My site for talking about the customization of Windows.

If you haven’t read Chris Taylor’s interview with EuroGamer.net you absolutely should.

"There's multiple games that we got almost to the finish line on," Taylor revealed, reluctant to say more because of NDAs, which suggests this happened recently.

"We got a phone call from the publisher and they said, 'We're terminating.' And we're like, 'Yeah but we're only a month away from beta!' And they're like, 'Yeah we're still terminating.' And we're like, 'OK.' "

"One of these days - and it won't be from me - you guys will get leaked through some anonymous source..." he teased (I'm not entirely sure if he was joking). "And you can read a game development contract, and you will - it'll be like the Nazis when they opened up The Ark: all the flesh will melt all down your face."

There are publishers and there are studios.  A game publisher is essentially like a specialized loan shark. That is, they give you an “advance” on royalties that’s enough (but barely) to cover the cost of making the game in exchange for a 20% royalty. Before the studio sees a cent,  that advance has to be paid off.  Oh, and by the way, the publisher may cancel the project at any time leaving the studio holding the bag on unpaid development costs.  It’s a terrible business model for studios.

I went through a version of this myself.

Back in 1993, I signed a contract with Advanced Idea Machines. I wrote a game, from my dorm room, called Galactic Civilizations for OS/2.  They took my game, put it in a box, shipped it to stores and made millions. Me? I didn’t get a cent. They gamed the bankruptcy system (it was a 1 game publisher, I was naïve back then) and I got nothing.

So then, in 1995, we wrote (we as in me and an artist) wrote Galactic Civilizations 2 for OS/2. This time, we published it ourselves and sent it over to Micro Central who in turn distributed it to stores.  It made millions again. But us? Nope. Micro Central didn’t pay us. They filed bankruptcy as well (see a pattern)?

Ok, so we move to Windows and in 2003 we write Galactic Civilizations for Windows and we sign on with Strategy First to publish it. Again, it makes millions. And us? Wait for it…..wait…for it…That’s right….bankrupcty again.  And thus, Impulse was born. Digital distribution would save us.  Because Galactic Civilizations II (and the e-sales of galciv 1) belonged to us and we could make a living on it finally.  It was a tiny loophole in our agreement – Stardock could digitally distribute Galactic Civilizations for Windows. Imagine if GPG had had those rights on Supreme Commander.

Historically, getting paid for your work has been a real challenge. The more leverage your partner has over you, the less willing they are.  Our European publisher of Demigod, at once point, claimed to have not sold a single copy of the game and hence, owed no royalties.  The statistical odds of getting paid for something is relative to the amount of leverage they have on you.

When we worked on Demigod with GPG, I remember visiting them and thinking they had a pretty good gig going. It was like “Man, this shower room is huge! The water is so hot.” and Chris say “Oh, just you wait.” and I turn around and a bunch of guys enter the room. “Who are those guys? I wonder if we’ll be friends..”

This is why Stardock self-publishes. I already know I have a pretty mouth. I don’t need a publisher to whisper it to me. Winking smile


Comments (Page 1)
on Jan 22, 2013

This has happened to so many of my favorite game studios. I wonder what exactly causes all these distributors/publishers to go bankrupt anyways...

on Jan 22, 2013

Wow, I didn't know the first 3 publishers all declared bankruptcy on you...thought it was just the first.

on Jan 22, 2013

GoaFan77
I wonder what exactly causes all these distributors/publishers to go bankrupt anyways...

Most times, bankruptcy is just a way for a group of people to pull out all their assets from company A, rip everyone off that actually did any work, call your group of thieves by a new name, open company B, rinse and repeat.

And nobody goes to prison because the person doing it is some guy with a last name of Corporation.

on Jan 23, 2013

Oh my... Don't drop the soap.

on Jan 23, 2013

Anthony R
Oh my... Don't drop the soap.

 

I think that should be the name of the next game Brad develops

on Jan 23, 2013

I think I have read similar stories about Obsidian getting fucked around.  I think they got payed shit for Fallout: New Vegas because their metacritic score was one point too low.  They didn't  really get to finish KotOR 2 because of deadlines, and have pretty much been struggling even though they have created some very great games (although often buggy).   I really, really hope their their Eternity Project goes well.  People recognized how talented they are and their kickstarted went great, but they really need to have Project eternity do well I bet.

on Jan 23, 2013

Herbert Hoover

“The only problem with capitalism is the capitalists.”   

―    Herbert Hoover
on Jan 23, 2013

Leeovold



“The only problem with capitalism is the capitalists.”   
―    Herbert Hoover

This!

on Jan 23, 2013

I think its not....because you can always walk away. Nobody forces you to create games. In 1st world you can pretty much choose your career.

Fallen Enchantress (one example) is not made by forced labor and thats why its awesome

on Jan 23, 2013

Nidhogg_123
I think its not....because you can always walk away. Nobody forces you to create games. In 1st world you can pretty much choose your career.

Fallen Enchantress (one example) is not made by forced labor and thats why its awesome

 

Totally, that's why we are all doctors, lawyers, CEOs and non of us pick up trash, flip burgers, and wipe ass for a living.  I really doubt that the people who make games make them for the sole reason of getting a paycheck.  They make games because they want to make games.  And they are willing to work in a shitty industry to do what they love to do. If they wanted to get a paycheck, I am sure they could use their skills to get paid more and have a more reliable job somewhere else.

on Jan 23, 2013

Lord Xia

Quoting Nidhogg_123, reply 10I think its not....because you can always walk away. Nobody forces you to create games. In 1st world you can pretty much choose your career.

Fallen Enchantress (one example) is not made by forced labor and thats why its awesome

 

Totally, that's why we are all doctors, lawyers, CEOs and non of us pick up trash, flip burgers, and wipe ass for a living.  I really doubt that the people who make games make them for the sole reason of getting a paycheck.  They make games because they want to make games.  And they are willing to work in a shitty industry to do what they love to do. If they wanted to get a paycheck, I am sure they could use their skills to get paid more and have a more reliable job somewhere else.

I know I cant be a doctor but I will continue to work with sick & old because i love to do it. One could choose health/law/food/entertainment and find something they love, even if its not from "top of the food chain". Peoples need working class more than they need elite.

I know they love to make games, but I dont understand why they have to complain about it....do something else if cons > pros. Same thing with musicians. Take it as a hobby if its too hard. Not saying I am unhappy because we got companies like stardock...I love pc-games.

Sorry about my bad english

on Jan 23, 2013

I really don't think it's quit as cut and dry as all that.  I've heard many wonderful things about Finland, so maybe your perspective is more true than it would be for the rest of us. The rest of us have to work in places that are often flawed to do the work we want to do.  I work with people who are disabled, right now I work with adults with mental illness in a hospital (asylum is the old word).  I love my work, but find the system in which I am able to work to be very flawed.  Are their other places to work with this populations, yes, but jobs are limited, some places don't pay as well or have less benefits.  In real life, there are many factors that limit you being able to do what you want to do and how you want to do it.     

on Jan 23, 2013

Lord Xia
I really don't think it's quit as cut and dry as all that.  I've heard many wonderful things about Finland, so maybe your perspective is more true than it would be for the rest of us. The rest of us have to work in places that are often flawed to do the work we want to do.  I work with people who are disabled, right now I work with adults with mental illness in a hospital (asylum is the old word).  I love my work, but find the system in which I am able to work to be very flawed.  Are their other places to work with this populations, yes, but jobs are limited, some places don't pay as well or have less benefits.  In real life, there are many factors that limit you being able to do what you want to do and how you want to do it.     

 

This place is far from paradise. We got those same problems here. In my last job i worked with elderly (dressed, fed, washed them...etc...and yes, i wiped asses everyday)...didnt get paid too much since I got my degrees in business & trade, not in health care....but i respect that job and i want to become a nurse someday (its weird because i love deathmetal, vikings, warhammer, swords etc etc). Id love to work with mental patients.

on Jan 28, 2013

Lol after reading this story by Brad in an alternate universe where I was rich (or just not poor) I would go to kickstarter and support each and every game project on offer...

on Jan 28, 2013

that would be bad, because it doesn't act to weed out crap stuff. thus killing the idea that it stops dev making crap even if there's no market for it

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