[Not released yet]
[To be continued...]
wow it's a huge update, there are a lot of important improvements. Great to see that!
Do we aslo get customizable hotkeys in the future?
In the future. yes. Not in this patch.
You will probably edit the post but maybe prefix building with their faction too for additional clarity.
Also, some teasing screenshots please? (>*-*)> <(*-*<)
Hi its great to see EVER that game is improving !But pls Fix Ranked maps.With simple RULE all starting position have same range to get new nodes (nearest 2-3)and few stuff (or later) (mostly i see that u are working on it) -Shortcut for pause queuve. including mass stop like 5 factories selected-Modifing shortcut entirely-WASD moving camera Thx For Reading Grandor
Really nice looking patch.
It looks pretty good as is, at the top of this page where it looks at the new Broadwell-E CPUs you can see the more cores the better the performance in Ashes already:
I expect that in an actual huge game with tons of units the difference might be greater still. Shame the prices are ridiculous.
what does "Gravity effects applied to units in their own phase" mean?
Skirmish map sorting is already in and was in the previous 2 patch notes too (came with first of those). Unless you mean something beyond the current implementation
F3 already selects air units, though it is a bit buggy as it makes a very loud noise when you press it and then no path lines appear when you direct them. F2 is currently for idling factories I think.
Add someone as a friend from MP lobby is also already in.
We had to remove observer mode from the 1.2 build as it didn't pass QA. Will hopefully go into 1.21. 1.2 is due out this week.
cant wait to play the reworked campaign