Brad Wardell's site for talking about the customization of Windows.
Published on February 4, 2015 By Frogboy In PC Gaming

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In my day. We had sprites and we liked them!


Comments
on Feb 04, 2015

I still like them.  I'd rather the HoMM series went back to the hand drawn sprites of yore, HoMM 3 is still the best looking of the series once you account for resolution.  If it had been done with 4k in mind instead of 1024x768, it would blow away pretty much everything done since in fantasy TBS.  You'd have to gouge your eyes out to play the newer ones at such low resolutions.

on Feb 04, 2015

Times change 

I'd thought you liked polygons so much more due to being easier to work with and giving better results.

 

psychoak

I still like them.  I'd rather the HoMM series went back to the hand drawn sprites of yore, HoMM 3 is still the best looking of the series once you account for resolution.  If it had been done with 4k in mind instead of 1024x768, it would blow away pretty much everything done since in fantasy TBS.  You'd have to gouge your eyes out to play the newer ones at such low resolutions.

 

Never thought someone would say THAT!   I thought Heroes III looked fantastic when it was new, but 10 years later it looked like crap. Heroes II is still charming though.

on Feb 05, 2015

Your monitor is too big.  I payed $800 for my NEC 22 inch 1600x1200 in 2001.  Most people were running 15 and 17 inch displays.  Homm3 still has extremely crisp hand drawn graphics with good detail, it's just most people are running 20+ inch monitors with 1920x1080 resolutions, and you're either playing with very small stuff, or blowing it up a lot.

 

It can't handle being zoomed in at all without losing it's fidelity, but at the proper resolution it's hard to beat with each pixel being the color it's supposed to be.  You can't get that from a low poly 3d model, it's all straight lines and jagged edges with texture mapping that stretches and bunches as the model animates.

 

3D brings advantages in perspective, different viewing angles, less expensive animations because you only have to make it once instead of dozens or hundreds of times.  It doesn't bring image quality, if you can model it, you can draw it just as well or better from a fixed position.  Moving your viewing angle around so you can find resources is a negative aspect of the newer 3d maps, there's no reason to change perspective without them.

 

I run HoMM3 HD at half my monitor resolution, and when my eyes are tired I blow it up to fill the screen.  It's a good size for modern displays at that point, but it's not nearly as defined.

on Feb 05, 2015

psychoak

I payed $800 for my NEC 22 inch 1600x1200 in 2001.

I remember seeing a Sony 22" CRT back around 2000 or so running 1600x1200....and was blown away by the clarity.... made my 15" look just plain miserable...

on Feb 05, 2015

Game art is advancing so fast that i can no longer keep up.

My ship modeling basically needs around a 6-10k poly mesh, A color map, an illumination map, and a normal map. (maybe a specular map depending on what i used it for).

Looking at the above picture i see THIRTEEN different textures, and/or shaders being used!! WTF?!

on Feb 05, 2015

The heating element on my NEC died or I'd still be using it.  It was a fantastic display, rock solid, 115 FPS at native resolution, perfect color.  My current primary is an equally expensive 2560x1440 27 inch Samsung with great qualities all around, but the backlight leaves more motion in the picture than my old CRT had.  One of these days they'll make something that truly surpasses the peak of CRT technology and doesn't cost a few grand.

on Feb 05, 2015

Campaigner

Times change 

I'd thought you liked polygons so much more due to being easier to work with and giving better results.

 


Quoting psychoak,

I still like them.  I'd rather the HoMM series went back to the hand drawn sprites of yore, HoMM 3 is still the best looking of the series once you account for resolution.  If it had been done with 4k in mind instead of 1024x768, it would blow away pretty much everything done since in fantasy TBS.  You'd have to gouge your eyes out to play the newer ones at such low resolutions.



 

Never thought someone would say THAT!   I thought Heroes III looked fantastic when it was new, but 10 years later it looked like crap. Heroes II is still charming though.

Agreed. 

on Feb 05, 2015

I still think "Forbidden Forest" for the C-64 was the scariest game ever. Even though the graphics practically looked like Lego Blocks.

 

on Feb 24, 2015

Sprites....  

 

/shudders

on Feb 24, 2015

 

Speaking about nice looking sprite based games, I saw scepterra core on steam for just a couple$ but have been picking up too many steamsale things recently.

Sprite based games can be very nice looking, but I think a lot of people think nes/snes era when they hear sprite based since a lit of the sprite based stuff that came out just as 3d cards were just starting to become the norm were overshadowed by early 3d graphics.  Dont get me wrong, early 3d accelerated games were awe inspiring back in the day, but the 3d thing isn't enough anymore if it doesn't add anything.  even things like final fantasy iv http://store.steampowered.com/app/312750/ with Cecil & the rest have been ported to a 3d rendered middle ground between the original sprites of ffII on the she's and the more cement  "L000K!! ITS 3D!!!11!!" iterations with god awful minigames injected pointlessly in just to showcase 1st/3rd person gameplay for the cod crowd.