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The Tragedy of the Torian civilization

by Brad Wardell

 

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The First Enslavement

Once upon a time there was an aquatic world filled with kind, gentle people.   Their pre-industrial civilization was discovered over 100,000 years ago by a Drengin automated probe.  Despite being over 20 light years from the Drengin home world, the Drengin were intent to  conquer it.  The Drengin constructed a stargate and using automated probes, towed it to the Toria.  The process took over 70,000 years.

To put this in perspective, when the Drengin stargate reached the Torian home system, Neanderthals still walked the earth.  Once engaged, the stargate allowed Drengin forces to make the 20 light year trip from Drengi to Toriain less than a month.   Conquest was swift.

While peaceful by nature, the Torians fought back. Over many many generations, the Torians used every advantage their aquatic world provided over the Drengin, whose own world has almost no standing water.  Eventually, merely a few centuries ago, the Drengin abandoned the world and the Torians destroyed the Drengin stargate.

The Second Enslavement

The young humans of Earth introduced the Torians to the new technology of Hyperdrive.  Hyperdrive works essentially the same as a Stargate except it can be equipped directly to a ship, negating the need for the massive stationary constructs.  The Torians quickly expanded creating the Torian Confederation.

When the Dread Lords returned in 2225, the Torians were amongst the first to answer the Terran Alliance call to form a coalition to defeat them.  However, at their seeming moment of triumph, the Drengin Empire, which had stayed out of the conflict, struck quickly conquering the Torian Confederation and reoccupying the now developed world of Toria.

For the past 15 years, the world of Toria has been been plundered by the Drengin Empire.

Liberation

The lost fleet of the Terran Alliance has recently returned from the pocket universe that the Dread Lords had been trapped in.  Gone for 16 years, they carry with them artifacts of immense power that they have used to swiftly push back the Drengin Empire from Arcea and relieve the embattled forces of the Altarians.   Now they have arrived at Toria and the Drengin have fallen back.  A new government, the Torian Regime has been hastily set up as the Torian begin to try to rebuild. 

The occupation has left the Torian people fractured and somewhat xenophobic with many extremist movements now gaining influence over the traumatized population.

This is the story of the Torian Regime’s growth in the contentious Arcturus sector.

Never Again

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The Torians were always seen as a threat to the Drengin because unlike the other races, Torians had no problem colonizing water worlds in large numbers.

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The planet Elata, a world that had been ignored by the other powers because it is a water world makes a fine starting point for the Torian Regime.

 

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The Arcean Empire are present but without a universal translator, the Torians were unable to communicate.  The Regime quickly made diplomacy a major effort.

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Early exploration also showed that this region of space was rich in rare resources. Resources that would aid the Torians in re-establishing themselves as a major power.

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The Torian science corp. made it their business for the Torians to catch up and with any luck surpass the other powers in the sector.

 

By early 2246, the Torian Regime had build a working relationship with the Arcean Empire.  Both had suffered at the hands of the Drengin.  While the Drengin held only contempt for the Torians, they had a grudging respect for the Arceans whose world was not fully conquered by the Drengin.

 

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The Torians quickly laid claim to nearby resources

As the Torians began to scout further from their worlds they found more and more resources that were simply beyond their reach.  The Torians required considerable special, by alien standards, efforts to travel in space due to their aquatic nature.

Ultimately the decision to make a new, deep range, construction vessel to tap into the remaining unclaimed resources was given approval and the new construction ship, the Nourisher class was designed.

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The Nourisher contained an aquatic pod to allow Torians to travel deeper into the sector

 

Forgivenss or Vengeance

 

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Lord Kona, the only remaining military leader from the original 2178 space race alumni, has not lost any of his malice.

The Drengin presence in this sector meant only one thing: Military research.

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The Torians would never allow themselves to be conquered again

 

Return of the Korx

During the early years of the space race, the mercenary Korx were a power broker.  Their dominance of the galactic economy came to an end when the Drengin exterminated them.  Using biological warfare, the Drengin commited multiple acts of genocide.  First, against the Drath Legion and second, against the Korx.

Not all of the Korx were on the home world when the Drengin attacked.   With the Drengin’s grip on the galaxy loosening, they have reappeared as keepers of the Baazaar.

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The Korx, recognizing the Torians as a potential good customer, paid for their first mercenary.

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Silvainout, one of the most famous pilots in the galaxy, fought heroically for the Drath Legion. With no civilization to defend, he now puts is services up for hire. Services the Torians are eager to make use of.

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The other mercenary is Prince Viturian, the son of the owner of what was once the largest bank in the galaxy.

With such military geniuses, the Torians began to look towards Drengin space and revenge…

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The Drengin were not that close to Torian space.  Moreover, the powerful Iridium Corporation was nearby.

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To strengthen ties with the Corporation, a trade mission was sent.

 

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With friendly relations with the corporate overlords of the Iridium set, it was time to begin planning how to invade the relatively weak Drengin presence in this sector.

 

Mobilization

The Torians reproduce faster than any other civilization. And while few will admit this openly, it means that Torians are a little more expendable in war.  This is one of the reasons the Torians have always favored swarms of small fighters instead of a handful of large capital ships.

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The potent and deadly

 

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Meanwhile, the starbase, “Vengeance I” quietly awaits the arrival of the fleet to take out the Drengin military.

 

Fire, Pain, Death

If the Torians had a human calendar, they might notice, with some irony, that the war began on January 1, 2247. 

 

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The Drengin military on the world was much more powerful, but with any luck, the attack would take them by surprise.

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It would be a very very close battle. The Mercenaries were the key.

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But as good as the Mercenaries were, the Torian ships were…not so good.   Soon, only the Mercenaries remained.  The Mercenaries, however, outclassed the Drengin ships dramatically.

 

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The Prince’s heavily armed ship was small but the Drengin’s weapons struggled to get through its armor.

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Alone now and outgunned, the Prince accepted his fate.

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Goodnight, sweet prince.

 

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The Torian battle fleet was annihilated.

News of the defeat spread and the aggression of the Torians combined with their military weakness caused other races, including the Arcean Empire to declare war.

The Torians quickly sent their top negotiators to visit the Baazar in the hope of hiring new Mercenaries.  That was when the horror became clear:

 

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The Korx are selling to all comers. 

Many of the Mercenaries were already hired.  This was unexpected to the Torians who had naively thought they were the only customers of the Korx.  The Korx had made them feel so special and unique.

“You are unique,” Izon the Korx said. “Just like everyone else.”

With the Krynn and Drengin bearing down on the Torians, their only hope were the mercenaries.  Thankfully, the early investment in resource gathering had paid off.

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The massive capital ship, The Pursuit, was happy to accept the credits.

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The Krynn quickly learned the power of The Pursuit.

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Unfortunately, the Krynn had many of their Raider class destroyers to spare.   A fleet of 6 approached Elata

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The massive Krynn fleet arrived with only The Pursuit as a serious threat.  If you look closely, you can see the tiny interceptors of the home guard…

The Pursuit put up an amazing fight but ultimately could not stand up to the onslaught.

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Soon, the Krynn had eliminated the Torian spacefaring capability.

For the moment, it appeared the Krynn might leave the Torians alone.

Then something worse happened.

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The Drengin constructed a military starbase near Torian space to extend their range.

 

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In desperation, the Torians began selling ancient relics of their civilization to fund hiring more mercenaries.

The diplomats hoped there might be someone who could help.  But everyone was at war except, of course, the Iconians.

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The Iconians weren’t at war and they certainly had no love for the Krynn.

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With the help of the Iconians the Torians had a chance.

However, bringing so much instability to the region upset the powerful Iridium corporation. War was bad for business.

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The Irium were angry with our meddling in the region but were willing to accept financial support.

However, the humans were not willing to be bought.

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The Drengin invasion fleet

With the reinforcing of Elata, the Drengin fleet backed off. For now.

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The Iridium finally make their long expected move.

 

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Invaders enter the region.  The Torians had enough military to repel one attack but have 3 targets. 

 

The Last Stand

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The Torians were back to their last colony in the sector.   Defenseless. Its shipyards destroyed. No money for mercenaries.  No allies to help. The Iconians hade made peace with the Krynn.

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The Iconians had made peace with the Krynn and returned to their traditional neutral stance.

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Unopposed, the Drengin conquest fleet arrived

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Invasion

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Death

Epilogue

Vengeance cuts both ways.  The Torian regime’s lust for revenge on the Drengin Empire caused it to not look closely at the relationships had established with the other powers.  While the Torians were collecting resources to hire mercenaries, the Drengin were forming friendships of trade, treaties and good will with its neighbors.  When the Torians attacked the Drengin, it destabilized the region.  The Terran Alliance stepped back, withholding its protection.  The Irridium corporation were unimpressed with the loss to their business and the Krynn Syndicate, always willing to fight for money proved to be regime’s downfall.

 

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The Mercenaries of the Korx made a good showing – for all sides.  But as powerful as they are, they are only one tool of many available to civilizations to execute on their policies.  The Torians foolishly believed that the Mercenaries could be exploited to with them a war single handedly (and the person running the war didn’t realize how much the AI had improved since 1.5 but that’s a different issue). 

Galactic Civilizations III: Mercenaries is released on February 18. Visit www.galciv.com to learn more.


Comments (Page 1)
on Feb 03, 2016

...

By early 2246, the Torian Regime had build a working relationship with the Arcean Empire.  Both had suffered at the hands of the Drengin.  While the Drengin held only contempt for the Torians, they had a grudging respect for the Arceans whose world was not fully conquered by the Drengin.

 
…To be continued…

 

Think that should be "built". Great story! Now let us check it out for real.

on Feb 03, 2016


Despite being over 120 light years from the Drengin home world

Any particular reason why Toria is now 120 lightyears from Drengi when the Databanks says it's 20 lightyears?

Also, 120 lightyears in 'less than a month' by means of a stargate seems somewhat fast given that start-of-game hyperdrives are known to at least halve the travel time relative to sending the same ship through a stargate (from here) and that the known dimensions of adjusted parsecs (from here), as 120 ly should be at minimum ~3.8 adjusted parsecs and is probably considerably more, given that it's quite unlikely that the space between Toria and Drengi conveniently happens to be ideal for travel using the space-warping systems used in stargates and hyperdrives.

on Feb 03, 2016

"It's time to replenish our torian meat reserves and I'm up for some fresh torian tartar..." - Lord Kona

 

on Feb 03, 2016


Drengin commited multiple acts of genocide.  First, against the Drath Legion

 

Ouch, please don't say that. I'm keeping hope the Drath will return. They are my... second most favourite race!

on Feb 03, 2016

Achronous

Ouch, please don't say that. I'm keeping hope the Drath will return. They are my... second most favourite race!

Don't worry. That statement is completely wrong. It was the Korath Clan that did all those atrocities, not the Drengin Empire. See? Entirely different. Heck, the Drengin even reprimanded the Korath, because the Drath were supposed to be enslaved.

on Feb 04, 2016

Gaunathor

It was the Korath Clan

 

Yes. But technically they still belong to the Drengin species, even though perhaps a subspecies. 

And it doesn't matter who pushed the buttons, I still want the Drath to NOT be completely annihilated . I imagine their ability to... camouflage and avoid detection allowed some to survive in other worlds or even their own. In another DLC/expansion hopefully they will resurface like the Torians and the Arceans! 

 

on Feb 04, 2016

Achronous

And it doesn't matter who pushed the buttons, I still want the Drath to NOT be completely annihilated

They're not. I brought up a question regarding their status a while ago, because the entry in the databanks confused me, and Frogboy said this in response: "The Drath homeworld was wiped out. But the Drath aren't necessarily extinct."

on Feb 04, 2016

(and the person running the war didn’t realize how much the AI had improved since 1.5 but that’s a different issue).  

Yay!  I look forward to more detail on the AI improvements!  Hopefully it includes most or all of the issues mentioned here:

https://www.reddit.com/r/4Xgaming/comments/43314x/ama_round_2_brad_wardell_of_stardock_on_february/?sort=confidence

on Feb 04, 2016

Wonder if these green guys can provide a good oil rub, given their aquatic tendencies. From the perspective of the Yor, that is. 

 

on Feb 04, 2016

Gaunathor

They're not. I brought up a question regarding their status a while ago, because the entry in the databanks confused me, and Frogboy said this in response: "The Drath homeworld was wiped out. But the Drath aren't necessarily extinct."

I seem to remember that. Well good!

In any case, Frogboy you should have built more ships before attacking!!

on Feb 04, 2016

Icemaniaa


Quoting ,


(and the person running the war didn’t realize how much the AI had improved since 1.5 but that’s a different issue).  

 



Yay!  I look forward to more detail on the AI improvements!  Hopefully it includes most or all of the issues mentioned here:

https://www.reddit.com/r/4Xgaming/comments/43314x/ama_round_2_brad_wardell_of_stardock_on_february/?sort=confidence

 

I doubt it.  Half the thigns I've read in there are extremely vague. "The AI is so easily exploited." for instance.  OK. We'll get on decreasing that setting by 31% right away.

 

on Feb 04, 2016

Frogboy

 

I doubt it.  Half the thigns I've read in there are extremely vague. "The AI is so easily exploited." for instance.  OK. We'll get on decreasing that setting by 31% right away.

 

Can this please be a player controllable setting?  Sometimes my player decisions are so bad I could use an exploitable AI in order to make up for it. 

on Feb 04, 2016

Frogboy


Quoting Icemaniaa,






Quoting ,




(and the person running the war didn’t realize how much the AI had improved since 1.5 but that’s a different issue).  


 






Yay!  I look forward to more detail on the AI improvements!  Hopefully it includes most or all of the issues mentioned here:



https://www.reddit.com/r/4Xgaming/comments/43314x/ama_round_2_brad_wardell_of_stardock_on_february/?sort=confidence



 

I doubt it.  Half the thigns I've read in there are extremely vague. "The AI is so easily exploited." for instance.  OK. We'll get on decreasing that setting by 31% right away.

 

My reddit post only summarises the top 6 specific areas that need work in my opinion.  Behind that, there are various threads/posts here and on Steam where I've posted the associated save games that allow every victory type in a Godlike game without doing any colonisation whatsoever, or saves for 40-50 turn Alliance Victories on Godlike on Huge maps (even with a custom race with -2 to everything) and so on.  This includes commentary and ideas from a number of other community members.

http://steamcommunity.com/app/226860/discussions/1/458607699616890147/

http://forums.galciv3.com/474905

http://forums.galciv3.com/474378

http://forums.galciv3.com/474225

on Feb 04, 2016

Kona wasn't the only 2178 leader remaining....what about Bradey, N-1, Hisethius, or the Iconian leader (I think)?

on Feb 04, 2016

Goudeau42

Hisethius, or the Iconian leader (I think)

According to the Databanks, the Thalan don't appear on the scenes until 2216 and the Iconians weren't encountered until the 23rd century, which is a little late to be among the leaders of the civilizations taking part in the 2178 space race.

Goudeau42

.what about Bradey

Not the same Bradly. It's Alan Bradley in GCII: Dread Lords and D.L. Bradley in GCIII, so unless Bradley changed names or likes using names and initials that don't match they're not the same person. Also, according to the Databanks, the year in which GCIII's campaign opens is 2242. That's 64 years after 2178, which is a little long, though not impossibly long, for a human to remain in a single post, particularly a post (head of government) which is presumably democratically-elected (even though in game you're effectively emperor-for-life, regardless of the specific government types that are available/researched/selected) and which has a term shorter than "life."

There's also potentially an interpretation issue, given that Frogboy called Lord Kona the only remaining military leader from the 2178 collection. If most of the factions of Galactic Civilizations have a head of government whose position is similar to that of, say, the US President or the UK Prime Minister, I wouldn't really class the leaders of those factions as 'military' leaders; positions like that of the US President and UK Prime Minister are mostly political in both selection and duties. An empire like that of the Drengin, which is said to be highly militaristic, might instead have the political leadership subordinate to the military leadership, much like real-world military dictatorships, and so someone like Lord Kona may not technically be the political head of state but, as the head of the military, he's the guy you talk to if you want to negotiate with the Drengin because he's the guy who has the real power in the government.

Outside of game lore, it should be remembered that the Thalan Empire (or, as it's called in GCIII, the Thalan Contingency) and Iconian Refuge did not appear in at least the sandbox portion of GC1 Ultimate for Windows, or at least not the version of it I have (if either made an appearance in the campaigns, you'll have to forgive me; I've either never played the campaigns of GC1 or played them so long ago that I've long since forgotten about them, and if they appeared in the non-Windows versions, well, I've never played the non-Windows GalCiv games). The eight factions in the copy of Galactic Civilizations Ultimate Edition that I have are the Terran Alliance, Drengin Empire, Arcean Empire, Torian Confederation, Altarian Republic, Yor Collective, Drath Legion, and Dominion of Korx, and I think the last two were added in an expansion rather than being part of the base game.

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