.

A question from a tech newbie here, will i be able to play dx12 version of the game without win 10? As far as i recall dx12 was availible only in win 10. 

 


We are talking to Valve as to whether it'll be possible to turn Escalation into DLC so that it eliminates any confusion and we develop a game launcher that lets you pick the base game or Escalation.

So will ashes and escalation get separate updates etc?

Good to hear about the DLC part. 

on Oct 03, 2016

Orachin

A question from a tech newbie here, will i be able to play dx12 version of the game without win 10? As far as i recall dx12 was availible only in win 10. 

No, as you correctly recall DX12 is Win10 only.

Vulcan should offer the advantages of DX12 but work on Win 10, 8 and 7.

Orachin

So will ashes and escalation get separate updates etc?

They have said Ashes base game will continue to get updates. Might not be at the same time though I would guess as the balance of units and eco. etc. will have diverged.

on Oct 03, 2016

## Vulkan ##

This is now working in our internal builds! This might show up in 1.5. AMD is providing a lot of assistance to us in getting Vulkan support so please be sure to give some kudos and credit to AMD for Vulkan in PC gaming. It'll run great on any GPU that supports Vulkan.

## Scenario Creator & Steam Workhop ##

While probably not for 1.5, we are putting the final touches on a GUI Scenario editor. Lucky you guys. I had to make scenarios in a text editor. This will be in a free update that will include Steam Workshop support.




Christmas came early this year.

on Oct 03, 2016


  ## Vulkan ##
This is now working in our internal builds! This might show up in 1.5. AMD is providing a lot of assistance to us in getting Vulkan support so please be sure to give some kudos and credit to AMD for Vulkan in PC gaming. It'll run great on any GPU that supports Vulkan.
 

Wouldn't this also open up the game to Linux people as well?

 

on Oct 03, 2016

BadVoltage


Quoting ,

  ## Vulkan ##
This is now working in our internal builds! This might show up in 1.5. AMD is providing a lot of assistance to us in getting Vulkan support so please be sure to give some kudos and credit to AMD for Vulkan in PC gaming. It'll run great on any GPU that supports Vulkan.
 



Wouldn't this also open up the game to Linux people as well?

 

I wish.  But no, you still have to make the game binary for Linux.

Here's the irony: A Linux version will happen before a Mac version.

Madness.

You have to support Vulkan.

on Oct 04, 2016

Doesn't matter, so long as it opens up better performance for non-Windows 10 users, I'm counting that as a huge win.

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