Brad Wardell's site for talking about the customization of Windows.

Greetings!

For those of you not familiar with our Elemental game universe here it is in brief:

Elemental is a fantasy world made up of many different civilizations vying for control the world. There is a great deal of history and lore to tap into and we decided to begin making games in this world back with 2010s release of War of Magic.  Unfortunately, when it came out, it was pretty buggy and got some negative reviews. We fixed the bugs but the game itself was still pretty meh.

So in 2012, we released the second game in the Elemental universe called Fallen Enchantress which was good and we're pretty proud of that game.  We followed it up with an expansion pack called Legendary Heroes that further refined the Fallen Enchantress game mechanics.

We do intend to follow Fallen Enchantress with a third strategy game in the Elemental universe but it'll be very different from either War of Magic or Fallen Enchantress as it focuses largely on, well I can't really go into that yet. 

When Fallen Enchantress was released, we discontinued War of Magic. I don't think it's available for sale anywhere anymore.  My question is, would anyone be interested in us revisiting War of Magic in the future to release a kind of "War of Magic: Director's Cut" or something where we refined the WOM game design, updated the visuals.

WOM had some interesting game mechanics such as a pretty big emphasis on a dynasty system and a number of other distinctive mechanics that could be refined further.

Let us know what you think. Would we be opening up "old wounds" or would be restoring faith to those who believed in the original "not-MOM" concept?


Comments (Page 14)
on Feb 28, 2017

Frogboy

I am inclined to take the underlying engine updates from FE/Sorcerer King and apply them to WOM and release i as an Ultimate Edition.

WOM, I thought, was a good game, just too ambitious (code wise).

 

Hmmm, you still have not forgotten about this. That's... interesting. I still have that dragon figure came with my WOM collector's edition somewhere.....

 

WOM was actually better game compared to Sorcerer King (I am sorry to say, SK is really shallow game and I actually dislike the game very much.)

 

I still miss the system that initiative based on item weights and of course dynasty system. Stackable buildings that made cities possible to specialize, etc.

Still, there are a lot of good ideas from subsequent expansion packs, I don't think it would be good idea to preserve WOM's original system at this point.

 

But you know, I really think the game engine is still what holds the game no matter what. I barely played Sorcerer King so I really have no clue about the performance, but what I heard are not kind unfortunately. I am not sure how much you can bring improvements from the current updated SK engine.

on Feb 28, 2017

next thing you know, someone will say dig up the stuff from the old drawing board, take ashes engine and make (parts of) it real time..

on Mar 01, 2017

I'm still waiting for the promised update to FH:LE that makes it playable again.  Nice job pushing out 2.0; introducing the Stamina System while breaking most of the existing Mods, numerous bugs making the game undesirable to play.  I was in a headspace to work on Mods again, but not going to happen with the current state of the game.

on Sep 16, 2018

Frogboy

I am inclined to take the underlying engine updates from FE/Sorcerer King and apply them to WOM and release i as an Ultimate Edition.

WOM, I thought, was a good game, just too ambitious (code wise).

 

Yesssss. That's exactly what I was hoping you'd do mate!