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Published on January 28, 2014 By Frogboy In Elemental Dev Journals

Derek (Kael) has been super busy with the general expansion of Stardock Entertainment over the past 3 years.  AS I type this, there are 7 concurrent game projects going on.  Back in 2008, I dreamt of having a second team.  Here we are, 6 years later with seven teams.  I’m writing this from the airplane on my way to visit one of the new studios (one that hasn’t been announced yet).

So what does that mean for fans of the Elemental universe?  The answer is, lots of good news.  While Galactic Civilizations III heads towards its March alpha, the Elemental team is hard at work on a new DLC pack for this Winter tentatively called “Monarchs” which will bring more channelers to the world for players to play with.  In addition, we expect to announce the third game in the Elemental fantasy universe this year.  It will be dramatically different from War of Magic or Fallen Enchantress.

Without giving too much away about the new game, which we expect to formally announce this Spring, its planned feature set includes:

  • Radically different races (players won’t design units ala WOM/FE but in exchange each unit is custom crafted and visually stunning)
  • Crafting (the player STARTS with the Forge of the Overlord and getting recipes and loot now mean being able to craft some really cool stuff)
  • The player starts by choosing their sovereign and deciding what spell book he or she has. The more spell books of a particular type, the more likely the player will be able to use their lore to research rarer spells in that category.
  • No tech tree. Instead, the available units are based on how you construct your cities.
  • Each hero has his or her own unique talent tree (there won’t be a “Defender” class for instance) that players can then use to customize their heroes.
  • Because of the stronger emphasis on magic, vastly more spells will be available strategically and tactically. Sovereign spells are available in every battle as your sovereign, thanks to the Forge of the Overlord, can “see” anything in the world that his/her units can see (as a result, your sovereign interacts with the world indirectly from the capital and doesn’t appear as a playable unit).

It’s been in development for awhile, prior to LH.  LH was originally supposed to be a minor expansion on FE but as you’ve probably gathered, we really love making these games.  The next update to LH is in the works, pathfinding improvements, performance and some other updates are scheduled.


Comments (Page 1)
on Jan 28, 2014

You're killing me Smalls!

 

LOL, I don't even have my dirty mitts on GCIII and you're already tempting me with this! Sounds awesome, and glad to hear there is more to LH coming out as well.

 

on Jan 28, 2014


Im looking forward to this....

on Jan 28, 2014

It sounds great!

I just hope my PC will be able to meet the system requirements, like it can with LH.

on Jan 28, 2014

Sound great.

If I can ask, why this waiting with the announcement? Can't we have it today?

Is it for marketing reasons? Or the works have to be truly advanced - so the chance of abandoning project are minimal? 

on Jan 28, 2014

This sounds great!

I've been play Master of Magic again lately (Yay Good Old Games!), and have thought about posting here to suggest that an expansion that includes a more diverse and atmospheric magic system would be great to see. The huge number of spells, the way some game changing spells are rare and so not seen often, and the way each school has its own consistent feel and resulting varying game play all combine to the appeal of MOM. The magic system in FE has never felt quite right: too few spells, too little variety, too similar game to game, so I hope this expansion turns that around.

I buy every game Stardock produces to support what I think is the most responsive developer in the business, but it's even better when they are making the product I want too. (Seven game teams!? My credit card is in for a scorching!)

Thanks to everyone there at Stardock. 

Ben

on Jan 28, 2014

sounds fun. can't wait to check it out.

on Jan 28, 2014

When the announcement comes out, will we know what engine the Elemental sequel being built on?

on Jan 28, 2014

This really sounds interesting - my initial impression is this might be like the old AOW games.

 

Many ideas I wanted but felt were too ambitious to add to the game realistically, so I am stoked.

 

 

on Jan 28, 2014


VERY interesting.

- The way Frogboy is describing the details of FE3 reminds me a great deal in how MoM works.

- I am also very interested in obtaining more DLC. Nom Nom Nom. I like DLC.

 

 

- No message though on whether FE:LH will receive a 1.6 update?

on Jan 28, 2014

GFireflyE
- No message though on whether FE:LH will receive a 1.6 update?

It is there.

The next update to LH is in the works, pathfinding improvements, performance and some other updates are scheduled.

I'm excited to see more progress with the elemental universe. Out of curiosity will the next iteration will be 64 bit?

on Jan 28, 2014


  Crafting (the player STARTS with the Forge of the Overlord and getting recipes and loot now mean being able to craft some really cool stuff) The player starts by choosing their sovereign and deciding what spell book he or she has. The more spell books of a particular type, the more likely the player will be able to use their lore to research rarer spells in that category. No tech tree. Instead, the available units are based on how you construct your cities. Each hero has his or her own unique talent tree (there won’t be a “Defender” class for instance) that players can then use to customize their heroes. Because of the stronger emphasis on magic, vastly more spells will be available strategically and tactically. Sovereign spells are available in every battle as your sovereign, thanks to the Forge of the Overlord, can “see” anything in the world that his/her units can see (as a result, your sovereign interacts with the world indirectly from the capital and doesn’t appear as a playable unit).

Good good, you've finally come to your senses and are making a MoM clone 

Will be really interesting to see this and the LH updates mentioned.

on Jan 29, 2014

I got really really really important question....

 

Will there be Iron golems? I love those units.

on Jan 29, 2014

hm... sounds quite like Age of Wonders... not that it's a bad thing, i love AoW, we will see how your approach is.

 

but you as player have the forge of the overlord, what are all the other players doing?

 

 

on Jan 29, 2014

No tech tree. Instead, the available units are based on how you construct your cities.

So you could train archers much early, but they will require more time to train, while training crossbowmen will take much less time, yet you would need well-developed city (due higher tech requirement)? Just as example.

on Jan 29, 2014

Yay!