My site for talking about the customization of Windows.
Published on December 9, 2013 By Frogboy In Elemental Dev Journals

Over the past 20 years there has been a lot of changes in how games are made.   When I first got started, I had Deluxe Paint, Vista Pro and graph paper as my non-compiler tools.

My latest, favorite gadget is the Wacom Cintiq which lets me, very quickly, whip up UI designs to pass on to the team for critique.  Below is a screenshot of a UI mockup for something we’re working on.

image


Comments (Page 1)
on Dec 09, 2013

4X...Crafting...just take my money!

iOS?  

 

Just saying, because I find the lack of good 4x games on iOS annoying. Although, I can understand the hardware requirements might have something to do with it. 

I might have to try and find that gadget though. 

on Dec 09, 2013

next to the keyboard, a wacom intuos 3 is my main method of input; really only switching to a mouse for real-time gaming.  for decades i relied heavily on the mouse, only using wacoms for design, but a few years ago i started suffering from a neuro-physiological imbalance akin to half-body carpel tunnel (being right handed, my right side of course), and just sitting for extended periods can be rather painful, let alone mousing for 10+ hours a day.  as a result i began relying on the wacom more and more, and actually found the general "writing" motion to be much less taxing on the muscles along my right side.  plus, i've also discovered that this organic "writing" motion fosters my creative juices much more naturally than the mouse.  per consultation with some psychologists: i am also trying to code less in an attempt to overcome undesirable ocd thought patterns, focusing more on design.  the massive impact that our method of preferred input/output with the world inversely has back on us is truly astounding - something i now pay more and more attention to every day.

 

edit: whatever's going on in that ui, it has spells, quests, and turns.  color me intrigued.

on Dec 09, 2013

Hehehe I've seen some crazy stuff being done on those Cintiq. Game design must be the best thing to do on it!

 

on Dec 09, 2013

Lucky jerks.   I got a Intuos Pro Medium size. One day I'll have an Cintiq! 

on Dec 09, 2013

Hawawaa

Lucky jerks.   I got a Intuos Pro Medium size. One day I'll have an Cintiq! 

That's what I have here at home. I love my Intuos!

on Dec 09, 2013

I just have a Wacom Bamboo or whatever. I'm still learning it. I feel like I'm decent at art as long as I am not using a mouse or modelling in 3d. 

on Dec 09, 2013

...and the UI will look EXACTLY like that 

on Dec 09, 2013

I know what a I phone, I pad, I touch, tablet, or smartphone is. I tried them. Found them inferior to the lap top. Since everything that comes out seems inferior to a computer that this gave me no incentive to keep up on new technology. I'm curious whats this.

on Dec 10, 2013

Illauna
4X...Crafting...just take my money!

Agree!

(I'll pay $100 for a retail version of a revamped visually-appealing AI-possessing Dominions-Clone!)

on Dec 10, 2013

Half-life 3 Fall From Heaven 2 confirmed!

 

 

 

onomastikon
Quoting Illauna, reply 14X...Crafting...just take my money!

Agree!
(I'll pay $100 for a retail version of a revamped visually-appealing AI-possessing Dominions-Clone!)

 

There's an idea!   Stardock can take games with bad graphics and A.I and remake them in Nitrious

on Dec 10, 2013


Over the past 20 years there has been a lot of changes in how games are made.   When I first got started, I had Deluxe Paint, Vista Pro and graph paper as my non-compiler tools.
My latest, favorite gadget is the Wacom Cintiq which lets me, very quickly, whip up UI designs to pass on to the team for critique.  Below is a screenshot of a UI mockup for something we’re working on.


 

That looks eerily similar to the old Master of Magic UI.

on Dec 10, 2013

onomastikon



(I'll pay $100 for a retail version of a revamped visually-appealing AI-possessing Dominions-Clone!)

 

You and me both

on Dec 10, 2013

Aexrael
the old Master of Magic UI.

Yeah it does. Master of Magic artifact crafting as well. That mock up looks very interesting. 

on Dec 10, 2013

What a tease !

It looks almost like a MOM 2 interface. Insta-buy if so, given that it never left any of my machines since the release in 1993 Willing to believe but wasn't it difficult to secure the rights to MoM ? I think Stardock already tried no ?

Please keep the Attack: 4 swords mean : 4 * 0.3 = damage (and so on), with most spells implementing a change on that (enchanted swords, mean 0.4), Some spells + 1  Sword, etc, etc... There you go. I'm all hyped already

 

 

 

on Dec 10, 2013

NoPJag

What a tease !

It looks almost like a MOM 2 interface. Insta-buy if so, given that it never left any of my machines since the release in 1993 Willing to believe but wasn't it difficult to secure the rights to MoM ? I think Stardock already tried no ?

Please keep the Attack: 4 swords mean : 4 * 0.3 = damage (and so on), with most spells implementing a change on that (enchanted swords, mean 0.4), Some spells + 1  Sword, etc, etc... There you go. I'm all hyped already

 

 

 

Lol, thread will now derail and everyone will critique the mechanics of a game that hasn't been announced yet and why or why not tactical combat should be implemented. 

Meta
Views
» 2780
Comments
» 22
Sponsored Links