Brad Wardell's site for talking about the customization of Windows.

Lots of cool stuff going on around here.

Fallen Enchantress: Legendary Heroes 1.6 is due out in April and there will be a new DLC released shortly after that.  It involves spouses. That’s all I’ll say.

Legendary Heroes 2.0

Also, as some of you may have heard, Legendary Heroes 2.0 has been approved and budgeted. This will be a free update of some significance.  I don’t have a due date for it yet but it does have some interesting changes in it including ZOC for monster lairs and possibly some changes with regards to the way champion inventory is handled. 

Other things on our “want” list for Legendary Heroes 2.0 include:

  • Updated diplomacy options to help build longer term relations
  • More performance boosts (we’re working on redoing the way trees are handled)
  • Some tweaks to the way magic is done
  • More effective alliance handling (this is something we really want to see)
  • Some changes to the way the Spell of Making is handled

That’s just a bit of it.

Obviously, this all boils down to having enough revenue to pay for it.  The numbers for LH are quite promising.  In January, about half of LH’s revenue came from the DLC. So that’s a good sign.

Next DLC

Like I mentioned, we have new DLC coming out next month. It’s already in QA.  Kael has gone pretty crazy with it.  Anyone from the Civ IV world knows the crazy stuff Kael can do so I guess I shouldn’t have been surprised. But it’s pretty neat.

But AFTER that one I have two questions I’d like to get your views on:

1. How OFTEN do you want to see new DLC?  (Monthly, Quarterly, Every couple months, etc.)

2. What would you like to see our NEXT DLC be?

a. Stamps pack (for more random map generation interest)

b. More tactical battles maps

c. More magical spells

d. New factions

e. More loot

f. More quests

g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable).

Other sneak peeks…

Troll

image image image

Stay tuned!


Comments (Page 1)
on Mar 04, 2014

I'd like to see sieges and dynasties. After that, I'd like to see a DLC with neutral villages or "city states" like Civ5. After that, more global strategic level 5 spells. After that, crafting. After that multiplayer.

Thumbs down for more "content", thumbs up for more "mechanics".

Oh yeah, Steam Workshop plix?

on Mar 04, 2014

The problem being, if it requires c++ it's not DLC, it's an expansion pack and those require a very different set of people.

on Mar 04, 2014

1. At least quarterly.

2. I really, really liked the quest DLC. Even more would be great. Quests, events and new monsters would be my choice. Spells come right after those. I guess that would be f and g then

on Mar 04, 2014


It involves spouses. That’s all I’ll say.

woot!

 

 

Re #1: seasonally

 

Re #2: spells, stamps

on Mar 04, 2014

1. How OFTEN do you want to see new DLC? (Monthly, Quarterly, Every couple months, etc.)

2. What would you like to see our NEXT DLC be?

a. Stamps pack (for more random map generation interest)

b. More tactical battles maps

c. More magical spells

d. New factions

e. More loot

f. More quests

g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable).

1. Quarterly seems about right.

2. Honestly, everything but choice d for the next 2 or 3 DLC would be great. I would also like to petition for 'more resources' to be an opportunity to be explored.

on Mar 04, 2014

I would like to see some type of combination of a-g in each DLC.  Obviously fewer of each item, but I think could be more fun and appeal to a greater number of people if they got a little of each.

 

For example (please be aware that these names are very generic):

The Ice Pack:

Comes with a new faction that receives some type of bonus for building on ice tiles or can only build on ice (if this is possible from the engine)

1-2 new ice monsters

A few new spells (e.g. turn a tile into ice)

Some loot that goes along with this theme as well as a few new quests.

 

 

on Mar 04, 2014

I also think quarterly updates would be good. obviously we would all like as often as possible, but I think the best way to go is periodic meaningful updates. I think monthly would end up looking like updates were being churned out to make a quick buck, even if that wasn't the case.

 

on Mar 04, 2014

I will gladly pay for new factions. Release as often as you like.

on Mar 04, 2014

Frogboy

The problem being, if it requires c++ it's not DLC, it's an expansion pack and those require a very different set of people.

Um...

I'm not able to fully parse that one out. Most I've ever done was make pages from scratch in geocities (anyone even remember those?). Does the above mean only changes within the existing framework? For example, things that could be made from inside the workshop already?

on Mar 04, 2014

Quarterly releases on DLC, assuming that the DLC has been put through the wringer before release.

I would like to see Terrain matter more in the Tactical map.  Line of Sight having importance would be nice (thinking Final Fantasy Tactics).  Having a river run through the middle of a map passable by a bridge might be doable without c++ intervention.

on Mar 04, 2014

All the DLC released so far could have been made by modders, well modders that could also create super high end art anyway. Although I don't see how spouses could possibly be added this way.

I'm looking forward more to 2.0 then any DLC. None of those options really excite me. Maybe stamps but only if there was something new about these stamps. Maps are random enough.

Other things on our “want” list for Legendary Heroes 2.0 include:

Updated diplomacy options to help build longer term relations
More performance boosts (we’re working on redoing the way trees are handled)
Some tweaks to the way magic is done
More effective alliance handling (this is something we really want to see)
Some changes to the way the Spell of Making is handled

All these sound good. Earlier and more nuanced alliances sound great. Especially if the AI forms them intelligently to handle powerful factions and can work together. Awhile ago I wrote a bit about the victory conditions in Elemental and how I thought they should be changed to make them more unique and fun.

on Mar 04, 2014

First: really excited, can't wait, yadda, yadda, yadda.

Second: DLC Frequency? yes, quarterly probably does seem right.  

Third: New DLC: There might be a way to put in some siege stuff without code, like new siege weapons (e.g. Roman-style ballista that has the crossbow's ability but more powerful and longer range), and defensive measures like boiling oil that you can build into cities (AoE spell that does damage over time with fire effect).  Would laying down traps that damage units on a particular tile be do-able?  Siege towers that give attackers initiative bonuses (like the fortifications do)?

Else, I would like more factions if they came with new faction strengths and blood types that we can use in faction creation.

Fourth: those new art assets look amazing.  Are they all for FE/LH?  That ogre is amazing but very different from normal FE style.  Archer guy looks awesome.  OMG, are those dwarves?  

on Mar 04, 2014

Uhm - if the quality of the DLC wont suffer, then yes - MONTHLY.

 

New DLC?

I definitely believe we are very lacking at items. I think the best way to look at this is the following:

(High Level, Mid Level, Low Level) X (Class, item subtype)

You have lets say 4 "Classes": The dual wielder rogue, the sword and shield (two types), the 2 hander, the hybrid/cleric/druid/whathaveyoutype, the wizard type. The item subtypes would be like hammer/axe/sword/spear/staff for weapons. Shields/Plate/Chain/Leather for armor types (magical ofcourse). Then add countless trinkets. You find out that that to have a decent and full complement, you need lets say 3 choices for each of the above subtypes.  You're basically looking at a few hundred items. We're nowhere near that and it is evident in the gameplay:

My wizards are almost always using the starting staff with the bonus spell damage. I think there exists only 1 staff that is a random quest reward that is better.My warriors 90% of the time end up with the same weapon at mid/high level. Either that same Orange sword (not the -100% xp one) or that same axe or that same hammer.Same for archers.

There is middle steps - it is pretty much the basic weapon I can buy from a shop, update once with magic item and in less than 20% of the games, update finally with an uber item.

So my DLC list in order of preference?

 

e. More loot

c. More magical spells (remove spells from quests as random reward, make Manablast available once you get level 5 in 2 schools of casting for example. Add more relevant single target tactical damage spells so it's not just flame-dart+filler every other turn)

a. Stamps pack (for more random map generation interest)

 

 

on Mar 04, 2014

Quarterly DLC's would be great if it can be done without compromising quality.

 

I would be happy with any and all of the DLC ideas listed, but my top ones are:

more spells

more loot

tactical battle maps

and while it wasn't included as an option: more monsters

 

on Mar 04, 2014

I've thought of a relatively "cheap" but interesting way to have meaningful siege units.

Specifically, units that do 2X damage when attacking a city.  It would be easy to do and result in a new line of thinking of units (units that are useful in different circumstances).